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High Jump
From FFXI Wiki
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Notes
- High Jump is an instant attack round that sheds a portion of the user's enmity.
- Enmity loss is 50% for Dragoon main job, or 30% with Dragoon sub job.
- When attacking with two weapons (due to Dual Wield or Hand-to-Hand), accuracy is determined for each hand, adding to the total damage and TP return of High Jump.
- High Jump is affected by Double Attack, Triple Attack, Multi-Hit Weapons, Additional Effects, and Enspells.
- While Spirit Surge is activated, High Jump's recast is reset and it will reduces an enemy’s TP by a percentage proportionate to the amount of damage inflicted when used.
- High Jump does not give TP to the target.
- When using equipment that modifies Jump TP gain, High Jump will still return the additional TP if it does 0 damage.
| Equipment Modifying Ability | |||
|---|---|---|---|
| Equipment | Lvl. | Slot | Modifier |
| 71 | Legs | Increases Enmity loss to 60%. | |
| 75 | Legs | Increases Enmity loss to 60%. | |
| 90 | Legs | Increases Enmity loss to 75%. | |
| 70 | Body | Increases TP return by 20 TP | |
| 70 | Body | Increases TP return by 30 TP | |
| 70 | Legs | Increases TP return by 20 TP | |
| 70 | Legs | Increases TP return by 30 TP | |
| 69 | Main | Increases TP return by 50 TP | |
| 75 | Ear | Salvage: Enhances Jump effects | |
| 75 | Main | Forces Jump/High Jump to Critical Hit. | |
| 80 | Main | Forces Jump/High Jump to Critical Hit and gives a 12.5% attack bonus | |
| 85 | Main | Forces Jump/High Jump to Critical Hit and gives a 20% attack bonus | |
| 90-95 | Main | Forces Jump/High Jump to Critical Hit and gives a 30% attack bonus | |
| 99 | Main | Forces Jump/High Jump to Critical Hit and gives a 35% attack bonus | |
| 89 | Main | Double Attack+5% | |
| 99 | Main | Jump additional effect: Stun | |
| 99 | Main | Increases Jump/High Jump TP return by 20 TP | |
| 99 | Main | Increases Jump/High Jump TP return by 30 | |
| 99 | Main | Jumps Recover Wyvern HP | |
| 99 | Feet | Double Attack+3% | |
| 99 | Feet | Double Attack+3% | |
| 99 | Hands | Increases TP return by 25 TP | |
| 99 | Body | Increases TP return by 30 TP | |
| 99 | Body | Increases TP return by 35 TP | |
| 99 | Body | Increases TP return by 37 TP | |
| 99 | Body | Increases TP return by 39 TP | |
| 99 | Hands | Increases TP return by 30 TP | |
| 99 | Hands | Increases TP return by 30 TP | |
| 99 | Hands | Increases TP return by 32 TP | |
| 99 | Hands | Increases TP return by 34 TP | |
| 99 | Legs | Enhances "High Jump" effect | |
| 99 | Legs | Increases Enmity loss to 75%. | |
| 99 | Legs | Increases Enmity loss to 77%. | |
| 99 | Legs | Increases Enmity loss to 79%. | |
| 99 | Legs | Increases Enmity loss to 75%. | |
| 99 | Legs | Increases Enmity loss to 77%. | |
| 99 | Legs | Increases Enmity loss to 78%. | |
| 99 | Legs | Increases Enmity loss to 79%. | |
| 99 | Feet | Increases TP return by 40 TP | |
| 99 | Feet | Attack +20% | |
| 99 | Feet | Attack +22% | |
| 99 | Feet | Attack +24%, Accuracy +20 | |
| 99 | Feet | Attack +26%, Accuracy +30 | |











































