The Samba Daze effect lasts 10 seconds after the last regular melee swing landed (even if for 0) and gives the user and any members of the user's party hitting the same monster a positive status effect that depends upon which Samba was used. Only one Samba Daze can be in effect, even if multiple party members are using Sambas. The most recent Samba takes priority.
Drain and Aspir Sambas restore a certain range of MP/HPs that depends on the post-Haste attack speed of the player and damage done. Though named "Drain" or "Aspir" these Sambas do not do damage and there's no evidence to show they reduce MP.
|Samba Name||Level Learned||TP Cost||Duration*||Delay Equation|
|Drain Samba II||35||250TP||1:30|
|Haste Samba||45||350TP||1:30||N/A, +5% Haste**|
|Aspir Samba II||60||250TP||1:30|
|Drain Samba III||65||400TP||1:30|
The effect of Samba can be enhanced in two ways:
- Increasing duration: Samba duration can be increased using various equipment (listed below), Saber Dance merits (with Saber Dance up), and through Job Points.
- Increasing potency: The only Samba whose potency can be increased at the moment is Haste Samba, which can be increased up to 10% (101/1024) Haste through merits.