Weapon Skill Damage: Difference between revisions

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== References ==
== References ==
[http://www.ffxionline.com/forums/race-job-type-q/42111-weapon-skill-data-formulae-testing.html Original Weapon skill formula information (mac2much, FFXI Online)
[http://www.ffxionline.com/forums/race-job-type-q/42111-weapon-skill-data-formulae-testing.html Original Weapon skill formula information (mac2much, FFXI Online)]

Revision as of 21:50, 26 February 2012

Calculating Physical Weapon Skill Damage

Similar to Physical Damage, Weapon Skill damage is calculated as :

Damage = Base Damage * pDIF

In addition to Weapon Base Damage and fSTR(2) in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).
This new base damage value will further be adjusted by a TP Multiplier called fTP. This value may vary depending the amount of TP you have and the Weapon Skill you perform. Elemental Gorgets raise this number by 25/256 (only for the first hit of multi-hit weapon skills).

WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) * fTP)
WS Damage = WS Base Damage * pDIF

See Also

References

Original Weapon skill formula information (mac2much, FFXI Online)