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===Apkallu Seizure===
===Apkallu Seizure===
*Upon capturing the Apkallu, stay 2~3 yalms behind it and '''walk''' back to your destination
*Upon capturing the Apkallu, stay 2~3 yalms behind it and '''walk''' back to your destination
*Unlike [[Wake the Puppet]], being close enough to NPC is '''not''' good enough. Do not stop escorting until [[Professor Chanoix]] gives confirmation dialogue.
*Unlike [[Wake the Puppet]], being close enough to NPC is '''not''' good enough.
**Do not stop escorting until [[Professor Chanoix]] gives confirmation dialogue.


===Blitzkrieg===
===Blitzkrieg===

Revision as of 20:38, 23 September 2018

MogGardenHeader.png
Other Stuff



Preface

The "Other Stuff" from Sandbox #1
If you have found this page, you are either a BGwiki mod or have stumbled onto my secret cache of notes.

San d'Orian Royal Line

Royal Family
Name House Title Status Notes
Trion d'Oraguille Prince Royal Alive Destin and Leaute's son
Pieuje d'Oraguille Prince Regent Alive Destin and Leaute's son
Claidie d'Oraguille Princess Alive Destin and Leaute's daughter
Destin d'Oraguille King Alive First cousin of Valaineral
Leaute d'Oraguille Queen Deceased Altedour's daugther
Lanfeaur d'Oraguille King Deceased United the Elvaan tribes; 1st ruler of San d'Oria
Acheufagais R. d'Oraguille King Deceased The "Warking"; 9th ruler of San d'Oria
Marelinne R. d'Oraguille Queen Deceased The "Sentinel Queen"; 10th ruler of San d'Oria
Ranperre R. d'Oraguille King Deceased The "Dragon King"; 24th ruler of San d'Oria
Raigegue R. d'Oraguille King Deceased The "Lupine"; present during the 2nd battle of Konschtat
Alphollon Tajeux I Tavnazia Marquis Deceased United the Elvaan tribes; 1st ruler of Tavnazia
Altedour I Tavnazia Marquis Deceased Vanished in Tavnazian calamity
Rochefogne I Tavnazia Heir apparent Presumed dead or missing Altedour's son


Mythril Musketeers

Current Musketeers
Number Name Race Notes
1 Volker Hume Ulrich's nephew
2 Zeid Galka Hume name "War Cloud"
3 Iron Eater Galka Galka name "Pagdako"; Werei's disciple
4 Ayame Hume Kaede's sister; Yomi and Ensetsu's daughter
5 Naji Hume "The Doorboy"; Yasin's son; Phara's grandson
Past Musketeers
Number Name Race Notes
1 Ulrich Hume Volker's uncle; Warrior
Unknown Cornelia Hume Raogrimm's friend; Monk
Unknown Raogrimm Galka Cornelia's friend; Swordsman
1 Klara Hume Zeid's former superior
Unknown Nicolaus Hume Scholar
Unknown Five Moons Galka Galka name "Galagg"

Windurstian Ministries

Ministries of Magic
Ministry Location Function Current Minister Previous Incumbent Other Incumbents
Aurastery Windurst Waters (North) School Koru-Moru1 Sedal-Godjal
Optistery Windurst Waters (North) Library / Archive Tosuka-Porika Karaha-Baruha
Rhinostery Windurst Waters (South) Botany Research Center Rukususu Yoran-Oran Iru-Kuiru
Orastery Port Windurst War Warlock Academy Ajido-Marujido Shantotto
Manustery Windurst Woods Cardian Workshop Apururu Uran-Mafran Zonpa-Zippa
Animastery2 Toraimarai Canal Summoning Magic Laboratory None Karaha-Baruha

1 Returned to tenure after Sedal-Godjal left.
2 A hidden ministry built during the Crystal War.

LS Roster Prototype

Dhalmels 'R' Us
Character Master Jobs Other Jobs Fully-Upgraded REMA Weapons 119 Non-AG Weapons Utility REMA Items Notes
Dhalmel #1 PLD, RUN, SMN, BLU, SCH

BST(1000)
COR(175)

Epeolatry (Level 119 III) icon.png Lionheart icon.png Almace (Level 119 III) icon.png Sequence icon.png Tizona (Level 119 III) icon.png Fomalhaut icon.png Nirvana (Level 119) icon.png Aymur (Level 119) icon.png Aegis (Level 99) icon.png Ochain (Level 90) icon.png1 Daurdabla (Level 90) icon.png1 Gjallarhorn (Level 99) icon.png Marsyas icon.png Souveran Armor Set +1
Dhalmel #2 PLD, RUN, SMN, BLU, GEO SCH(550) Burtgang (Level 119 III) icon.png Lionheart icon.png Almace (Level 119 III) icon.png Sequence icon.png Fomalhaut icon.png Nirvana (Level 119) icon.png Idris (Level 119) icon.png Aegis (Level 99) icon.png Ochain (Level 90) icon.png1 Daurdabla (Level 90) icon.png Gjallarhorn (Level 99) icon.png Marsyas icon.png Souveran Armor Set +1
Dhalmelslaver Zod SMN, GEO, BRD, BLM

THF(900)
BLU(850)
SCH(550)

Aeneas icon.png Sequence icon.png Fomalhaut icon.png Nirvana (Level 119) icon.png Idris (Level 119) icon.png Carnwenhan (Level 119) icon.png Daurdabla (Level 99) icon.png Gjallarhorn (Level 99) icon.png Marsyas icon.png

1 LV.90 Version

Mog Garden

For interactions, the second digit in parentheses is the number of interactions made per day.
Since the KI NPC was checked only once per day (except for Furrows), there will be a range under total interactions if this number is greater than 1.
No additional yield items were used throughout the rank-up process.

Interactions Log
Furrow Net Grove Pond Mineral Vein Monster Rearing
Rank Interactions Total Interactions Total Interactions Total Interactions Total Interactions Total Interactions Total
2 (4*1) = 4 4 (3*1) = 3 3 (3*3) = 9 7~9 (3*1) = 3 3 (3*3) = 9 7~9 (4*2) + 1 = 9 8~9
3 (7*1) = 7 11 (4*1) = 4 7 (3*5) = 15 20~24 (4*1) = 4 7 (3*5) = 15 20~24 (3*2) = 6 14~15
4 (16*2) + 1 = 33 43~44 (7*1) = 7 14 (7*6) = 42 61~66 (7*1) = 7 14 (7*6) = 42 61~66 (7*3) + (1*2) = 23 36~38
5 (44*2) = 88 131~132 (12*1) = 12 26 (12*9) = 108 166~174 (12*1) = 12 26 (12*9) = 108 166~174 (3*4) + (4*3) + 1 = 25 61~63
6 (41*3) = 123 253~255 (20*1) = 20 46 (10*10) = 100 265~274 (20*1) = 20 46 (10*10) = 100 265~274 (5*4) = 20 81~83
7 (86*3) = 258 511~513 (25*1) = 25 71 (31*13) = 403 665~677 (25*1) = 25 71 (31*13) = 403 665~677 (6*4) = 24 104~107

Max Healing Skill

WHM - 689 Healing Skill  
Gada icon.pngGada description.png Gada icon.pngGada description.png 32x32.png 32x32.png
Kaykaus Mitra +1 icon.pngKaykaus Mitra +1 description.png Incanter's Torque icon.pngIncanter's Torque description.png Beatific Earring icon.pngBeatific Earring description.png Healing Earring icon.pngHealing Earring description.png
Ebers Briault +1 icon.pngFile:Ebers Briault +1 description.png Theophany Mitts +3 icon.pngTheophany Mitts +3 description.png Sirona's Ring icon.pngSirona's Ring description.png Haoma's Ring icon.pngHaoma's Ring description.png
Mending Cape icon.pngMending Cape description.png
Augment-Icon.png
Bishop's Sash icon.pngBishop's Sash description.png Piety Pantaln. +3 icon.pngPiety Pantaln. +3 description.png Vanya Clogs icon.pngVanya Clogs description.png
Augment-Icon.png
  Master + merits (476 base)

Assault Notes

Story about how I met Funkworkz in a Neo Nyzul Isle static.
But don't ask him about it, he says he doesn't remember me. /sadface
Coming soon!

Apkallu Seizure

  • Upon capturing the Apkallu, stay 2~3 yalms behind it and walk back to your destination
  • Unlike Wake the Puppet, being close enough to NPC is not good enough.

Blitzkrieg

  • Standing by the left cliff near the starting point draws monsters to you quickly
  • Puks do not absorb wind damage (e.g. Subduction) but take reduced damage instead

Lost and Found

Tian Tian will initially give hot/cold messages regarding the proximity of nearby hints, monsters, and non-ring ???'s.
Note: These messages refer to the non-ring ???'s. She will fail to detect the ring ??? even if you stand on top of it.

  1. "Let's try something else, shall we?" / "I do not think we will find anything around here..." (No hint near)
  2. "Hmmm.. Perhaps we can find it somewhere around here" (Potential hint in somewhere around you)
  3. "No mistake about it... There is something nearby." (Potential hint is close)
  4. "Oh yes, it is close...very close... (See follow up message below)
  • 4a) "But I don't think this is it." (Nothing of note or Seaweed)
  • 4b) "Oh! There is a frighteningly powerful energy in the air here! We must be careful." (Monster is nearby)
  • 4c) "That may prove to be a valuable hint." (??? is a hint)

Once you start obtaining hints; she will begin adding additional dialogue that refers to the ring itself

  • (1 hint): Closest player to ring
  • (2 hints): Direction to ring
  • (3 hints): Distance to ring (in yalms)

Ring Positions (will add map later)

  1. (H-6) Northermost islet
  2. (J-8) Bridge to middle islet
  3. (H-8) Right outside cave
  4. (H-10) Westernmost spot, by rocky cliff
  5. (I-7) Middle of grid

Stop the Bloodshed

Chigoe Sightings
  • Data taken from 3 runs
  • Indoor chigoes tend to be within rooms and hallways/passages
  • Outdoor chigoes tend to lurk behind or to the side of boxes, rocks, and other debris
  • Chigoes can also be found on top of jail cells but generally avoid ramp areas

Defuse The Threat

Qiqirn Bomb Sightings
  • Data taken from 3 runs
  • Recommend staying in the center of the hallways for the northern areas
  • Managed to trigger bombs across walls by sticking too close there