User:Bagel: Difference between revisions

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Lots of cake
Lots of cake
<br>
----
'''Frame Thingy'''
<br>
{| border="1" cellpadding="2" cellspacing="0" width="40%"
! BGCOLOR="#cee0f2" width="33%" align="left"|Skill
! BGCOLOR="#cee0f2" width="33%" align="left"|37
! BGCOLOR="#cee0f2" width="24%" align="left"|75
! BGCOLOR="#cee0f2" width="10%" align="left"|Rank
|-
! BGCOLOR="#cee0f2" align="left"|Melee
| 42
| 9001
| S
|-
! BGCOLOR="#cee0f2" align="left"|Ranged
| 42
| 9001
| S
|-
! BGCOLOR="#cee0f2" align="left"|Magic
| 42
| 9001
| S
|-
! BGCOLOR="#cee0f2" align="left"|Hit Points
| 42
| colspan="2" |9001
|-
! BGCOLOR="#cee0f2" align="left"|Magic Points
| 42
| colspan="2" |9001
|-
! BGCOLOR="#cee0f2" align="left"|Strength
| 42
| colspan="2" |9001
|-
! BGCOLOR="#cee0f2" align="left"|Dexterity
| 42
| colspan="2" |9001
|-
! BGCOLOR="#cee0f2" align="left"|Vitality
| 42
| colspan="2" |9001
|-
! BGCOLOR="#cee0f2" align="left"|Agility
| 42
| colspan="2" |9001
|-
! BGCOLOR="#cee0f2" align="left"|Intelligence
| 42
| colspan="2" |9001
|-
! BGCOLOR="#cee0f2" align="left"|Mind
| 42
| colspan="2" |9001
|-
! BGCOLOR="#cee0f2" align="left"|Charisma
| 42
| colspan="2" |9001
|-
|}
<br>
----
'''Head Thingy'''
<br>
<br>
----
'''Attachment thingy'''
<br>
{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Wind-Icon.gif]] x2
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases Evasion.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +5
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +10
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +15
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +20
|-
|}
|}
<br>
<br>
----
----
Line 356: Line 256:
| 23/256 (8.9%)
| 23/256 (8.9%)
|-
|-
|}

----
<br>
<br>

*********************************************tension spring

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Fire-Icon.gif]][[Image:Fire-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases [[Attack]].
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +5%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +10%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +15%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +20%
|-
|}
|}

******************************************tension spring ii

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Fire-Icon.gif]][[Image:Fire-Icon.gif]][[Image:Fire-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases [[Attack]].
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +10%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +15%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +20%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +25%
|-
|}
|}

********************************************inhibitor

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Fire-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Gives a [[Store TP]] bonus to automaton attacks. Also affects automaton behavior, making it save TP until a player uses a [[Weapon Skill]] that the automaton can skillchain with. This can be used to force your automaton to use a weapon skill it wouldn't normally use because of active maneuvers.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +5
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +10
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +15
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +20
|-
|}
|}

*********************************************strobe

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Fire-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Automaton will use [[Provoke]]. This attachment is also said to increase automaton [[Enmity]]. Unlike a [[Warrior]]'s provoke, when an automaton uses this on a [[Chigoe]], it dies instantly as if it had been hit by a critical hit.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by
| Fire Maneuver
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration
| Instant
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast
| 30 sec
|-
|}
|}

*********************************************reactive shield

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Fire-Icon.gif]][[Image:Fire-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| When activated, this attachment gives the automaton a [[Blaze Spikes]] effect. Since this is an ability, not a spell, the effect is instant and costs no MP.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by
| Fire Maneuver
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast
| 65 sec
|-
|}
|}
*********************************************loudspeaker

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases [[Magic Attack Bonus]].
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +5
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +10
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +15
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +20
|-
|}
|}

*********************************************loudspeaker 2

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases [[Magic Attack Bonus]].
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +10
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +15
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +20
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +25
|-
|}
|}

*********************************************tact processor

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Described in game as reducing "decision-making time," but actual effects are untested and unknown.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| ??
|-
|}
|}

*********************************************mana booster

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Reduces automaton spell recast timer.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| --
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| 20%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| 30%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| 45%
|-
|}
|}

*********************************************tranquilizer

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases [[Magic Accuracy]]. Exact formula is unknown, the amounts listed are inferred based on other attachments.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +5%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +10%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +15%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +20%
|-
|}
|}

*********************************************scanner

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Ice-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| A seemingly constantly broken attachment.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| ??
|-
|}
|}
*********************************************scope

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Wind-Icon.gif]][[Image:Wind-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases [[Ranged Accuracy]].
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +5
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +10
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +15
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +20
|-
|}
|}

*********************************************replicator

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Wind-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Erases all active Wind Maneuvers to give the automaton a [[Blink]] effect. Number of shadows is equal to the number of maneuvers erased, plus two. It is important to note that these shadows are closer to the white magic spell than to Utsusemi. The shadows do not block hits 100% of the time. The [[Damage Gauge]] attachment increases the activation point for Replicator to <75% HP instead of 50.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by
| <50% Automaton HP
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast
| 1 min
|-
|}
|}

*********************************************pattern reader

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Wind-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases [[Evasion]] over time. Exact numbers unknown.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| ??
|-
|}
|}

*********************************************turbo charger

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Wind-Icon.gif]][[Image:Wind-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Gives a [[Haste]] effect to automaton melee attacks.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| 0
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| 15%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| 30%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| 45%
|-
|}
|}

*********************************************Shock Absorber

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Earth-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Gives a [[Stoneskin]] effect to automaton. Absorbs approximately 100 HP, regardless of level.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by
| Earth Maneuver
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast
| 3 minutes
|-
|}
|}

*********************************************Schurzen

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Earth-Icon.gif]][[Image:Earth-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| If the automaton receives a physical attack that would kill it and there is at least one Earth Maneuver active, one Earth Maneuver will be erased and the damage will be reduced so that the automaton is left with 1 hit point.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by
| Earth Maneuver + killing blow
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration
| Instant
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast
| Instant
|-
|}
|}

*********************************************target marker

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Thunder-Icon.gif]][[Image:Thunder-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Ignores a percentage of target's [[Evasion]]. This affects both automaton ranged and melee accuracy.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| 5%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| 15%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| 30%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| 45%
|-
|}
|}
*********************************************volt gun

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Thunder-Icon.gif]][[Image:Thunder-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Adds an [[Enthunder]] effect to automaton's melee hits. Unknown if Thunder Maneuvers increase activation rate, damage or nothing.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| ??
|-
|}
|}

*********************************************mana jammer

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Water-Icon.gif]][[Image:Water-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increase [[Magic Defense Bonus]].
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +5
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +10
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +15
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +20
|-
|}
|}


*********************************************mana jammer2

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Water-Icon.gif]][[Image:Water-Icon.gif]][[Image:Water-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increase [[Magic Defense Bonus]].
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +10
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +15
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +20
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +25
|-
|}
|}


*********************************************mana channeler

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Water-Icon.gif]][[Image:Water-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increase [[Magic Attack Bonus]], but increases spell recast time. Recast time is probably increased by same percent as MAB.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +10
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +20
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +30
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| +40
|-
|}
|}


*********************************************stealth screen

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Water-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Reduces [[Enmity]] by an unknown amount.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| ??
|-
|}
|}


*********************************************optic fiber

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Light-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases effectiveness of other attachments, but greatly increases [[Enmity]]. The initial bonus applies to all equipped attachments, while the bonuses from multiple maneuvers only affects attachments of the same element as active maneuvers.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| +10%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| +20%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| +20%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| ??
|-
|}
|}

*********************************************mana tank

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Raises automaton's Max MP by 4% and adds a [[Refresh]] effect to Dark Maneuver.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| --
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| 1 mp/tic
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| 2 mp/tic
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| 3 mp/tic
|-
|}
|}

*********************************************mana tank 2

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Raises automaton's Max MP by 8% and adds a [[Refresh]] effect to Dark Maneuver.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| --
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| 2 mp/tic
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| 3 mp/tic
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| 4 mp/tic
|-
|}
|}

*********************************************smoke screen

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Increases [[Evasion]], but decreases [[Accuracy]] by the same amount.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| 5%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| 15%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| 30%
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| 45%
|-
|}
|}

*********************************************mana conserver

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Dark-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Gives the automaton an unknown amount of [[Conserve MP]].
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| ??
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| ??
|-
|}
|}

*********************************************mana converter

{| border="0" cellpadding="0" cellspacing="0" width="100%"

|valign="top" width="60%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity
|-
| align="center"| [[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]]
|-
! BGCOLOR="#cee0f2" colspan="1" | Effects
|-
| align="center"| Cuts the automaton's current HP in half and converts the lost HP to MP. 1/10th of the MP is restored per tic, for 30 seconds. At least one Dark Maneuver is necessary for the attachment to activate, additional maneuvers increase the point at which it activates.
|-
|}

|valign="top" width="35%"|
{| border="1" cellpadding="2" cellspacing="0" width="95%"
! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by
| Dark Maneuver and MP below a certain % (see below).
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration
| MP recovered over 30 sec
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast
| 3 min
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver
| --
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver
| <40% MP
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers
| <60% MP
|-
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers
| <65% MP
|-
|}
|}
|}

Revision as of 22:29, 29 September 2007

Bagel is awesome

Bagel is great

Let's all give Bagel

Lots of cake


Warcry Data Collection

Name Level Base atk New atk Difference Possible x/256 value(s)
kryll 35 144 151 7 13, 14
rena 36 317 333 16 13
rena 36 137 143 6 12,13
bagel 37 164 172 8 13, 14
bagel 37 165 174 9 14, 15
lysny 41 161 169 8 13, 14**
obev 41 164 173 9 15
sots 41 156 165 9 15, 16
sots 41 174 184 10 15, 16
ziegh 43 188 199 11 15, 16
zonta 48 247 262 15 16
bagel 50 189 201 12 17
lifara 51 225 239 14 16, 17
koyangi 52 217 232 15 17
lysnsy 54 217 232 15 18
lynsy 55 252 269 17 18
tanjiro 58 254 272 18 19
mordred 60 255 273 18 19
xfinalx 61 311 335 24 20
braco 61 256 276 20 20
lordtyr 66 377 406 29 20
stromgarde 66 293 317 24 21**
fookboi 67 350 377 27 20
pin 68 366 396 30 21
randomlurker 70 270 293 23 22
darovik 73 455 495 40 23
darus 74 209 227 18 23
bagel 75 412 449 37 23



Warcry Chart

Level Warcry Attack Bonus
35-36 13/256 (5.1%)
37-40 14/256 (5.5%)
41-44 15/256 (5.9%)
45-48 16/256 (6.3%)
49-52 17/256 (6.6%)
53-56 18/256 (7.0%)
57-60 19/256 (7.4%)
61-67 20/256 (7.8%)
68-69 21/256 (8.2%)
70-72 22/256 (8.6%)
73-75 23/256 (8.9%)