Karaha-Baruha
Job
White Mage / Summoner
Spells
Cure I - VI , Protect/ra I - V , Shell/ra I - V , -na Spells , Haste , Barelementra
Abilities
Weapon Skills
Spirit Taker , Sunburst / , Starburst / , Howling Moon (AoE) / , Lunar Bay /
Acquisition
Trade the Cipher: Karaha item to one of the beginning Trust quest NPCs, which may be acquired via:
Special Features
HP-10%, MP+20%
Possesses very high max MP and low HP on par with Summoner main-job. Has the lowest HP among the healers.
Will attempt to close a Skillchain so long as he has 1000 or more TP.
Will save his TP until 3000 to use Spirit Taker if unable to close a skillchain and he has less than full MP.
Will cast Barelementra after taking damage from a skill or spell with elemental properties.
Trust Synergy
Star Sibyl: Karaha-Baruha gains an additional 2 MP/tick auto-refresh (3 MP/tick total) while engaged with a foe.
Karaha-Baruha uses Dark weapon skills which deal more damage with Star Sibyl's Indi-Acumen effect.
Robel-Akbel: Robel will prioritize opening skillchains for Karaha to close.