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Reforged Armor Artifact: iL109 • iL119/+2/+3 Relic: iL109 • iL119/+2/+3 Empyrean: iL109 • iL119/+2/+3 |
Ultimate Weapons • Ultimate Weapon Augments • Escutcheons |
Abjurations iL119 • Superior Equipment • JSE Necks • Divergence Weapon Augments | Guides • Crafting • Trusts • Job Points • Apex Monsters |
Category:Drain/Aspir Spell
Scholars, Black Mages, Geomancers, and Dark Knights have access to unique spells which can steal a monster's HP or MP to restore their own.
- Drain Spells: Steal a monster's HP to restore the caster's HP.
- Aspir Spells: Steal a monster's MP to restore the caster's MP.
The potency of drain and aspir spells is affected only by Dark Magic skill, equipment which directly modifies -elemental magic damage, and equipment which directly modifies the Drain and Aspir spells. INT plays a role in determining the accuracy (resist rate), but does not affect potency. Magic Attack Bonus has no effect on potency.
Amount Drained = Potency × Drain/Aspir Potency+ × Dark Elemental Magic Attack Bonus × Weather/Day Bonuses × Nether Void Bonus
Drain spells
These spells steal a target's HP, inflicting damage to the target and restoring HP to the caster. The potency of these spells depend on the caster's Dark Magic skill.
- Drain:
- At 300 dark magic skill or below, the base potency is Dark Magic Skill + 20
- At 300 dark magic skill or above, the base potency is Dark Magic Skill × 5/8 + 132.5
- The potency varies randomly between 50% and 100% of the base potency.
- Drain II:
- The base potency is Dark Magic Skill + 165
- This equation may differ at low Dark Magic Skill.
- The potency varies randomly between 66.6% and 100% of the base potency.
- The base potency is Dark Magic Skill + 165
- Drain III:
- The base potency is Dark Magic Skill × 3/2 + 105
- This equation may differ at low Dark Magic Skill.
- The potency varies randomly between 75% and 100% of the base potency.
- The base potency is Dark Magic Skill × 3/2 + 105
Drain can inflict damage to its full potential regardless of the caster's current HP; however, the value displayed in the battle log will be equal only to the amount of HP restored to the caster (e.g. the battle log will report a 0 value for Drain when the caster's HP is full; however, it will still do damage to the target).
Drain II & III, unique to Dark Knight, has an additional function in that it will temporarily increase the caster's maximum HP beyond their normal maximum HP when the amount of HP drained is more than the necessary amount to fill their HP bar. This HP Boost effect lasts for 3min and can be extended with Ratri Sollerets/+1
Aspir spells
These spells steal a target's MP, reducing the MP of the target and restoring MP to the caster. The potency of these spells depend on the caster's Dark Magic skill.
- Aspir:
- At 300 dark magic skill or below, the maximum potential potency is Dark Magic Skill × 1/3 + 20
- At 300 dark magic skill or above, the maximum potential potency is Dark Magic Skill × 2/5
- Aspir II:
- At 300 dark magic skill or below, the maximum potential potency is Dark Magic Skill × 1/2 + 30
- At 300 dark magic skill or above, the maximum potential potency is Dark Magic Skill × 3/5
- Aspir III:
The minimum potential potency of any Aspir spell is 50% of the maximum potential potency, and the actual value drained will randomly fall anywhere between the minimum and maximum when unresisted.
Aspir can reduce the target's MP by its full potential regardless of the caster's current MP; however, the value displayed in the battle log will be equal only to the amount of MP restored to the caster (e.g. the battle log will report a 0 value for Aspir when the caster's MP is full when the spell lands; however, it will still reduce the target's MP).
If the target has no MP, either because its MP has been fully depleted or because it normally has no MP pool, Aspir's effect will steal 0 MP.
Merit Point Augment
Job Trait Information | |||
---|---|---|---|
Description | Increase the amount of MP absorbed by Aspir. | ||
Type | Merit | ||
Job | Black Mage | ||
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Group | 2 | Ranks Available | 5 |
Effect of each Rank | Increases the amount of MP absorbed by Aspir by 4% per merit level. |
Equipment Modifying Ability... | |
Equipment Piece | Modifier |
Sorcerer's Sabots +2 | +![]() ![]() |
Archmage's Sabots | +![]() ![]() |
Archmage's Sabots +1 | +![]() ![]() |
Archmage's Sabots +2 | +![]() ![]() |
Archmage's Sabots +3 | +![]() ![]() |
Equipment
- The potency of Drain and Aspir spells is NOT affected by Magic Attack Bonus; however, it is affected by any gear which increases the potency of
-elemental magic (e.g. Xsaeta I, Pluto's Staff, Chatoyant Staff), as well as by the effects of Weather and/or Day.
- The following equipment pieces specifically enhance both "Drain" and "Aspir" spells by increasing their maximum (and minimum) potencies by a certain percentage. For example, if a Drain spell has a potency range of 100 ~ 200, the range will shift to 105 ~ 210 with Excelsis Ring equipped.
- Atma of Dunes enhances Drain and Aspir potency by 20%.
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