Abenzio
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Spells
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Abilities
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Double Attack, Triple Attack
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Weapon Skills
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Blank Gaze (Conal paralysis), Antiphase (AoE silence), Uppercut, Blow
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Acquisition
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- Trade the Cipher: Abenzio item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Abenzio's job appears to be WAR/THF but does not appear to have Treasure Hunter Possesses Job Traits but no Job Abilities As a Plantoid, he is subject to Plantoid Killer.
Summoning, Dismiss and death text can only be understood if summoner is wearing (or lockstyled) mandragora costume gear (Mandragora Suit and Mansque, etc).
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Abquhbah
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Spells
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Abilities
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Berserk, Warcry, Restraint
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Weapon Skills
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Combo, Backhand Blow, Salaheem Spirit
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Acquisition
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Special Features
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Salaheem Spirit gives an AoE +25 bonus to all base attributes, IE: STR, DEX, etc. (Bonuses degrade over time until wearing off after two minutes)
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Aldo (UC)
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Spells
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Abilities
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Bully, Sneak Attack
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Weapon Skills
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Sarva's Storm /
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Acquisition
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- Be a member of the Aldo Unity Concord
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Special Features
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Gilfinder, Treasure Hunter, Triple Attack (+5%)
Excellent skillchain partner with thieves using Rudra's Storm.
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Areuhat
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Spells
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Abilities
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Berserk, Blood Rage
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Weapon Skills
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Seraph Blade, Vorpal Blade. Hurricane Wing (AoE)
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Acquisition
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- Trade the Cipher: Areuhat item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Areuhat is capable of wielding TP attacks commonly employed by wyvern, wyrms and dragons.
Areuhat's dragon TP attacks are capable of creating skillchains.
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Ark Angel GK
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Spells
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Abilities
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Hasso, Konzen-ittai, Hagakure, Meditate, Sekkanoki, Jump
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Weapon Skills
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Tachi: Fudo, Tachi: Gekko, Tachi: Kasha, Tachi: Yukikaze, Dragonfall
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Acquisition
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- Trade the Cipher: Ark GK item to one of the beginning Trust quest NPCs, which may be acquired via:
- Warp to Tu'Lia → Ru'Aun Gardens #5 to battle the Ark Angel with a Phantom gem of rage on any difficulty.
- Players will be unable to receive the alter ego when trading the Cipher if on a Rhapsodies of Vana'diel mission involving the Ark Angels, such as during "Exploring the Ruins." Completing that cutscene/mission will allow the cipher to be traded.
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Special Features
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Able to use Weapon Skills freely to close a Skillchain if one is opened. If his TP is under 1000, it will not be consumed. There is a short delay before he can use it again. He will use Konzen-ittai if available but never try to close a Skillchain with it.
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Ayame
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Spells
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Abilities
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Meditate, Hasso, Third Eye
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Weapon Skills
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Tachi: Enpi, Tachi: Goten, Tachi: Kagero, Tachi: Jinpu, Tachi: Yukikaze, Tachi: Gekko, Tachi: Kasha
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Acquisition
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- Complete the initiation quest in Bastok.
- Must be Rank 3 or higher in any nation.
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Special Features
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- Skillchains:
- Once the player uses a Weapon Skill with Ayame summoned, she will hold off using weapon skills until the player has 1000 or more TP.
- This helps to open the highest level Skillchain possible determined by the previously used weapon skill.
- Ayame will always try to open a Skillchain rather than close it.
- She will Weapon Skills regardless how much HP is remaining on the current monster.
- Uses Meditate, when the ability is ready, in situations where the player has TP but she does not.
- Only uses Third Eye when she pulls hate.
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Ayame (UC)
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Spells
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Abilities
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Sengikori, Hasso, Seigan, Third Eye, Shikikoyo, Meditate
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Weapon Skills
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Tachi: Mudo / , all GKT weaponskills
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Acquisition
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- Be a member of the Ayame Unity Concord
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Special Features
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Completes skillchains while using Sengikori if ready. Uses Hasso when she doesn't have hate. If she gets hate, she uses Seigan and Third Eye. When she has 2000+ TP, she uses Shikikoyo on the party leader after they use a weapon skill.
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Babban Mheillea
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Spells
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Abilities
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Double Attack, Counter
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Weapon Skills
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Wild Oats, Headbutt, Photosynthesis (Grants Regen), Petal Pirouette (Resets foe's TP to zero) (AoE)
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Acquisition
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- Trade the Cipher: Babban item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Babban's job is MNK/WAR Possesses Job Traits but no Job Abilities Guards and Counters melee attacks directed at her. As a Plantoid, she is subject to Plantoid Killer.
Summoning, Dismiss and death text can only be understood if the summoner is wearing (or lockstyle) mandragora costume gear (Mandragora Suit and Mansque, etc).
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Balamor
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Spells
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Absorb spells
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Abilities
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Arcana Killer
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Weapon Skills
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Last Laugh, Regurgitated Swarm, Setting the Stage
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Acquisition
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- Trade the Cipher: Balamor item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Is Undead and immune to Drain type spells but can be healed by restorative spells.
Auto-attack is dark elemental magic damage. (May appear to be AoE even though it is not)
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Chacharoon
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Spells
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Abilities
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Triple Attack
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Weapon Skills
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Sharp Eye (Conal), Tripe Gripe, Pocket Sand (Conal)
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Acquisition
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Special Features
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Very low delay, but also has relatively low base damage.
Occasionally performs a throwing ranged attack on the enemy.
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Darrcuiln
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Spells
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Abilities
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Weapon Skills
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Howling Gust, Starward Yowl, Righteous Rasp, Aurous Charge, Stalking Prey (AoE)
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Acquisition
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- Trade the Cipher: Darrcuiln item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Has several auto-attack animations. Although none can miss, only the roar appears to do magic damage (element unknown). He will exclusively roar if the monster is out of range.
Holds TP (1500-2000), but does not attempt to close skillchains.
Attack speed is unaffected by Haste.
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Trust Synergy
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Morimar: Lowers TP threshold to 1000. Note: If Morimar's aura is up, Darrcuiln behaves normally and saves its TP until 1500-2000.
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Excenmille (S)
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Spells
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Abilities
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Stag's Call
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Weapon Skills
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Songbird Swoop, Gyre Strike, Orcsbane (AoE), Stag's Charge
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Acquisition
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Special Features
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Stag's Call is an AoE Haste +15%, Attack +15%, and MAB +15 buff which lasts for 3 minutes (recast is 5 minutes).
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Fablinix
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Spells
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Stun, Enwater, Cure I - IV
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Abilities
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Weapon Skills
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Bomb Toss (AoE), Goblin Rush (Fusion)
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Acquisition
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Special Features
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Occasionally uses his crossbow in addition to melee attacks. Occasionally stuns TP moves.
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Ingrid II
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Spells
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Banish I - III, Cursna, Holy
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Abilities
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Double Attack, Self-Aggrandizement
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Weapon Skills
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Merciless Strike, Moonlight, Inexorable Strike (Light), Ruthlessness (Conal)
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Acquisition
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- Trade the Cipher: Ingrid II item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Possesses Undead Killer and Double Attack
Saves up to 2500 TP while waiting to close a skillchain.
Ingrid II's weapon skills are especially effective at creating Light-based skillchains.
Ingrid II only casts spells in order to Magic Burst, doing so with the Banish line of Divine Magic.
Moonlight use doesn't appear to be triggered by anything specific (such as her or party members lacking MP).
Self-Aggrandizement: Recovers HP and removes all status ailments for the entire party (used sparingly based on party condition).
Ingrid II is especially effective against undead enemies due to her propensity to create Light skillchains and magic bursting with powerful Banish spells.
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Iroha
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Spells
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Protect/ra I - V, Shell/ra I - V
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Abilities
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Hagakure, Hasso, Meditate, Third Eye, Save TP (400), Blessing of Phoenix (one time Reraise)
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Weapon Skills
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Amatsu: Hanadoki, Amatsu: Choun, Amatsu: Fuga, Amatsu: Gachirin
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Acquisition
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- Trade the Cipher: Iroha item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Iroha will utilize Hagakure and Meditate to perform a five-part double Light skillchain.
Iroha's skillchain is as follows: Hanadoki > Choun = Liquefaction > Fuga = Fusion > Gachirin = Light > Gachirin = Double Light.
Iroha does not try to close skillchains created by other weapon skills or existing skillchains, focusing solely on her own.
Iroha possesses the blessing of Phoenix which will revive her at full HP if she is killed in battle (occurs only once per summoning).
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Iroha II
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Spells
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Protectra I-V, Shellra I-V, Flare II
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Abilities
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Hasso. Has Save TP of 400. Rise from the Ashes (AoE Heal), Meditate
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Weapon Skills
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Amatsu: Hanadoki, Amatsu: Choun, Amatsu: Fuga, Amatsu: Gachirin
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Acquisition
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- Trade the Cipher: Iroha II item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Gains 205 TP per hit.
Can cast Protectra and Shellra up to tier V.
Iroha will normally hold her TP in order to close any potential skillchains.
When Iroha has 1000%+ TP and Meditate is ready, she will attempt to perform a 4 part double Light skillchain.
Iroha will also magic burst fire-based skillchains using a near instant cast Flare II.
She will occasionally use the ability Rise from the Ashes to restore HP to the entire party.
(This ability appears to be triggered if enough party members are in yellow HP or asleep. Recast appears to be short)
Since surrendering Phoenix's blessing to you, Iroha can no longer Reraise when defeated in battle.
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Lehko Habhoka
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Spells
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Single-target elemental nukes I - II
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Abilities
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Double Attack, Triple Attack
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Weapon Skills
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Iridial Pierce (AoE), Lunar Revolution (Conal) (Gravitation), Debonair Rush, Inspirit (AoE Heal/Erase)
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Acquisition
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- Trade the Cipher: Lehko item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Has an abnormally high Double/Triple attack rate.
Tends to use a weapon skill right when he hits 1000TP.
Regularly uses a throwing Ranged Attack in conjunction with his auto-attacks.
Occasionally uses elemental magic for moderate damage. (Does not attempt to magic burst)
Use of Inspirit does not appear to be triggered by party condition (IE he can use it if everyone is at full HP).
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Lilisette
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Spells
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Abilities
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Rousing Samba, Sensual Dance, Thorn Dance, Vivifying Waltz (Divine Waltz II)
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Weapon Skills
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Whirling Edge (AoE), Dancer's Fury
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Acquisition
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- Trade the Cipher: Lilisette item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Even though she appears to Dual Wield, she only attacks with a single attack per round. Waits until ~1500 TP to use an ability, unless party member is <50% HP, then will use Vivifying Waltz as needed over 1000 TP. Vivifying Waltz will only be used when a party member is in orange (<50%) HP.
All of Lilisette's abilities are considered TP moves and will return 0 TP if not damaging to the enemy.
Rousing Samba does not create samba animations on attacks, and is an AoE critical hit rate (10%).
Sensual Dance is an AoE party attack (15%) and magic attack boost, but sometimes will have no effect. (Possibly due to positioning.)
- Sensual Dance will have no effect on an individual party member basis, not just all or nothing.
- The two boosts applied during Sensual Dance can wear off at different times, one at ~50 seconds, the other at ~55 seconds.
Thorn Dance is a self-targeted Defense Bonus used when taking the top enmity slot.
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Lilisette II
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Spells
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Abilities
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Rousing Samba
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Weapon Skills
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Whirling Edge (AoE) (Distortion), Dancer's Fury (Fragmentation)
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Acquisition
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- Trade the Cipher: Lilisette II item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
|
Holds TP until 2000% in order to close skillchains.
Appears to have a very fast attack rate and TP gain even with low/moderate Haste.
At 500% TP Lilisette will use Rousing Samba, granting her an extremely high critical hit rate (aprox. 75%).
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Lion
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Spells
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Abilities
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Weapon Skills
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Walk the Plank (AoE) / , Pirate Pummel / , Powder Keg / , Grapeshot (Conal) /
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Acquisition
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- Trade the Cipher: Lion item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Possesses Treasure Hunter, Gilfinder, Double Attack, and Triple Attack
Walk the Plank - AoE damage, bind, knock back, and dispel.
Pirate Pummel - Damage and burn effect.
Powder Keg - Damage, knock back, defense down, and magic defense down.
Grape Shot - Conal damage and stun effect.
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Trust Synergy
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Zeid, Aldo, Gilgamesh
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Lion II
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Spells
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Utsusemi: Ichi (Lvl 24+), Utsusemi: Ni (Lvl 74+)
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Abilities
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Weapon Skills
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Walk the Plank (AoE) / , Pirate Pummel / , Powder Keg / , Grapeshot (Conal) /
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Acquisition
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- Trade the Cipher: Lion II item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
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Possesses Treasure Hunter, Gilfinder, and Triple Attack
Will attempt to hold TP and close a skillchain off of a player.
Walk the Plank - AoE damage, bind, knock back, and dispel.
Pirate Pummel - Damage and burn effect.
Powder Keg - Damage, knock back, defense down, and magic defense down.
Grape Shot - Conal damage and stun effect.
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Maat (UC)
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Spells
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Abilities
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Chakra
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Weapon Skills
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Hollow Smite / , All H2H Weaponskills.
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Acquisition
|
- Be a member of the Maat Unity Concord
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Special Features
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High kick attack rate
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Mayakov
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Spells
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Abilities
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Haste Samba, Feather Step, Saber Dance, Climactic Flourish
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Weapon Skills
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Coming up Roses, Swift Blade
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Acquisition
|
- Trade the Cipher: Mayakov item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
Uses Saber Dance upon engaging and refreshes it as often as possible.
Uses Haste Samba upon gaining enough TP (unknown if it is 5% or 10% job ability Haste).
Debuffs enemies using Feather Step while building Finishing moves to perform Climactic Flourish.
Tends not to weapon skill very frequently due to spending TP on Feather Step as often as possible.
Weapon skills more frequently once Feather Step's Daze reaches level 10; only occasionally using Feather Step to maintain the Daze effect.
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Mildaurion
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Spells
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Abilities
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Double Attack
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Weapon Skills
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Light Blade / , Stellar Burst , Great Wheel (AoE), Vortex
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Acquisition
|
- Trade the Cipher: Mildaurion item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
Attacks with palm blasts that are blunt damage (tested on warder of temperance).
Tends to use TP shortly after reaching 1000%+ (may attack 2-3 more times before she readies a skill); however, she will skillchain if given the opportunity.
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Morimar
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Spells
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Abilities
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Vehement Resolution
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Weapon Skills
|
12 Blades of Remorse, Into the Light, Arduous Decision, Camaraderie of the Crevasse
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Acquisition
|
- Trade the Cipher: Morimar item to one of the beginning Trust quest NPCs, which may be acquired via:
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Special Features
|
Vehement Resolution consumes Morimar's TP, fully heals him, erases his debuffs, and makes him glow.
Morimar will not attempt to close skillchains in this glow-state and his next WS will be the 12 Blades of Remorse.
Haste may have no effect on his autoattack speed.
Saves up to 2000 TP waiting to close a skillchain
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Trust Synergy
|
Darrcuiln: Unknown
Teodor: Unknown
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Naja Salaheem
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Spells
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Abilities
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Focus, Dodge, Counterstance, Double Attack
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Weapon Skills
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True Strike, Black Halo, Hexa Strike, Peacebreaker
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Acquisition
|
- Trade the Cipher: Naja item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
Peacebreaker is a single-target, low damage weaponskill with an additional effect of -50% Defense and -50% Magic Defense.
Naja gains 100 TP per Hit.
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Naja Salaheem (UC)
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Spells
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Abilities
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Quadruple Attack, Triple Attack, Store TP
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Weapon Skills
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Nott, Hexa Strike , Peacebreaker, Justicebreaker
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Acquisition
|
- Be a member of the Naja Salaheem Unity Concord
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Special Features
|
On summoning will pick a club weaponskill from her list and use that exclusively, resummoning her will randomize the choice of weaponskill again, in this way you can "pick" her weaponskill. If she has the accuracy to hit, she has a very high weaponskill rate, making her a great skillchain partner for other trusts or yourself. Peacebreaker and Justicebreaker also apply potent def and magic defense down on the target (some report 50% to both). She has no MP so Nott only serves to restore her HP, which can make her very survivable if she has the required accuracy. Has Quadruple Attack, Triple Attack, and Store TP traits.
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Nanaa Mihgo
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Spells
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Abilities
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Despoil
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Weapon Skills
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Wasp Sting, Dancing Edge, King Cobra Clamp (AoE)
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Acquisition
|
- Complete the initiation quest in Windurst.
- Must be Rank 3 or higher in any nation.
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Special Features
|
Possesses Treasure Hunter I
King Cobra Clamp stuns the target(s).
Despoil places the stolen item in the summoner's inventory.
Can be resummoned to reset the Despoil timer (5 minutes) after use.
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Nashmeira
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Spells
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-na spells, Cure I - IV
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Abilities
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Weapon Skills
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Imperial Authority
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Acquisition
|
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Special Features
|
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Trust Synergy
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Grants trust synergy bonuses to her automaton companions Mnejing and Ovjang.
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Noillurie
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Spells
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Cure I - IV
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Abilities
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Hasso, Third Eye, Meditate, Sekkanoki
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Weapon Skills
|
Tachi: Gekko, Tachi: Kasha, Tachi: Kaiten
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Acquisition
|
- Trade the Cipher: Noillurie item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
Favors Tachi: Kaiten, but will use other weapon skills to close Skillchain (However, she favors opening skillchains most times).
Noilluie will perform Tachi: Kaiten on an existing Light skillchain in order to create a double Light skillchain (She can accomplish this even if she opened the initial skillchain thanks to her high rate of TP gain). Will attempt to perform a 4-step double Light self-skillchain based on Sekkanoki recast.
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Trust Synergy
|
Excellent skillchain partner with Iroha II due to her frequency in opening Light skillchains with Tachi: Kaiten.
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Prishe
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Spells
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Cure I - IV
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Abilities
|
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Weapon Skills
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Knuckle Sandwich, Nullifying Dropkick, Auroral Uppercut
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Acquisition
|
- Players will be unable to receive the alter ego if the quests Storms of Fate or Shadows of the Departed are in progress or if Apocalypse Nigh is in progress and the event scene occurring in Sealion's Den is not completed.
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Special Features
|
Will only cast Cure when a party member is at very low health.
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Prishe II
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Spells
|
Curaga I-IV
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Abilities
|
|
Weapon Skills
|
Knuckle Sandwich, Nullifying Dropkick, Auroral Uppercut
|
Acquisition
|
- Trade the Cipher: Prishe II item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
Occasionally uses Bottle of Psychoanima; may cause the foe to become intimidated.
Prishe will cast Curaga spells to wake up any players/trusts affected by sleep.
|
Rainemard
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Spells
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Enspells, Haste/II, Distract/II, Frazzle/II
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Abilities
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Weapon Skills
|
Burning Blade, Vorpal Blade, Savage Blade
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Acquisition
|
- Trade the Cipher: Rainemard item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
Will only cast Haste II and other enhancing magic spells on himself.
Casts Enspells on himself based on the enemy's weaknesses (Note: he may change his Enspell each time he engages with a different enemy family).
Reinemard's Enspells are extremely powerful; capable of dealing 50-350+ damage depending on his level/ilevel and stat buffs (MAB, etc).
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Trust Synergy
|
Curilla: Casts Haste II and other enhancing magic spells on Curilla and himself.
|
Romaa Mihgo
|
|
Spells
|
|
Abilities
|
Aura Steal, Trick Attack
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Weapon Skills
|
Cobra Clamp
|
Acquisition
|
|
Special Features
|
Will use Aura Steal to take buffs off mobs after TP moves. Will only use Trick Attack when positioned correctly with the player.
|
Trust Synergy
|
Nanaa Mihgo/Lehko Habhoka:
|
Selh'teus
|
|
Spells
|
|
Abilities
|
|
Weapon Skills
|
Luminous Lance, Rejuvenation, Revelation
|
Acquisition
|
- Trade the Cipher: Selh'teus item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
Has 50 Regain.
Uses unique weaponskill Rejuvenation in response to the player taking a hit that depletes them to at least yellow HP or when the player is asleep. Restores HP, MP, TP to the entire party. Used every 30 seconds. Be aware that he will not move into range to engage in combat on his own; it is recommended to summon him early in your trust order to ensure he will be in range to attack.
|
Teodor
|
|
Spells
|
-ja Spells, -ga Spells (Magic Burst only)
|
Abilities
|
Start from Scratch
|
Weapon Skills
|
Sinner's Cross, Ravenous Assault, Frenzied Thrust, Open Coffin, Hemocladis (Restores Teodor's HP)
|
Acquisition
|
- Trade the Cipher: Teodor item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
Teodor cannot be healed via curative magic. (Trusts with healing magic will not attempt to heal him)
Normal attacks have different attributes depending on their motion.
- A slash with his cane is
slashing
- An attack causing an explosion with his left hand is a
darkness attribute special attack
- Horizontal striking attack has a Silence Additional Effect.
Since his attacks are treated as special techniques, his attack interval is not affected or influenced by Haste, Slow, En-spell, Samba, Spikes, etc.
Uses Start from Scratch under 50%, which consumes TP and gives him a dark aura.
When he has the dark aura on, he will build TP to 2000 and use Hemocladis, and loses the aura.
Only uses his elemental magic to magic burst.
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Trust Synergy
|
Morimar: Unknown
|
Zazarg
|
|
Spells
|
|
Abilities
|
Focus, Counter, Kick Attacks
|
Weapon Skills
|
Howling Fist, Dragon Kick, Asuran Fists, Meteoric Impact
|
Acquisition
|
- Players will be unable to receive the alter ego if he is being held prisoner by beastmen forces in Beseiged.
|
Special Features
|
Uses the unique weapon skill Meteoric Impact.
|
Trust Synergy
|
Rughadjeen/Gadalar/Mihli Aliapoh/Najelith:
|
Zeid II
|
|
Spells
|
Stun, Absorb-Attri
|
Abilities
|
Last Resort, Souleater
|
Weapon Skills
|
Ground Strike
|
Acquisition
|
- Trade the Cipher: Zeid II item to one of the beginning Trust quest NPCs, which may be acquired via:
|
Special Features
|
- Will exclusively use Ground Strike for his Weapon Skill (Note: he will not know Ground Strike until a specific level (appears to be level 50), leading him to hold 3000 TP indefinitely if summoned below said level).
- Tries to Skillchain with others, otherwise saves TP to 3000 and then uses it.
- Uses Stun to stop enemy abilities.
- Only uses Souleater when a healer is present (Automaton doesn't count).
- Tends to gain TP very fast due to Desperate Blows while using Last Resort.
|
Trust Synergy
|
Chacharoon: Zeid can Absorb-Attri to steal the attack bonus granted by Chacharoon's Tripe Gripe.
|
|