Weapon Skill Damage: Difference between revisions

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{{disambiguation|Magic Damage}}
__NOTOC__
== Weapon Skill Damage (Statistic) ==
== Weapon Skill Damage (Statistic) ==
This statistic has been inconsistently implemented, but it is always a straight damage multiplier. Most sources only apply to the first swing of the weapon skill (including the additional magic effect for hybrid weapon skills, or applied to all of a magic weapon skill). However, some sources apply to all swings of the weapon skill (like [[Magian Trials]] WS+% weapons). Even more confusingly, some sources of this that only apply to the first hit of Weapon Skills actually apply to both hits of some Weapon Skills, like [[Sturmwind]] and [[Atonement]].
This statistic has been inconsistently implemented, but it is always a straight damage multiplier. Most sources only apply to the first swing of the weapon skill, including the additional magic effect for hybrid weapon skills, or applied to all of a magic weapon skill. However, some sources apply to all swings of the weapon skill (like [[Magian Trials]] Weapon Skill Damage +n% weapons).<br />
Even more confusingly, some sources of this that only apply to the first hit of Weapon Skills actually apply to both hits of some Weapon Skills, like [[Sturmwind]] and [[Atonement]].

=== Job Points ===
{{Job Trait
|desc=Increases damage from your weapon skills.
|type=[[Job Point]]
|job=Any
|Insert Job Trait Level Template=
{{Job Trait Level
|tier=I
|jlevels=[[WAR]] 99 <sup><big>(550[[Job Points#Warrior|JP Gift]])</big></sup>
|value=3%
}}
{{Job Trait Level
|tier=I
|jlevels=[[NIN]] 99 <sup><big>(1200[[Job Points#Ninja|JP Gift]])</big></sup>
|value=5%
}}
{{Job Trait Level
|tier=I
|jlevels=[[DRK]] 99 <sup><big>(150[[Job Points#Warrior|JP Gift]])</big></sup>
|value=2%
}}
{{Job Trait Level
|tier=II
|jlevels=[[DRK]] 99 <sup><big>(500[[Job Points#Warrior|JP Gift]])</big></sup>
|value=2%
}}
{{Job Trait Level
|tier=III
|jlevels=[[DRK]] 99 <sup><big>(1,125[[Job Points#Warrior|JP Gift]])</big></sup>
|value=2%
}}
{{Job Trait Level
|tier=IV
|jlevels=[[DRK]] 99 <sup><big>(2,000[[Job Points#Warrior|JP Gift]])</big></sup>
|value=2%
}}
|notes=
}}


== Calculating Physical Weapon Skill Damage ==
== Calculating Physical Weapon Skill Damage ==
Similar to [[Physical Damage]], Weapon Skill damage is calculated as : <br />
*Similar to [[Physical Damage]], Weapon Skill damage is calculated as : <br />
:[[Damage]] = [[Base Damage]] {{math|times}} [[pDIF]] <br />
**[[Damage]] = [[Base Damage]] {{math|times}} [[pDIF]] <br />
*In addition to [[Weapon Base Damage]] and [[fSTR| fSTR/fSTR(2)]] in normal physical damage calculation, every swing of the weapon skill (including [[Double Attack]], etc.) will get a base damage boost from your stats, called WSC (Weapon Skill Secondary Attribute Modifier, see below).

*This new base damage value will further be adjusted by a TP Multiplier called [[TP Multiplier|fTP]]. This value may vary depending the amount of TP you have and the Weapon Skill you perform. [[Elemental Gorgets]] and [[Elemental Belts]] each raise this number by 25/256 (only for the first hit unless it is an [[:Category:FTP_Replicating_WS|FTP replicating WS]]); when used together they raise the fTP modifier by 50/256.
In addition to [[Weapon Base Damage]] and [[fSTR| fSTR/fSTR(2)]] in normal physical damage calculation, every swing of the weapon skill (including [[Double Attack]], etc.) will get a base damage boost from your stats, called [[WSC]] (Weapon Skill Secondary Attribute Modifier).
**Melee WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + [[fSTR#fSTR| fSTR]] + '''WSC''' ) {{math|times}} '''[[TP Multiplier|fTP]]''')

**Ranged WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + (Ammo Damage) + [[fSTR#fSTR2| fSTR(2)]] + '''WSC''' ) {{math|times}} '''[[TP Multiplier|fTP]]''')
This new base damage value will further be adjusted by a TP Multiplier called [[TP Multiplier|fTP]]. This value may vary depending the amount of TP you have and the Weapon Skill you perform. [[Elemental Gorgets]] and [[Elemental Belts]] each raise this number by 25/256 (only for the first hit unless it is an [[:Category:FTP_Replicating_WS|FTP replicating WS]]); when used together they raise the fTP modifier by 50/256.
**WS [[Damage]] = WS [[Base Damage]] {{math|times}} [[pDIF]]

*Each hit of the weapon skill will be calculated this way, using the appropriate base weapon damage (mainhand vs. offhand) and fTP, along with a novel pDIF value. [[:Category:FTP_Replicating_WS|FTP replicating WS]]s share their fTP with each additional attack.
:Melee WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + [[fSTR#fSTR| fSTR]] + '''[[WSC]]''' ) {{math|times}} '''[[TP Multiplier|fTP]]''')
:Ranged WS [[Base Damage]] = floor(( [[Weapon Base Damage]] + (Ammo Damage) + [[fSTR#fSTR2| fSTR(2)]] + '''[[WSC]]''' ) {{math|times}} '''[[TP Multiplier|fTP]]''')

:WS [[Damage]] = WS [[Base Damage]] {{math|times}} [[pDIF]]

Each hit of the weapon skill will be calculated this way, using the appropriate base weapon damage (mainhand vs. offhand) and fTP, along with a novel pDIF value. It is unclear whether [[:Category:FTP_Replicating_WS|FTP replicating WS]]s share their fTP with additional attacks, but some evidence indicates they do.


== Calculating Magical Weapon Skill Damage ==
== Calculating Magical Weapon Skill Damage ==
Magic Weapon Skill damage is affected by all the same modifiers as other sources of [[Magic Damage|magic damage]], but the base damage is calculated somewhat similarly to physical weapon skills:
Magic Weapon Skill damage is affected by all the same modifiers as other sources of '''[[Magic Damage|magic damage]]''', but the base damage is calculated somewhat similarly to physical weapon skills:
:Base Magical WS Damage = ( [[floor]](Player Level {{math|times}} 1.5 + 2) + [[floor]]([[WSC]]) + dSTAT term ) {{math|times}} fTP + [[Magic Damage (Statistic)]]
*'''Base Magical WS Damage''' = floor(((152 + floor((WeaponLevel - 99) {{math|times}} 2.45) + WSC) {{math|times}} [[TP Multiplier|fTP]]) + [[Magic Damage#FSTR|dSTAT]] + [[Magic Damage (Statistic)|MDMG Stat]])
**Every step is floored before moving onto the step below.

*'''Base Magical WS Damage''' {{math|times}} ([[Magic_Damage#Magic Attack Bonus|MAB]] / [[Magic_Damage#Magic Denfense Bonus|MDB]]) {{math|times}} WSD {{math|times}} [[WS Damage Boost| WSD Boost JT]] {{math|times}} [[Magic_Damage#Day & Weather|Weather+Day Bonus]] {{math|times}} [[Magic_Damage#Affinity|Affinity]] {{math|times}} Weapon Skill Potency Bonus {{math|times}} Augmented Weapon Skill Potency Bonus {{math|times}} [[Magic_Damage#Staff|Staff]] {{math|times}} [[Magic_Damage#Potency Multipliers|Potency Multipliers]] {{math|times}} [[Magic_Damage#Resist|Resist]] {{math|times}} [[Magic_Damage#Resistance Rank Reduction|Resistance Rank Reduction]] {{math|times}} [[Magic_Damage#TMDA|TMDA]]
:Damage = Base Magical WS Damage {{math|times}} Magic damage multipliers
**Weapon Skill Potency Bonus includes weapon skill damage bonuses on weapons such as [[Naegling]] or the hidden bonuses on certain Ultimate Weapons.
***Augmented Weapon Skill Potency Bonus is the same as non augmented, but any augmented weapon skill damage bonuses are calculated separately and not additive with non-augmented bonuses


== Calculating Hybrid Weapon Skill Damage ==
== Calculating Hybrid Weapon Skill Damage ==
Hybrid Weapon Skills are essentially physical WSs with a magical component. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully "Critical Hit." Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical and thus is affected by modifiers of magic damage.
Hybrid Weapon Skills are essentially physical WSs with a magical component. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully "Critical Hit." Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical and thus is affected by modifiers of magic damage.
:Damage = Base Damage {{math|times}} pDIF + Base Damage {{math|times}} pDIF {{math|times}} modifiers of [[Magic Damage|magic damage]]
:Damage = (Base Damage {{math|times}} pDIF) + (Base Damage {{math|times}} pDIF {{math|times}} modifiers of [[Magic Damage|magic damage]])


==Weapon Skill Secondary Attribute Modifier==
Weapon Skill Secondary Attribute Modifier ('''WSC''') is an additional value applied to [[Base Damage| base damage]] that is calculated from a certain percentage of 1 or 2 [[:Category:Base Stats|Base Stat]]s while performing [[Weapon Skill|weapon skills]], [[Blue Magic|blue magic]], or [[Blood Pact: Rage]]s.
Which stats and what percentage of each stat is used in the calculation vary based on the weapon skill / spell.


For example all [[:Category:Archery#Weapon_Skills|Archery weapon skills]] obtainable by level 75 (except [[Namas Arrow]]) have a WSC of [[STR]] 20% and [[AGI]] 50%. What this means is that 20% of a player's [[Strength|strength]] and 50% of a player's [[Agility|agility]] will be added to the base damage when performing any of those weapon skills.<br>


== See Also ==
== See Also ==
* [[Elemental Gorgets]]
* [[Elemental Gorgets]]
* [[Elemental Belts]]
* [[Elemental Belts]]
* [[Elemental Obis]]
* [[WSC]]
* [[WSC]]
* [[TP Multiplier|fTP]]
* [[TP Multiplier|fTP]]
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== References ==
== References ==
* [http://www.geocities.co.jp/Playtown-Part/6371/memo.html Original Weapon skill formula information (JP, Old Studio Gobli)]
*[http://www.geocities.co.jp/Playtown-Part/6371/memo.html Original Weapon skill formula information (JP, Old Studio Gobli)]
* [http://www.ffxionline.com/forums/race-job-type-q/42111-weapon-skill-data-formulae-testing.html Translated Weapon skill formula information (mac2much, FFXI Online)]
*[http://www.ffxionline.com/forums/race-job-type-q/42111-weapon-skill-data-formulae-testing.html Translated Weapon skill formula information (mac2much, FFXI Online)]
*[http://www.ffxiah.com/forum/topic/30626/the-beast-within-a-guide-to-blue-mage/261/#3054660 Removal of alpha for blue magic spells]

*[http://forum.square-enix.com/ffxi/threads/42615 Official Forums' June 2014 WSC Overhaul List]
*[http://forum.square-enix.com/ffxi/threads/52561-Blood-Pact-Attribute-Data Official Forums' Blood Pact WSC Property Data List]
[[Category:Game Mechanics|{{PAGENAME}}]]
[[Category:Game Mechanics|{{PAGENAME}}]]

Latest revision as of 11:08, 29 March 2023


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Weapon Skill Damage (Statistic)

This statistic has been inconsistently implemented, but it is always a straight damage multiplier. Most sources only apply to the first swing of the weapon skill, including the additional magic effect for hybrid weapon skills, or applied to all of a magic weapon skill. However, some sources apply to all swings of the weapon skill (like Magian Trials Weapon Skill Damage +n% weapons).
Even more confusingly, some sources of this that only apply to the first hit of Weapon Skills actually apply to both hits of some Weapon Skills, like Sturmwind and Atonement.

Job Points

Job Trait Information
Description Increases damage from your weapon skills.
Type Job Point
Job Any
Tier Level Obtained Value
I WAR 99 (550JP Gift) 3%
I NIN 99 (1200JP Gift) 5%
I DRK 99 (150JP Gift) 2%
II DRK 99 (500JP Gift) 2%
III DRK 99 (1,125JP Gift) 2%
IV DRK 99 (2,000JP Gift) 2%



Calculating Physical Weapon Skill Damage

Calculating Magical Weapon Skill Damage

Magic Weapon Skill damage is affected by all the same modifiers as other sources of magic damage, but the base damage is calculated somewhat similarly to physical weapon skills:

  • Base Magical WS Damage = floor(((152 + floor((WeaponLevel - 99) × 2.45) + WSC) × fTP) + dSTAT + MDMG Stat)
    • Every step is floored before moving onto the step below.
  • Base Magical WS Damage × (MAB / MDB) × WSD × WSD Boost JT × Weather+Day Bonus × Affinity × Weapon Skill Potency Bonus × Augmented Weapon Skill Potency Bonus × Staff × Potency Multipliers × Resist × Resistance Rank Reduction × TMDA
    • Weapon Skill Potency Bonus includes weapon skill damage bonuses on weapons such as Naegling or the hidden bonuses on certain Ultimate Weapons.
      • Augmented Weapon Skill Potency Bonus is the same as non augmented, but any augmented weapon skill damage bonuses are calculated separately and not additive with non-augmented bonuses

Calculating Hybrid Weapon Skill Damage

Hybrid Weapon Skills are essentially physical WSs with a magical component. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully "Critical Hit." Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical and thus is affected by modifiers of magic damage.

Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)

Weapon Skill Secondary Attribute Modifier

Weapon Skill Secondary Attribute Modifier (WSC) is an additional value applied to base damage that is calculated from a certain percentage of 1 or 2 Base Stats while performing weapon skills, blue magic, or Blood Pact: Rages. Which stats and what percentage of each stat is used in the calculation vary based on the weapon skill / spell.

For example all Archery weapon skills obtainable by level 75 (except Namas Arrow) have a WSC of STR 20% and AGI 50%. What this means is that 20% of a player's strength and 50% of a player's agility will be added to the base damage when performing any of those weapon skills.

See Also

References