Vitality: Difference between revisions

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(High Jump doesn't have a VIT mod. Cover Duration+ via VIT is determined on use. Does not need to be maintained.)
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* [[Rampart]]'s Magic Shield effect will absorb VIT{{math|times}}2 worth of damage.
* [[Rampart]]'s Magic Shield effect will absorb VIT{{math|times}}2 worth of damage.
* The target's Vitality is one of the two player stats that determines [[Waltz]] strength.
* The target's Vitality is one of the two player stats that determines [[Waltz]] strength.
* Vitality is used to determine [[Jump]]'s, with the formula: ( [[Base Damage]] + [[fSTR]] ){{math|times}}( 1 + [[VIT]]{{math|divide}}256 )
* Vitality is used to determine [[Jump]]'s base damage, with the formula: ( [[Base Damage]] + [[fSTR]] ){{math|times}}( 1 + [[VIT]]{{math|divide}}256 )
* Vitality plays a small role in improving cure potency (see [[Cure Formula]]).
* Vitality plays a small role in improving cure potency (see [[Cure Formula]]).
* [[Chakra]]'s HP restored is [[Vitality]]{{math|times}}2.
* [[Chakra]]'s HP restored is [[Vitality]]{{math|times}}2.

Revision as of 02:04, 21 March 2018

Abbreviation: VIT
Vitality is a defensive stat for reducing physical damage taken.

VIT is associated with the Earth element.

Defensive

  • VIT directly impacts fSTR. fSTR is a base damage bonus/penalty that depends upon the comparison between attacker STR and target VIT. Thus, maintaining high VIT allows you to negate some base damage of your enemy, (approximately 1 base damage per 4 VIT).
  • Increasing VIT by 2 points adds 3 point of Defense.
  • Increasing VIT plays an additional role in reducing enemy critical hit damage.

Other Roles

  • Sufficient Vitality will increase the duration of Cover up to a maximum of 15 seconds.
  • Rampart's Magic Shield effect will absorb VIT×2 worth of damage.
  • The target's Vitality is one of the two player stats that determines Waltz strength.
  • Vitality is used to determine Jump's base damage, with the formula: ( Base Damage + fSTR )×( 1 + VIT÷256 )
  • Vitality plays a small role in improving cure potency (see Cure Formula).
  • Chakra's HP restored is Vitality×2.