Trial 2658

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Trial 2658
Starting NPC Magian Moogle
Location Ru'Lude Gardens (H-5)
Previous Trial Next Trial
Trial 2247 Trial 3091
Requirements
Anarchy +1 description.png

Augment-Icon.png Weapon Skill DMG +10%

Rewards
Anarchy +2 description.png

Augment-Icon.png Delay +60 TP Bonus +1000


  • Use any Marksmanship weaponskill that deals more than 400 damage x500 on any experience point granting enemy of the Undead family.
  • If you are making this weapon for meleeing on either job, then you may stop after you finish this.
Suggested Locations

Choices ordered by most to least recommended.

  • Ra'Kaznar Inner Court -- Apex Draugar at (K-2) map 1. By far the most recommended. Bit of a trek depending on Seekers of Adoulin progress, but well worth it. Each Draugar lasts long enough to get 70+ weapon skills over 20-30 minutes, there's no real risk of being swarmed or overwhelmed, and in the unlikely event you do have issues, there's a teleporter without a prompt nearby.
    • Pull the Dark Knights, which are wielding scimitars. Do NOT pull the Thieves (daggers) because they have extremely high evasion or Black Mages (scythes) because they cast area of effect spells that can cause issues.
    • Confirmed to work on Corsair with Ambuscade +2 armor, Naegling, Tauret, and using the Trusts AAEV, Apururu (UC), Joachim, Ulmia, and King of Hearts. Used Tactician's and Evoker's Rolls without needing to use Double-Up. Used Wildfire without changing into different armor. It may be possible to use Hot Shot, but even a good armor set won't guarantee 400+ damage if it gets highly resisted.
      • Alternately use SAM roll and Hunter's roll with a total accuracy over 1370 to cap accuracy; more TP = more Wildfire but making Darkness meant more stopping to pull a new mob. With extra Magic Accuracy from Malignance gear, Wildfire were mostly un-resisted. Still about 45 per skeleton, 5-7 minute kills.
  • Outer Ra'Kaznar -- Various undead at (L-6) by taking the tunnel west of the Enigmatic Device.
    • Way faster to travel to and you can use 1 damage weapons, but even then, you'll need to pull more often. It's also tempting to fight in the middle of the room, but regardless how tough you are, you will get swarmed and killed.
  • Reisenjima -- Asphyxiating Cyhiraeth, hopefully spawning Ascended Cyhiraeth.
    • Fast to travel to with tougher monsters and better survivability with vorseals, but not a lot of breathing room on camps. Their spells and TP moves can cause issues. Conflux #2/3. Night spawn only
  • Abyssea - Attohwa -- Flux 06 - Schnitter or Spuk. ***Highly Recommended****
    • Almost no risk of dying and even then, Atma of the Apocalypse grants perma-reraise. These have relatively low HP, so you'll probably only get 2-3 weapon skills even if you use Hot Shot while naked. Equip some Dmg: 1 weapons, your trial gun, some trusts and go to town.
  • Gustav Tunnel or King Ranperre's Tomb.
    • Only recommended if you're doing these trials before level 99 since they're almost guaranteed to die in one weapon skill if you aren't level 85.