Figured having a staging place would be useful for anything I'd likely be working on, guides, changes, things to keep note of, anything before I make actual changes.
Notes
Plans
Quests
I plan on looking through the quest stub page soon and adding what I can.
Guides
SCH Gear (Possible Future Guide)
As of this point, this is just something for me to keep track of sets I need to get. I've spent more than 20 hours wading thru all the gear and aug possibilities here on BG to come to these sets. Feel free to use them if you come across them. I'll probably make a full SCH guide in the near future which is why there's some text/notes and it's semi-formatted. For now though this isn't a guide, just a collection of sets.
Casting Sets
Enhancing Sets
Swap the Arbatel Bracers +1 in when you are using Perpetuance. This will take Haste from 3 minutes to just over 5 minutes. With bracers and perpetuance it will make haste go up to around 12 minutes and 15 seconds.
This set provides an Astounding 103 HP/tic for 214 tics under Light Arts and Perpetuance and can be ascended to your whole party. If 132k HP restored for 200 MP isn't efficient enough for you, then you'll be happy to hear our 1hr brings Regen V to 120HP/tic for 290 tics or 208k HP healed to the entire party for the cost of a mere 200 MP.
Gets you over 500 Enhancing Skill without sacrificing much duration.
Offensive Casting Sets
This set comes to a whopping MB+40%, MBII+11%, 25% Weather Bonus, and 15% Potency Bonus for a grand total of +117% damage on magic bursting. All Augs here are capped. You don't need cap. Getting close is good enough considering it's nearly impossible to cap all stats for aug. It's a bit less than a 1/6.5m chance (0.00000015% chance). Priority would be MB>MAB>MACC>Magic Damage>INT.
This set is pretty similar to your bursting set with just a few adjustments. Since Helix damage is fairly low you'll want to trade your ammo out for MDMG and since Helices always get weather bonus you're going to wanna get rid of the obi and trade it for MAB. You'll trade ambu out for bookworms cape because you can reach the 10k damage limit without ambuscade cape and the reive cape adds 2 more tics to Helices.
This set is just the helix burst set with the head changed out for some pixie love. You'll also need a MB damage body since you're trading the 10% off the head.
Again, same as normal Helix with some small changes. You lose 5% MB damage changing your ring to the Weatherspoon +1 for Light MAB so change your body to one with at least 5% more MB damage. You're also going to use Daybreak for a huge +50% Light Elemental Potency.
Healing Sets
This set should get you around a 1024 Cure IV. Some slots are open because this completely caps power. That means we can add all the MND VIT and Skill we want and it won't increase by even 1 HP healed.
This set should spit out a Cure IV around 1629 HP.
Enfeebling Sets
Utility Sets
This set completely caps FC regardless of sub, weapon, or arts. Do note that it won't cap it if you're say, casting Raise III in Dark arts. It will however cap it if you're casting Raise III with no arts up.
631-1262 MP drained on non-MB.
3 Casts of Thunder V will get you 2.5k TP which is enough for a 60% MP restore. As a lvl 99 SCH/RDM with 15/15 MP Merits on Elvaan with Myrkr set you'll spend 918MP to get back 1317MP (If using my Myrkr set). It's NOT worth it to full time this set. It's here because there may be situations where it may be useful. Such as equipping all but the weapon with your Mythic to get AM up without whacking the mob.
WS Sets
You're likely only going to need 2 WSs at any given time on SCH. Your mythic WS for AM and some decent numbers, and Myrkr for MP. So they are the only two I'll be listing.
This set gives +1185 MP since Myrkr scales with max MP. Since there are some HP/MP exchanges, you may have low HP after using this.
Omniscience can get pretty powerful. It's a dark magic weapon skill. Since Hachirin is weather and you can cast double weather on yourself that alone is a 25% boost, and is multiplicative with Pixie Hairpin since it's a different modifier. Not only that but SCH has access to a LOT of MAB meaning the WS can be buffed even further. This set makes use of 5 multiplicative terms. MAB, Dark MAB, Dark Weather, WSD, and Aug WSD.