A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Weapon Skill Damage: Difference between revisions
From FFXI Wiki
m (→Calculating Physical Weapon Skill Damage: - minor edit... grammar) |
m (fixed FTP links) |
||
Line 4: | Line 4: | ||
In addition to [[Weapon Base Damage]] and [[fSTR| fSTR(2)]] in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called <big>[[WSC]]</big> (Weapon Skill Secondary Attribute Modifier).<br /> |
In addition to [[Weapon Base Damage]] and [[fSTR| fSTR(2)]] in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called <big>[[WSC]]</big> (Weapon Skill Secondary Attribute Modifier).<br /> |
||
This new base damage value will further be adjusted by, a TP Multiplier, called <big>[[fTP]]</big>. This value may varies depending the amount of TP you have and the Weapon Skill you perform. [[Elemental Gorgets]] raise this number by 25/256. |
This new base damage value will further be adjusted by, a TP Multiplier, called <big>[[TP Multiplier|fTP]]</big>. This value may varies depending the amount of TP you have and the Weapon Skill you perform. [[Elemental Gorgets]] raise this number by 25/256. |
||
:WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + (Ammo Damage) + [[fSTR| fSTR(2)]] + <big>'''[[WSC]]'''</big> ) * <big>'''[[TP Multiplier|fTP]]'''</big>) |
:WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + (Ammo Damage) + [[fSTR| fSTR(2)]] + <big>'''[[WSC]]'''</big> ) * <big>'''[[TP Multiplier|fTP]]'''</big>) |
||
:WS [[Damage]] = WS [[Base Damage]] * [[pDIF]] |
:WS [[Damage]] = WS [[Base Damage]] * [[pDIF]] |
||
Line 11: | Line 11: | ||
* [[Elemental Gorgets]] |
* [[Elemental Gorgets]] |
||
* [[WSC]] |
* [[WSC]] |
||
* [[fTP]] |
* [[TP Multiplier|fTP]] |
||
* [[Base Damage]] |
* [[Base Damage]] |
||
* [[pDIF]] |
* [[pDIF]] |
Revision as of 04:21, 16 October 2007
Calculating Physical Weapon Skill Damage
Similar to Physical Damage, Weapon Skill damage is calculated as :
- Damage = Base Damage * pDIF
In addition to Weapon Base Damage and fSTR(2) in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).
This new base damage value will further be adjusted by, a TP Multiplier, called fTP. This value may varies depending the amount of TP you have and the Weapon Skill you perform. Elemental Gorgets raise this number by 25/256.
- WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) * fTP)
- WS Damage = WS Base Damage * pDIF