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Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
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===Apkallu Seizure=== |
===Apkallu Seizure=== |
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*Upon capturing the Apkallu, stay 2~3 yalms behind it and '''walk''' back to your destination |
*Upon capturing the Apkallu, stay 2~3 yalms behind it and '''walk''' back to your destination |
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*Unlike [[Wake the Puppet]], being close enough to NPC is '''not''' good enough |
*Unlike [[Wake the Puppet]], being close enough to NPC is '''not''' good enough. |
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**Do not stop escorting until [[Professor Chanoix]] gives confirmation dialogue. |
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===Blitzkrieg=== |
===Blitzkrieg=== |
Revision as of 20:38, 23 September 2018
Preface
The "Other Stuff" from Sandbox #1
If you have found this page, you are either a BGwiki mod or have stumbled onto my secret cache of notes.
San d'Orian Royal Line
Royal Family | ||||
---|---|---|---|---|
Name | House | Title | Status | Notes |
Trion | d'Oraguille | Prince Royal | Alive | Destin and Leaute's son |
Pieuje | d'Oraguille | Prince Regent | Alive | Destin and Leaute's son |
Claidie | d'Oraguille | Princess | Alive | Destin and Leaute's daughter |
Destin | d'Oraguille | King | Alive | First cousin of Valaineral |
Leaute | d'Oraguille | Queen | Deceased | Altedour's daugther |
Lanfeaur | d'Oraguille | King | Deceased | United the Elvaan tribes; 1st ruler of San d'Oria |
Acheufagais R. | d'Oraguille | King | Deceased | The "Warking"; 9th ruler of San d'Oria |
Marelinne R. | d'Oraguille | Queen | Deceased | The "Sentinel Queen"; 10th ruler of San d'Oria |
Ranperre R. | d'Oraguille | King | Deceased | The "Dragon King"; 24th ruler of San d'Oria |
Raigegue R. | d'Oraguille | King | Deceased | The "Lupine"; present during the 2nd battle of Konschtat |
Alphollon Tajeux | I Tavnazia | Marquis | Deceased | United the Elvaan tribes; 1st ruler of Tavnazia |
Altedour | I Tavnazia | Marquis | Deceased | Vanished in Tavnazian calamity |
Rochefogne | I Tavnazia | Heir apparent | Presumed dead or missing | Altedour's son |
Mythril Musketeers
Current Musketeers | |||
---|---|---|---|
Number | Name | Race | Notes |
1 | Volker | Hume | Ulrich's nephew |
2 | Zeid | Galka | Hume name "War Cloud" |
3 | Iron Eater | Galka | Galka name "Pagdako"; Werei's disciple |
4 | Ayame | Hume | Kaede's sister; Yomi and Ensetsu's daughter |
5 | Naji | Hume | "The Doorboy"; Yasin's son; Phara's grandson |
Past Musketeers | |||
Number | Name | Race | Notes |
1 | Ulrich | Hume | Volker's uncle; Warrior |
Unknown | Cornelia | Hume | Raogrimm's friend; Monk |
Unknown | Raogrimm | Galka | Cornelia's friend; Swordsman |
1 | Klara | Hume | Zeid's former superior |
Unknown | Nicolaus | Hume | Scholar |
Unknown | Five Moons | Galka | Galka name "Galagg" |
Windurstian Ministries
Ministries of Magic | ||||||
---|---|---|---|---|---|---|
Ministry | Location | Function | Current Minister | Previous Incumbent | Other Incumbents | |
Aurastery | Windurst Waters (North) | School | Koru-Moru1 | Sedal-Godjal | ||
Optistery | Windurst Waters (North) | Library / Archive | Tosuka-Porika | Karaha-Baruha | ||
Rhinostery | Windurst Waters (South) | Botany Research Center | Rukususu | Yoran-Oran | Iru-Kuiru | |
Orastery | Port Windurst | War Warlock Academy | Ajido-Marujido | Shantotto | ||
Manustery | Windurst Woods | Cardian Workshop | Apururu | Uran-Mafran | Zonpa-Zippa | |
Animastery2 | Toraimarai Canal | Summoning Magic Laboratory | None | Karaha-Baruha | ||
1 Returned to tenure after Sedal-Godjal left. |
LS Roster Prototype
Dhalmels 'R' Us | ||||||
---|---|---|---|---|---|---|
Character | Master Jobs | Other Jobs | Fully-Upgraded REMA Weapons | 119 Non-AG Weapons | Utility REMA Items | Notes |
Dhalmel #1 | PLD, RUN, SMN, BLU, SCH |
BST(1000) |
1 1 | Souveran Armor Set +1 | ||
Dhalmel #2 | PLD, RUN, SMN, BLU, GEO | SCH(550) | 1 | Souveran Armor Set +1 | ||
Dhalmelslaver Zod | SMN, GEO, BRD, BLM |
THF(900) |
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1 LV.90 Version |
Mog Garden
For interactions, the second digit in parentheses is the number of interactions made per day.
Since the KI NPC was checked only once per day (except for Furrows), there will be a range under total interactions if this number is greater than 1.
No additional yield items were used throughout the rank-up process.
Interactions Log | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Furrow | Net | Grove | Pond | Mineral Vein | Monster Rearing | |||||||
Rank | Interactions | Total | Interactions | Total | Interactions | Total | Interactions | Total | Interactions | Total | Interactions | Total |
2 | (4*1) = 4 | 4 | (3*1) = 3 | 3 | (3*3) = 9 | 7~9 | (3*1) = 3 | 3 | (3*3) = 9 | 7~9 | (4*2) + 1 = 9 | 8~9 |
3 | (7*1) = 7 | 11 | (4*1) = 4 | 7 | (3*5) = 15 | 20~24 | (4*1) = 4 | 7 | (3*5) = 15 | 20~24 | (3*2) = 6 | 14~15 |
4 | (16*2) + 1 = 33 | 43~44 | (7*1) = 7 | 14 | (7*6) = 42 | 61~66 | (7*1) = 7 | 14 | (7*6) = 42 | 61~66 | (7*3) + (1*2) = 23 | 36~38 |
5 | (44*2) = 88 | 131~132 | (12*1) = 12 | 26 | (12*9) = 108 | 166~174 | (12*1) = 12 | 26 | (12*9) = 108 | 166~174 | (3*4) + (4*3) + 1 = 25 | 61~63 |
6 | (41*3) = 123 | 253~255 | (20*1) = 20 | 46 | (10*10) = 100 | 265~274 | (20*1) = 20 | 46 | (10*10) = 100 | 265~274 | (5*4) = 20 | 81~83 |
7 | (86*3) = 258 | 511~513 | (25*1) = 25 | 71 | (31*13) = 403 | 665~677 | (25*1) = 25 | 71 | (31*13) = 403 | 665~677 | (6*4) = 24 | 104~107 |
Max Healing Skill
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Assault Notes
Story about how I met Funkworkz in a Neo Nyzul Isle static.
But don't ask him about it, he says he doesn't remember me. /sadface
Coming soon!
Apkallu Seizure
- Upon capturing the Apkallu, stay 2~3 yalms behind it and walk back to your destination
- Unlike Wake the Puppet, being close enough to NPC is not good enough.
- Do not stop escorting until Professor Chanoix gives confirmation dialogue.
Blitzkrieg
- Standing by the left cliff near the starting point draws monsters to you quickly
- Puks do not absorb wind damage (e.g. Subduction) but take reduced damage instead
Lost and Found
Tian Tian will initially give hot/cold messages regarding the proximity of nearby hints, monsters, and non-ring ???'s.
Note: These messages refer to the non-ring ???'s. She will fail to detect the ring ??? even if you stand on top of it.
- "Let's try something else, shall we?" / "I do not think we will find anything around here..." (No hint near)
- "Hmmm.. Perhaps we can find it somewhere around here" (Potential hint in somewhere around you)
- "No mistake about it... There is something nearby." (Potential hint is close)
- "Oh yes, it is close...very close... (See follow up message below)
- 4a) "But I don't think this is it." (Nothing of note or Seaweed)
- 4b) "Oh! There is a frighteningly powerful energy in the air here! We must be careful." (Monster is nearby)
- 4c) "That may prove to be a valuable hint." (??? is a hint)
Once you start obtaining hints; she will begin adding additional dialogue that refers to the ring itself
- (1 hint): Closest player to ring
- (2 hints): Direction to ring
- (3 hints): Distance to ring (in yalms)
Ring Positions (will add map later)
- (H-6) Northermost islet
- (J-8) Bridge to middle islet
- (H-8) Right outside cave
- (H-10) Westernmost spot, by rocky cliff
- (I-7) Middle of grid
Stop the Bloodshed
- Data taken from 3 runs
- Indoor chigoes tend to be within rooms and hallways/passages
- Outdoor chigoes tend to lurk behind or to the side of boxes, rocks, and other debris
- Chigoes can also be found on top of jail cells but generally avoid ramp areas