Weapon Skill Damage: Difference between revisions

From FFXI Wiki
No edit summary
Line 4: Line 4:


In addition to [[Weapon Base Damage]] and [[fSTR| fSTR/fSTR(2)]] in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called <big>[[WSC]]</big> (Weapon Skill Secondary Attribute Modifier).<br />
In addition to [[Weapon Base Damage]] and [[fSTR| fSTR/fSTR(2)]] in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called <big>[[WSC]]</big> (Weapon Skill Secondary Attribute Modifier).<br />
This new base damage value will further be adjusted by a TP Multiplier called <big>[[TP Multiplier|fTP]]</big>. This value may vary depending the amount of TP you have and the Weapon Skill you perform. [[Elemental Gorgets]] raise this number by 25/256 (only for the first hit of multi-hit weapon skills).
This new base damage value will further be adjusted by a TP Multiplier called <big>[[TP Multiplier|fTP]]</big>. This value may vary depending the amount of TP you have and the Weapon Skill you perform. [[Elemental Gorgets]] and [[Elemental Belts]] each raise this number by 25/256 (only for the first hit of non-merit multi-hit weapon skills); when used together they raise the fTP modifier by 50/256.
:Melee WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + [[fSTR#fSTR| fSTR]] + <big>'''[[WSC]]'''</big> ) * <big>'''[[TP Multiplier|fTP]]'''</big>)
:Melee WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + [[fSTR#fSTR| fSTR]] + <big>'''[[WSC]]'''</big> ) * <big>'''[[TP Multiplier|fTP]]'''</big>)
:Ranged WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + (Ammo Damage) + [[fSTR#fSTR2| fSTR(2)]] + <big>'''[[WSC]]'''</big> ) * <big>'''[[TP Multiplier|fTP]]'''</big>)
:Ranged WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + (Ammo Damage) + [[fSTR#fSTR2| fSTR(2)]] + <big>'''[[WSC]]'''</big> ) * <big>'''[[TP Multiplier|fTP]]'''</big>)

Revision as of 14:35, 25 August 2014

Calculating Physical Weapon Skill Damage

Similar to Physical Damage, Weapon Skill damage is calculated as :

Damage = Base Damage * pDIF

In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, Base Damage in Weapon Skill get an additional bonus from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).
This new base damage value will further be adjusted by a TP Multiplier called fTP. This value may vary depending the amount of TP you have and the Weapon Skill you perform. Elemental Gorgets and Elemental Belts each raise this number by 25/256 (only for the first hit of non-merit multi-hit weapon skills); when used together they raise the fTP modifier by 50/256.

Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) * fTP)
Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) * fTP)
WS Damage = WS Base Damage * pDIF

See Also

References

Original Weapon skill formula information (JP, Old Studio Gobli)

Translated Weapon skill formula information (mac2much, FFXI Online)