Chainbound (Status)

From FFXI Wiki
File:Chainbound Status.jpg Chainbound
Element Information Needed Removable No
Effect Chainbound is a detrimental status effect that readies the target for a Skillchain. While Chainbound is in effect, any Weapon Skill performed against the target with a Skillchain property matching the level of the Chainbound effect will cause a Skillchain to occur.
Notes
  • Skillchain timing is the same as following a normal Weapon Skill.
  • Following the use of a level 1 Chainbound effect with a Weapon Skill possessing only level 2 and/or 3 Skillchain properties will not form a Skillchain.
  • Following the use of Chainbound with a Weapon Skill with no Skillchain properties will not consume the effect.
Removal
Medicine None
Spell None
Ability None
Player Infliction
Name Type Potency Duration
Konzen-ittai Job Ability
Weapon Bash Job Ability
Wild Flourish Job Ability
Pet Infliction
Ability Job Potency Duration
'
Level 3 Chainbound Skillchain Properties
A Light , Darkness
Level 2 Chainbound Skillchain Properties
A Gravitation
B Fragmentation
C Distortion , Fusion
Level 1 Chainbound Skillchain Properties
A Liquefaction
B Induration
C Reverberation
D Impaction , Compression

Notes

  • Level 1 Chainbound works differently from level 2 and 3 Chainbound.
    • Level 2 and 3 Chainbound prioritize the opening Weapon Skill (Chainbound's own) properties, just like a regular Skillchain. Level 3 and 2 Skillchain properties of the closing Weapon Skill will be utilized even if they are not the first Skillchain property listed.
    • Level 1 Chainbound prioritizes the closing Weapon Skill's properties, and will only ever utilize the first level 1 Skillchain property of the closing Weapon Skill. It is not possible to utilize a second- or third-priority level 1 Skillchain property with Chainbound.
  • Regarding Skillchain property priority
    • Due to the priority of the Skillchain properties under Chainbound causing an eligible Skillchain to be found for any level 1 property, the following properties of Chainbound are never utilized:
    • Thus, it is impossible to create the following Skillchains using Chainbound as the opener: