A.M.A.N. Trove • Ambuscade • Delve • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary
Voracious Resurgence • Rhapsodies of Vanadiel • Seekers of Adoulin • Wings of the Goddess • Treasures of Aht Urhgan • Chains of Promathia • Rise of the Zilart • Bastok • San d'Oria • Windurst
Artifact: iL109 • iL119/+2/+3 Relic: iL109 • iL119/+2/+3 Empyrean: iL109 • iL119/+2
|Abjurations iL119 • Superior Equipment • JSE Necks • Divergence Weapon Augments|
|Ultimate Weapons • Ultimate Weapon Augments • Escutcheons||Guides • Crafting • Trusts • Job Points • Exemplar Points • Apex Monsters|
|Divine Might||Yve'noile||Ru'Aun Gardens||One of:|
|If an extensive number of rewards are available, write "See Quest Page" as reward.|
|Mission Name||Starting Zone||Mission Type||Expansion|
|Zilart Mission 14||[]||BCNM|
|Zilart Mission 15||[]||Quest|
|Name||Level||Position||Spawn Condition||Aggro||Notable Drops|
|Byakko||88-90||(H-5)||Trade a Gem of the West and an Autumnstone to the ??? in (H-5).||Pops aggroed to the person who traded the pop items.|
|Despot||82||(H-9) to (H-10)||Lottery of "blue light" Groundskeepers in the (H-9) to (H-10) hallway.||Pops aggroed to the person who defeated his placeholder.|
|Genbu||88-90||(J-4/5)||Trade a Gem of the North and a Winterstone to the ??? in (J-4/5).||Pops aggroed to the person who traded the pop items.|
|Seiryu||88-90||(L-8)||Trade a Gem of the East and a Springstone to the ??? in (L-8).||Pops aggroed to the person who traded the pop items.|
|Suzaku||88-90||(E-9)||Trade a Gem of the South and a Summerstone to the ??? in (E-9).||Pops aggroed to the person who traded the pop items.|
|Name||Family||Job||Min Level||Max Level||Detection||A||L||Number||Type||App.|
D = Dusk (18:00-6:00), N = Night (20:00 - 4:00), F = Fog, = Corresponding weather pattern
Ru'Aun Gardens consists of 15 islands. The main island is surrounded by four long islands with different elementals spawning on each end. Though technically not islands, as they are connected to the main island by a small hallway, that's what they look like. These four longer islands are surrounded by a four smaller God islands where the Sky gods are popped and five Ark Angel islands where you access La'Loff Amphitheater to fight the Ark Angels for ZM14. Travel between islands is governed by the various colored portals located throughout the zone. The blue portals link the four longer islands and are activated by a nearby Pincerstone. The yellow portals link the longer islands to the God islands. The yellow portals are always active until someone pops one of the Gods and then the yellow portal connecting to that island is then inactive until the God is dead or has despawned. The red portals link the longer islands to the Ark Angel islands and are always active. There are also two red portals that will transport you back to the first island, where the zone to the Hall of the Gods is located. The green portals are your destination when you travel from one of the Halls of Transference to Ru'Aun Gardens.
Access to Tu'Lia via Teleportation:
Two steps must be completed in order to gain Tu'Lia teleportation privileges.
- You must inspect one of the green teleport pads located at (G-9) or (I-9) in Ru'Aun Gardens with the title "Warrior of the Crystal" in order to register your data.
- Visit the 3 Crags and enter the Hall of Transference. Trade a Clear Chip to the Large Apparatus to the right upon entrance, thus repairing it and allowing you to teleport to sky from that crag.
These steps can be performed in either order.