A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
User:Bagel: Difference between revisions
From FFXI Wiki
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Lots of cake |
Lots of cake |
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<br> |
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---- |
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'''Frame Thingy''' |
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<br> |
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{| border="1" cellpadding="2" cellspacing="0" width="40%" |
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! BGCOLOR="#cee0f2" width="33%" align="left"|Skill |
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! BGCOLOR="#cee0f2" width="33%" align="left"|37 |
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! BGCOLOR="#cee0f2" width="24%" align="left"|75 |
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! BGCOLOR="#cee0f2" width="10%" align="left"|Rank |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Melee |
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| 42 |
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| 9001 |
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| S |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Ranged |
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| 42 |
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| 9001 |
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| S |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Magic |
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| 42 |
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| 9001 |
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| S |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Hit Points |
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| 42 |
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| colspan="2" |9001 |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Magic Points |
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| 42 |
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| colspan="2" |9001 |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Strength |
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| 42 |
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| colspan="2" |9001 |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Dexterity |
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| 42 |
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| colspan="2" |9001 |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Vitality |
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| 42 |
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| colspan="2" |9001 |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Agility |
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| 42 |
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| colspan="2" |9001 |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Intelligence |
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| 42 |
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| colspan="2" |9001 |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Mind |
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| 42 |
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| colspan="2" |9001 |
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|- |
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! BGCOLOR="#cee0f2" align="left"|Charisma |
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| 42 |
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| colspan="2" |9001 |
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|- |
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|} |
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<br> |
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---- |
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'''Head Thingy''' |
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<br> |
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<br> |
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---- |
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'''Attachment thingy''' |
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<br> |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Wind-Icon.gif]] x2 |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Increases Evasion. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
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| +5 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| +10 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| +15 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| +20 |
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|- |
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|} |
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|} |
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<br> |
<br> |
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---- |
---- |
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Line 356: | Line 256: | ||
| 23/256 (8.9%) |
| 23/256 (8.9%) |
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|- |
|- |
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|} |
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---- |
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<br> |
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<br> |
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*********************************************tension spring |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Fire-Icon.gif]][[Image:Fire-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Increases [[Attack]]. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
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| +5% |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| +10% |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| +15% |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| +20% |
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|- |
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|} |
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|} |
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******************************************tension spring ii |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Fire-Icon.gif]][[Image:Fire-Icon.gif]][[Image:Fire-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Increases [[Attack]]. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
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| +10% |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| +15% |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| +20% |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| +25% |
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|- |
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|} |
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|} |
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********************************************inhibitor |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Fire-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Gives a [[Store TP]] bonus to automaton attacks. Also affects automaton behavior, making it save TP until a player uses a [[Weapon Skill]] that the automaton can skillchain with. This can be used to force your automaton to use a weapon skill it wouldn't normally use because of active maneuvers. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
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| +5 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| +10 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| +15 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| +20 |
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|- |
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|} |
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|} |
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*********************************************strobe |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Fire-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Automaton will use [[Provoke]]. This attachment is also said to increase automaton [[Enmity]]. Unlike a [[Warrior]]'s provoke, when an automaton uses this on a [[Chigoe]], it dies instantly as if it had been hit by a critical hit. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by |
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| Fire Maneuver |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|Duration |
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| Instant |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|Recast |
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| 30 sec |
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|- |
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|} |
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|} |
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*********************************************reactive shield |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Fire-Icon.gif]][[Image:Fire-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| When activated, this attachment gives the automaton a [[Blaze Spikes]] effect. Since this is an ability, not a spell, the effect is instant and costs no MP. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by |
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| Fire Maneuver |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|Duration |
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| ?? |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|Recast |
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| 65 sec |
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|- |
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|} |
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|} |
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*********************************************loudspeaker |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Increases [[Magic Attack Bonus]]. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
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| +5 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| +10 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| +15 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| +20 |
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|- |
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|} |
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|} |
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*********************************************loudspeaker 2 |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Increases [[Magic Attack Bonus]]. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
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| +10 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| +15 |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| +20 |
|||
|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| +25 |
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|- |
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|} |
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|} |
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*********************************************tact processor |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Described in game as reducing "decision-making time," but actual effects are untested and unknown. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
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| ?? |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| ?? |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| ?? |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| ?? |
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|- |
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|} |
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|} |
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*********************************************mana booster |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Reduces automaton spell recast timer. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
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| -- |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| 20% |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| 30% |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| 45% |
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|- |
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|} |
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|} |
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*********************************************tranquilizer |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Ice-Icon.gif]][[Image:Ice-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Increases [[Magic Accuracy]]. Exact formula is unknown, the amounts listed are inferred based on other attachments. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
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| +5% |
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|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| +10% |
|||
|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| +15% |
|||
|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| +20% |
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|- |
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|} |
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|} |
|||
*********************************************scanner |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
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| align="center"| [[Image:Ice-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| A seemingly constantly broken attachment. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| ?? |
|||
|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| ?? |
|||
|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| ?? |
|||
|- |
|||
|} |
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|} |
|||
*********************************************scope |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
|||
| align="center"| [[Image:Wind-Icon.gif]][[Image:Wind-Icon.gif]] |
|||
|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Increases [[Ranged Accuracy]]. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| +5 |
|||
|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
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| +10 |
|||
|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
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| +15 |
|||
|- |
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! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
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| +20 |
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|- |
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|} |
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|} |
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*********************************************replicator |
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{| border="0" cellpadding="0" cellspacing="0" width="100%" |
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|valign="top" width="60%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
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|- |
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| align="center"| [[Image:Wind-Icon.gif]] |
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|- |
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! BGCOLOR="#cee0f2" colspan="1" | Effects |
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|- |
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| align="center"| Erases all active Wind Maneuvers to give the automaton a [[Blink]] effect. Number of shadows is equal to the number of maneuvers erased, plus two. It is important to note that these shadows are closer to the white magic spell than to Utsusemi. The shadows do not block hits 100% of the time. The [[Damage Gauge]] attachment increases the activation point for Replicator to <75% HP instead of 50. |
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|- |
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|} |
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|valign="top" width="35%"| |
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{| border="1" cellpadding="2" cellspacing="0" width="95%" |
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! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by |
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| <50% Automaton HP |
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|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast |
|||
| 1 min |
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|- |
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|} |
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|} |
|||
*********************************************pattern reader |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Wind-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Increases [[Evasion]] over time. Exact numbers unknown. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| ?? |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************turbo charger |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Wind-Icon.gif]][[Image:Wind-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Gives a [[Haste]] effect to automaton melee attacks. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| 0 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| 15% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| 30% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| 45% |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************Shock Absorber |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Earth-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Gives a [[Stoneskin]] effect to automaton. Absorbs approximately 100 HP, regardless of level. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by |
|||
| Earth Maneuver |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast |
|||
| 3 minutes |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************Schurzen |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Earth-Icon.gif]][[Image:Earth-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| If the automaton receives a physical attack that would kill it and there is at least one Earth Maneuver active, one Earth Maneuver will be erased and the damage will be reduced so that the automaton is left with 1 hit point. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by |
|||
| Earth Maneuver + killing blow |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration |
|||
| Instant |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast |
|||
| Instant |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************target marker |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Thunder-Icon.gif]][[Image:Thunder-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Ignores a percentage of target's [[Evasion]]. This affects both automaton ranged and melee accuracy. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| 5% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| 15% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| 30% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| 45% |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************volt gun |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Thunder-Icon.gif]][[Image:Thunder-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Adds an [[Enthunder]] effect to automaton's melee hits. Unknown if Thunder Maneuvers increase activation rate, damage or nothing. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| ?? |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************mana jammer |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Water-Icon.gif]][[Image:Water-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Increase [[Magic Defense Bonus]]. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| +5 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| +10 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| +15 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| +20 |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************mana jammer2 |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Water-Icon.gif]][[Image:Water-Icon.gif]][[Image:Water-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Increase [[Magic Defense Bonus]]. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| +10 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| +15 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| +20 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| +25 |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************mana channeler |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Water-Icon.gif]][[Image:Water-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Increase [[Magic Attack Bonus]], but increases spell recast time. Recast time is probably increased by same percent as MAB. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| +10 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| +20 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| +30 |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| +40 |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************stealth screen |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Water-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Reduces [[Enmity]] by an unknown amount. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| ?? |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************optic fiber |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Light-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Increases effectiveness of other attachments, but greatly increases [[Enmity]]. The initial bonus applies to all equipped attachments, while the bonuses from multiple maneuvers only affects attachments of the same element as active maneuvers. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| +10% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| +20% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| +20% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| ?? |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************mana tank |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Raises automaton's Max MP by 4% and adds a [[Refresh]] effect to Dark Maneuver. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| -- |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| 1 mp/tic |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| 2 mp/tic |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| 3 mp/tic |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************mana tank 2 |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Raises automaton's Max MP by 8% and adds a [[Refresh]] effect to Dark Maneuver. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| -- |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| 2 mp/tic |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| 3 mp/tic |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| 4 mp/tic |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************smoke screen |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Increases [[Evasion]], but decreases [[Accuracy]] by the same amount. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| 5% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| 15% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| 30% |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| 45% |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************mana conserver |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Dark-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Gives the automaton an unknown amount of [[Conserve MP]]. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| ?? |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| ?? |
|||
|- |
|||
|} |
|||
|} |
|||
*********************************************mana converter |
|||
{| border="0" cellpadding="0" cellspacing="0" width="100%" |
|||
|valign="top" width="60%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" colspan="1" align="center"| Element/Capacity |
|||
|- |
|||
| align="center"| [[Image:Dark-Icon.gif]][[Image:Dark-Icon.gif]] |
|||
|- |
|||
! BGCOLOR="#cee0f2" colspan="1" | Effects |
|||
|- |
|||
| align="center"| Cuts the automaton's current HP in half and converts the lost HP to MP. 1/10th of the MP is restored per tic, for 30 seconds. At least one Dark Maneuver is necessary for the attachment to activate, additional maneuvers increase the point at which it activates. |
|||
|- |
|||
|} |
|||
|valign="top" width="35%"| |
|||
{| border="1" cellpadding="2" cellspacing="0" width="95%" |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Activated by |
|||
| Dark Maneuver and MP below a certain % (see below). |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Duration |
|||
| MP recovered over 30 sec |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|Recast |
|||
| 3 min |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|No Maneuver |
|||
| -- |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|1 Maneuver |
|||
| <40% MP |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|2 Maneuvers |
|||
| <60% MP |
|||
|- |
|||
! BGCOLOR="#cee0f2" width="30%" align="left"|3 Maneuvers |
|||
| <65% MP |
|||
|- |
|||
|} |
|||
|} |
|} |
Revision as of 22:29, 29 September 2007
Bagel is awesome
Bagel is great
Let's all give Bagel
Lots of cake
Warcry Data Collection
Name | Level | Base atk | New atk | Difference | Possible x/256 value(s) |
---|---|---|---|---|---|
kryll | 35 | 144 | 151 | 7 | 13, 14 |
rena | 36 | 317 | 333 | 16 | 13 |
rena | 36 | 137 | 143 | 6 | 12,13 |
bagel | 37 | 164 | 172 | 8 | 13, 14 |
bagel | 37 | 165 | 174 | 9 | 14, 15 |
lysny | 41 | 161 | 169 | 8 | 13, 14** |
obev | 41 | 164 | 173 | 9 | 15 |
sots | 41 | 156 | 165 | 9 | 15, 16 |
sots | 41 | 174 | 184 | 10 | 15, 16 |
ziegh | 43 | 188 | 199 | 11 | 15, 16 |
zonta | 48 | 247 | 262 | 15 | 16 |
bagel | 50 | 189 | 201 | 12 | 17 |
lifara | 51 | 225 | 239 | 14 | 16, 17 |
koyangi | 52 | 217 | 232 | 15 | 17 |
lysnsy | 54 | 217 | 232 | 15 | 18 |
lynsy | 55 | 252 | 269 | 17 | 18 |
tanjiro | 58 | 254 | 272 | 18 | 19 |
mordred | 60 | 255 | 273 | 18 | 19 |
xfinalx | 61 | 311 | 335 | 24 | 20 |
braco | 61 | 256 | 276 | 20 | 20 |
lordtyr | 66 | 377 | 406 | 29 | 20 |
stromgarde | 66 | 293 | 317 | 24 | 21** |
fookboi | 67 | 350 | 377 | 27 | 20 |
pin | 68 | 366 | 396 | 30 | 21 |
randomlurker | 70 | 270 | 293 | 23 | 22 |
darovik | 73 | 455 | 495 | 40 | 23 |
darus | 74 | 209 | 227 | 18 | 23 |
bagel | 75 | 412 | 449 | 37 | 23 |
Warcry Chart
Level | Warcry Attack Bonus |
---|---|
35-36 | 13/256 (5.1%) |
37-40 | 14/256 (5.5%) |
41-44 | 15/256 (5.9%) |
45-48 | 16/256 (6.3%) |
49-52 | 17/256 (6.6%) |
53-56 | 18/256 (7.0%) |
57-60 | 19/256 (7.4%) |
61-67 | 20/256 (7.8%) |
68-69 | 21/256 (8.2%) |
70-72 | 22/256 (8.6%) |
73-75 | 23/256 (8.9%) |