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Reforged Armor Artifact: iL109 • iL119/+2/+3 Relic: iL109 • iL119/+2/+3 Empyrean: iL109 • iL119/+2/+3 |
Ultimate Weapons • Ultimate Weapon Augments • Escutcheons |
Abjurations iL119 • Superior Equipment • JSE Necks • Divergence Weapon Augments | Guides • Crafting • Trusts • Job Points • Apex Monsters |
Intelligence
From FFXI Wiki
(Redirected from INT)
Abbreviation: INT
Intelligence is generally an offensive and defensive stat associated with black magic.
INT is associated with the Ice element.
Offensive
- As INT is added, the dINT term of the Magic Damage equation for black magic is increased, with varying effect depending on the spell cast.
- For player-casted spells, INT has the greatest impact on magic damage dealt by Stone Spells, followed by Water, Aero, Fire, Blizzard, and the least impact on Thunder Spells.
- Increasing INT improves the Magic Accuracy of all black magic spells, depending on dINT.
- When dINT < 10: 1 INT = 1 Magic Accuracy
- When dINT > 10: 2 INT = 1 Magic Accuracy
- When dINT > 30: 4 INT = 1 Magic Accuracy
- dINT caps at 70, at which point any INT adds 0 Magic Accuracy.
Defensive
- INT has a defensive impact against offensive enemy black magic spells. Increasing player INT will decrease both the damage and accuracy of enemy black magic by the same formulas as above.