A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Weapon Skill Damage: Difference between revisions
From FFXI Wiki
m (Just a stub - Will add more nicely later. Need to add WSC and fTP article before proceeding further) |
No edit summary |
||
Line 3: | Line 3: | ||
:[[Damage]] = [[Base Damage]] * [[pDIF]] <br /> |
:[[Damage]] = [[Base Damage]] * [[pDIF]] <br /> |
||
In addition to [[Weapon Damage]] and [[fSTR| fSTR(2)]] in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called <big>[[WSC]]</big> (Weapon Skill |
In addition to [[Weapon Damage]] and [[fSTR| fSTR(2)]] in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called <big>[[WSC]]</big> (Weapon Skill Secondary Attribute Modifier).<br /> |
||
This new base damage value will further be adjusted by, a TP Multiplier, called <big>[[fTP]]</big>. This value may varies depending the amount of TP you have and Weapon Skill you perform. |
This new base damage value will further be adjusted by, a TP Multiplier, called <big>[[fTP]]</big>. This value may varies depending the amount of TP you have and Weapon Skill you perform. |
||
:WS [[Base Damage]] = ( [[Weapon Damage]] + (Ammo Damage) + [[fSTR| fSTR(2)]] + <big>'''[[WSC]]'''</big> ) * <big>'''[[fTP]]'''</big> |
:WS [[Base Damage]] = ( [[Weapon Damage]] + (Ammo Damage) + [[fSTR| fSTR(2)]] + <big>'''[[WSC]]'''</big> ) * <big>'''[[fTP]]'''</big> |
Revision as of 15:28, 25 September 2007
Calculating Physical Weapon Skill Damage
Similar to Physical Damage, Weapon Skill damage is calculated as :
- Damage = Base Damage * pDIF
In addition to Weapon Damage and fSTR(2) in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).
This new base damage value will further be adjusted by, a TP Multiplier, called fTP. This value may varies depending the amount of TP you have and Weapon Skill you perform.
- WS Base Damage = ( Weapon Damage + (Ammo Damage) + fSTR(2) + WSC ) * fTP
- WS Damage = WS Base Damage * pDIF