From BG FFXI Wiki
Jump to: navigation, search

Were you looking for Hit Rate?

Accuracy is compared with target evasion to determine a player (or monster)'s hit rate. Accuracy depends on DEX, current skill in use, and traits/abilities/gear/etc, like this:

Accuracy = Accuracy from Skill + Accuracy from DEX + Accuracy from Traits/etc.

The contribution of DEX to accuracy is as follows:

Equation: Accuracy from DEX = floor( DEX×0.75 )

The contribution of Skill to accuracy

Equation (Skill ≤ 200): Accuracy from Skill = Skill
Equation (200 ≤ Skill ≤ 400): Accuracy from Skill = floor( (Skill - 200)×0.9 ) + 200
Equation (400 ≤ Skill ≤ 600): Accuracy from Skill = floor( (Skill - 400)×0.8 ) + 380
Equation (600 ≤ Skill): Accuracy from Skill = floor( (Skill - 600)×0.9 ) + 540

Once you know how to calculate your own Accuracy, can use it to check a non-NM target's evasion using the "/check" command.

  • "Low Evasion" means that you have ≥10 more Accuracy than the target has evasion (≥80% Hit rate before level correction)
  • "High Evasion" means that you have >30 fewer Accuracy than the target has evasion (<60% Hit rate before level correction).

By finding out exactly how much Accuracy you need to hit these bounds, you can figure out the target's exact evasion.

Furthermore, if a player is running a parsing tool they may get a rough number of their accuracy needs by using the following equation:

  • (Desired Hit Rate - Current Hit Rate) x 2
    • Given the number of variables such as a evasion boost moves by mobs, loss of buffs, variance in buff potency, sample size, etc during a fight this number will be more of an estimate.

Weapon Skill Accuracy

Weapon Skill Accuracy is a newer statistic found on weapons and other equipment.

It is essentially the same as accuracy described above, but it only applies to all hits on "Physical" Weapon Skills.

Related Links


Dev Post

You Might Also Like These Articles