Category:Detonation

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Detonation Skillchain Info
Skillchain Tier: 1
Element: Element: Wind
Gorget: Breeze Gorget
Belt: Breeze Belt
Related Day: Windsday

Opening with Detonation

Closing with Detonation

Abilities with Detonation

H2H Dagger Sword Great Sword Axe Great Axe Scythe Polearm Katana Great Katana Club Staff Archery Marksmanship Automaton Blue Magic§ Summoning
Backhand Blow (100) Gust Slash (40) Red Lotus Blade (50) Freezebite (100) Raging Axe (5) Steel Cyclone (240) - - Blade: To (100) Tachi: Jinpu (150) True Strike (175) Earth Crusher (70) Sidewinder (175) Slug Shot (175) Chimera Ripper (0 V) Foot Kick (1) Claw (1)
Tornado Kick (300) Cyclone (125) Imperator (P) Herculean Slash (290) Gale Axe (70) Fell Cleave (300) Blade: Jin (200) Tachi: Yukikaze (200) Shell Crusher (175) Numbing Shot (290) Knockout (145 H) Smite of Rage (34) Roundhouse (25)
Maru Kala (P) Dancing Edge (200) Fimbulvetr (P) Bora Axe (290) Tachi: Mumei (P) Seedspray (61) Tail Whip (26)
Aeolian Edge (290) Ruinator (357) Spinal Cleave (63) Spinning Dive (70)
Hysteric Barrage (69) Regal Gash (99)
Whirl of Rage (83)
Delta Thrust (89)
Sudden Lunge (95)

Abilities in italics have the property as a secondary (or tertiary) property.
The number in parentheses is the skill level required, or in the case of Blue Magic or Summoning, the job level required. Some weapon skills do not have a required skill level, and instead require wielding certain weapons or other requirements: R=Relic, E=Empyrean, M=Mythic/Ergon, and P=Prime.
Automaton weapon skills are dependent on skill level and body used: H=Harlequin/Stormwaker, S=Sharpshot, V=Valoredge.
§ Blue Magic spells require Chain Affinity or Azure Lore active to participate in skillchains.