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Weapon Skill Damage: Difference between revisions
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|valign="top"|This statistic has been inconsistently implemented, but it is always a straight damage multiplier. Most sources only apply to the first swing of the weapon skill (including the additional magic effect for hybrid weapon skills, or applied to all of a magic weapon skill). However, some sources apply to all swings of the weapon skill (like [[Magian Trials]] Weapon Skill Damage +n% weapons).<br />Even more confusingly, some sources of this that only apply to the first hit of Weapon Skills actually apply to both hits of some Weapon Skills, like [[Sturmwind]] and [[Atonement]]. |
|valign="top"|This statistic has been inconsistently implemented, but it is always a straight damage multiplier. Most sources only apply to the first swing of the weapon skill (including the additional magic effect for hybrid weapon skills, or applied to all of a magic weapon skill). However, some sources apply to all swings of the weapon skill (like [[Magian Trials]] Weapon Skill Damage +n% weapons).<br />Even more confusingly, some sources of this that only apply to the first hit of Weapon Skills actually apply to both hits of some Weapon Skills, like [[Sturmwind]] and [[Atonement]]. |
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=== Job Points === |
=== Job Points === |
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== Calculating Physical Weapon Skill Damage == |
== Calculating Physical Weapon Skill Damage == |
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Similar to [[Physical Damage]], Weapon Skill damage is calculated as : <br /> |
Similar to [[Physical Damage]], Weapon Skill damage is calculated as : <br /> |
Revision as of 10:54, 17 October 2020
Weapon Skill Damage (Statistic)
Job Points
Calculating Physical Weapon Skill DamageSimilar to Physical Damage, Weapon Skill damage is calculated as :
In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) will get a base damage boost from your stats, called WSC (Weapon Skill Secondary Attribute Modifier). This new base damage value will further be adjusted by a TP Multiplier called fTP. This value may vary depending the amount of TP you have and the Weapon Skill you perform. Elemental Gorgets and Elemental Belts each raise this number by 25/256 (only for the first hit unless it is an FTP replicating WS); when used together they raise the fTP modifier by 50/256.
Each hit of the weapon skill will be calculated this way, using the appropriate base weapon damage (mainhand vs. offhand) and fTP, along with a novel pDIF value. FTP replicating WSs share their fTP with each additional attack. Calculating Magical Weapon Skill DamageMagic Weapon Skill damage is affected by all the same modifiers as other sources of magic damage, but the base damage is calculated somewhat similarly to physical weapon skills:
Calculating Hybrid Weapon Skill DamageHybrid Weapon Skills are essentially physical WSs with a magical component. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully "Critical Hit." Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical and thus is affected by modifiers of magic damage.
See AlsoReferences |