Category:Ambuscade

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Ambuscade.jpg

Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match.
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Latent effects from Legion Rewards denoted with "Legion:" are active in Ambuscade.[2]

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

Gorpa-Masorpa.jpg
  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[3], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.


15165.jpg

Battle Information

A Word On Enmity

  • Enmity functions abnormally in two ways.
  1. The mobs will go to a random player once someone aggros.
  2. After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like Warcry and Valiance or self target enmity actions like Foil and Pflug.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.

Primer Volume One
Type Difficulty Content Level Hallmarks Earned Gallantry Earned
Intense
Ambuscade
Very Difficult 139 3600 300 / 600 / 900 / 1200 / 1500
Difficult 134 2400 240 / 480 / 720 / 960 / 1200
Normal 129 1200 180 / 360 / 540 / 720 / 900
Easy 124 600 80 / 160 / 240 / 320 / 400
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Hallmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 250 25 / 50 / 75 / 100 / 125
Normal 119 200 20 / 40 / 60 / 80 / 100
Easy 114 150 15 / 30 / 45 / 60 / 75
Very Easy 109 100 10 / 20 / 30 / 40 / 50

An Abdhaljs Seal icon.png Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.

Intense Ambuscade (Vol. One)

Volume 1, January 2022, Goblin

Difficulty Foes Notes
Very Difficult Bozzetto Don (RDM/BLM)

Bozzetto Ravager(WAR), Bozzetto Deathbringer(DRK), Bozzetto Incanter (BLM), Furious Bozzetto Bomber (Pet), Baby Bomber(Pet)

Bozzetto Don:
~560,000 HP
1332 Evasion
214 Magic Defense

Difficult Bozzetto Don (RDM/BLM)

Bozzetto Ravager(WAR), Bozzetto Deathbringer(DRK), Furious Bozzetto Bomber (Pet), Baby Bomber(Pet)

Normal Bozzetto Don (RDM/BLM)

Bozzetto Ravager(WAR), Bozzetto Deathbringer(DRK), Furious Bozzetto Bomber (Pet)

Easy Bozzetto Don (RDM/BLM)

Bozzetto Ravager(WAR), Bozzetto Deathbringer(DRK), Furious Bozzetto Bomber (Pet)

Very Easy Bozzetto Don (RDM/BLM)

Bozzetto Ravager(WAR), Bozzetto Deathbringer(DRK), Furious Bozzetto Bomber (Pet)

Notes:
Bozzetto Don:

  • The use of shadows, One for All, etc will completely remove the threat from this.
Bozzetto Enceladus Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
30% 30% 30% 40% 30% 30% 30% 20%


  • The Don, Ravager, and Deathbringer gain auras when within 20' of each other, which power them up considerably.
  • Strategies generally have players take each 3 to a corner for the sake of simplicity.
  • The Incanter which appears during "Very Difficult" does not gain any aura.
  • All goblins except the Bozzetto Incanter are immune to sleep.
  • All Goblins Use the following TP Moves:
  • Goblin Rush: Single Target Physical Damage 3-Hit Damage and knockback.
  • Frypan: AoE 10' Physical Damage Damage and stun effect.
  • Bomb Toss: AoE 10' Magical Damage Element: Fire Damage to players in range.
  • Paralysis Shower: Conal Magical Damage Element: Ice Potent paralysis to players.
  • Barblizzard and Barparalyze are recommended due to the potency of this.
  • Smokebomb: Conal Magical Damage Element: Dark Inflicts a potent Blind. -100+ Accuracy.
  • Crispy Candle: Conal Magical Damage Element: Fire Damage.

Furious Bozzetto Bomber

  • Summoned by the Bozetto Don periodically to use the following move:
  • Dirty Bomb: Magical Damage 6,000 Damage split between the number of targets.

Baby Bomber

  • Summoned by the Bozetto Don periodically to use either of the following moves:
  • Blasting Bomb: Deals 1,500 damage per each person in range.
  • Dirty Bomb
  • Disappears after use of either TP move.

Bozzetto Ravager

  • Take care as Goblin Rush coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.

Bozzetto Deathbringer

  • Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.
  • Is equipped with the equivalent of a Kraken Club which delivers weak, but frequent attacks.
  • Possess an en-effect on each melee hit that will change between absorbing HP or TP.

Bozzetto Incanter

  • Uses Two-Hour ability Manafont.
  • Uniquely uses Goblin Dice which has the typical effects found in Dynamis and elsewhere in the game including AoE plague, Sleep, Silence and Slow, Physical Damage or Magical Damage Damage, and even a Benediction effect.
  • Susceptible to sleep.
  • Casts Elemental AoE T3s.

Setups and Strategies: Very Difficult: Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM

Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.

1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.

2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.

3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess's Hymnus on them again.

4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last.

Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.


Difficult and lower:

TANK X2, BRD/WHM, WHM/BLM, DD X2

So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don's spikes have been Finale'd but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.

Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).

Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins.


Key Item Suggestions:

  • Newton Movalpolos Home Point #1: Moblins all over the place.
  • Cape Teriggan Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.
  • The survival guide is also an option.




Ambuscade (Vol. Two)

Volume 2, January 2022, Tiger

Difficulty Foes Notes
Very Difficult
Difficult
Normal
Easy
Very Easy

Notes:




Setups and Strategies:




Previous Battles

Old battlefield information is stored on the Ambuscade Archive page.

Rewards

See Ambuscade Rewards for specific item and equipment rewards.

Hallmarks

Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]

Gallantry

Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]

Monthly Adventurer Campaigns

There is one type of campaign that may run any given month.

Ambuscade Gallantry Campaign


JSE Cape Augmentation

Job-specific Back equipment obtained with a A. Voucher- Back icon.png Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the AmbuscadeCapesW.gif JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
  • Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle icon.png Abdhaljs Needle to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread icon.png Abdhaljs Thread x20, Abdhaljs Dust icon.png Abdhaljs Dust x20, Abdhaljs Sap icon.png Abdhaljs Sap x10, Abdhaljs Dye icon.png Abdhaljs Dye x10, Abdhaljs Resin icon.png Abdhaljs Resin x5

Armor Upgrade

To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metal icon.png Abdhaljs Metals to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2 Jobs
Sulevia's Mask icon.png Sulevia's Abdhaljs Metal x5.png Sulevia's Mask +1 icon.png Sulevia's +1 Abdhaljs Metal x10.png Sulevia's Mask +2 icon.png Sulevia's +2 WAR / PLD / DRK / DRG
Hizamaru Somen icon.png Hizamaru Hizamaru Somen +1 icon.png Hizamaru +1 Hiza. Somen +2 icon.png Hizamaru +2 MNK / NIN / SAM / PUP
Inyanga Tiara icon.png Inyanga Inyanga Tiara +1 icon.png Inyanga +1 Inyanga Tiara +2 icon.png Inyanga +2 WHM / BRD / SMN
Meghanada Visor icon.png Meghanada Meghanada Visor +1 icon.png Meghanada +1 Meghanada Visor +2 icon.png Meghanada +2 THF / RNG / BST / COR / DNC / RUN
Jhakri Coronal icon.png Jhakri Jhakri Coronal +1 icon.png Jhakri +1 Jhakri Coronal +2 icon.png Jhakri +2 BLM / RDM / BLU / SCH / GEO

To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fiber icon.png Abdhaljs Fibers to Gorpa-Masorpa:

Base Armor Trade.pngTrade WithTrade.png Armor Piece +1 Trade.pngTrade WithTrade.png Armor Piece +2 Jobs
Flamma Zucchetto icon.png Flamma Abdhaljs Fiber x5.png Flam. Zucchetto +1 icon.png Flamma +1 Abdhaljs Fiber x10.png Flam. Zucchetto +2 icon.png Flamma +2 WAR / PLD / DRK / SAM / DRG
Tali'ah Turban icon.png Tali'ah Tali'ah Turban +1 icon.png Tali'ah +1 Tali'ah Turban +2 icon.png Tali'ah +2 BST / PUP / SMN
Mummu Bonnet icon.png Mummu Mummu Bonnet +1 icon.png Mummu +1 Mummu Bonnet +2 icon.png Mummu +2 MNK / THF / RNG / NIN / COR / DNC
Aya. Zucchetto icon.png Ayanmo Aya. Zucchetto +1 icon.png Ayanmo +1 Aya. Zucchetto +2 icon.png Ayanmo +2 WHM / RDM / BRD / BLU / RUN
Mallquis Chapeau icon.png Mallquis Mallquis Chapeau +1 icon.png Mallquis +1 Mall. Chapeau +2 icon.png Mallquis +2 BLM / SCH / GEO


Ambuscade Weapons

Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget icon.png Abdhaljs Nugget x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)
Abdhaljs Gem icon.png Abdhaljs Gem x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)
Abdhaljs Anima icon.png Abdhaljs Anima x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)
Abdhaljs Matter icon.png Abdhaljs Matter x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and one of any non-Ambuscade Pulse Weapon

  • For a single base Tokko to Final Form weapon, total required points: 26,250 Hallmarks or 80,000 Gallantry
    • An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon from the Total Hallmarks Rewards list.
Weapon Type NQ Tokko Trade.pngTrade WithTrade.png Ajja Version Trade.pngTrade WithTrade.png Eletta Version Trade.pngTrade WithTrade.png Kaja Version Trade.pngTrade WithTrade.png Final Form
Hand to Hand Tokko Knuckles icon.png Tokko Knuckles
Tokko Knuckles description.png
Abdhaljs Nugget x5.png Ajja Knuckles icon.png Ajja Knuckles
Ajja Knuckles description.png
Abdhaljs Gem x5.png Eletta Knuckles icon.png Eletta Knuckles
Eletta Knuckles description.png
Abdhaljs Anima x5.png Kaja Knuckles icon.png Kaja Knuckles
Kaja Knuckles description.png
Abdhaljs Matter x5.png

1 Pulse Weapon
Karambit icon.png Karambit
Karambit description.png
Dagger Tokko Knife icon.png Tokko Knife
Tokko Knife description.png
Ajja Knife icon.png Ajja Knife
Ajja Knife description.png
Eletta Knife icon.png Eletta Knife
Eletta Knife description.png
Kaja Knife icon.png Kaja Knife
Kaja Knife description.png
Tauret icon.png Tauret
Tauret description.png
Sword Tokko Sword icon.png Tokko Sword
Tokko Sword description.png
Ajja Sword icon.png Ajja Sword
Ajja Sword description.png
Eletta Sword icon.png Eletta Sword
Eletta Sword description.png
Kaja Sword icon.png Kaja Sword
Kaja Sword description.png
Naegling icon.png Naegling
Naegling description.png
Great Sword Tokko Claymore icon.png Tokko Claymore
Tokko Claymore description.png
Ajja Claymore icon.png Ajja Claymore
Ajja Claymore description.png
Eletta Claymore icon.png Eletta Claymore
Eletta Claymore description.png
Kaja Claymore icon.png Kaja Claymore
Kaja Claymore description.png
Nandaka icon.png Nandaka
Nandaka description.png
Axe Tokko Axe icon.png Tokko Axe
Tokko Axe description.png
Ajja Axe icon.png Ajja Axe
Ajja Axe description.png
Eletta Axe icon.png Eletta Axe
Eletta Axe description.png
Kaja Axe icon.png Kaja Axe
Kaja Axe description.png
Dolichenus icon.png Dolichenus
Dolichenus description.png
Great Axe Tokko Chopper icon.png Tokko Chopper
Tokko Chopper description.png
Ajja Chopper icon.png Ajja Chopper
Ajja Chopper description.png
Eletta Chopper icon.png Eletta Chopper
Eletta Chopper description.png
Kaja Chopper icon.png Kaja Chopper
Kaja Chopper description.png
Lycurgos icon.png Lycurgos
Lycurgos description.png
Scythe Tokko Scythe icon.png Tokko Scythe
Tokko Scythe description.png
Ajja Scythe icon.png Ajja Scythe
Ajja Scythe description.png
Eletta Scythe icon.png Eletta Scythe
Eletta Scythe description.png
Kaja Scythe icon.png Kaja Scythe
Kaja Scythe description.png
Drepanum icon.png Drepanum
Drepanum description.png
Polearm Tokko Lance icon.png Tokko Lance
Tokko Lance description.png
Ajja Lance icon.png Ajja Lance
Ajja Lance description.png
Eletta Lance icon.png Eletta Lance
Eletta Lance description.png
Kaja Lance icon.png Kaja Lance
Kaja Lance description.png
Shining One icon.png Shining One
Shining One description.png
Katana Tokko Katana icon.png Tokko Katana
Tokko Katana description.png
Ajja Katana icon.png Ajja Katana
Ajja Katana description.png
Eletta Katana icon.png Eletta Katana
Eletta Katana description.png
Kaja Katana icon.png Kaja Katana
Kaja Katana description.png
Gokotai icon.png Gokotai
Gokotai description.png
Great Katana Tokko Tachi icon.png Tokko Tachi
Tokko Tachi description.png
Ajja Tachi icon.png Ajja Tachi
Ajja Tachi description.png
Eletta Tachi icon.png Eletta Tachi
Eletta Tachi description.png
Kaja Tachi icon.png Kaja Tachi
Kaja Tachi description.png
Hachimonji icon.png Hachimonji
Hachimonji description.png
Club Tokko Rod icon.png Tokko Rod
Tokko Rod description.png
Ajja Rod icon.png Ajja Rod
Ajja Rod description.png
Eletta Rod icon.png Eletta Rod
Eletta Rod description.png
Kaja Rod icon.png Kaja Rod
Kaja Rod description.png
Maxentius icon.png Maxentius
Maxentius description.png
Staff Tokko Staff icon.png Tokko Staff
Tokko Staff description.png
Ajja Staff icon.png Ajja Staff
Ajja Staff description.png
Eletta Staff icon.png Eletta Staff
Eletta Staff description.png
Kaja Staff icon.png Kaja Staff
Kaja Staff description.png
Xoanon icon.png Xoanon
Xoanon description.png
Bow Tokko Bow icon.png Tokko Bow
Tokko Bow description.png
Ajja Bow icon.png Ajja Bow
Ajja Bow description.png
Eletta Bow icon.png Eletta Bow
Eletta Bow description.png
Kaja Bow icon.png Kaja Bow
Kaja Bow description.png
Ullr icon.png Ullr
Ullr description.png
Grip Tokko Grip icon.png Tokko Grip
Tokko Grip description.png
Ajja Grip icon.png Ajja Grip
Ajja Grip description.png
Eletta Grip icon.png Eletta Grip
Eletta Grip description.png
Kaja Grip icon.png Kaja Grip
Kaja Grip description.png
Khonsu icon.png Khonsu
Khonsu description.png
Eligible Pulse Weapons: Sagasinger
Sagasinger description.png
/ Murasamemaru
Murasamemaru description.png
/ Tenkomaru
Tenkomaru description.png
/ Himthige
Himthige description.png
/ Aytanri
Aytanri description.png
/ Adflictio
Adflictio description.png
/ Girru
Girru description.png
/ Gusterion
Gusterion description.png
/ Dukkha
Dukkha description.png
/ Ephemeron
Ephemeron description.png
/ Coruscanti
Coruscanti description.png
/ Asteria
Asteria description.png
/ Borealis
Borealis description.png
/ Ikarigiri
Ikarigiri description.png
/ Delphinius
Delphinius description.png
/ Chastisers
Chastisers description.png
/ Router
Router description.png
/ Annealed Lance
Annealed Lance description.png