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Sublimation
From FFXI Wiki

Notes
 A base of 2 HP/tick is drained to accumulate MP varying by level.
 Lv35: 2HP => 2MP
 Lv45: 2HP => 3MP
 Lv55: 2HP => 4MP
 Lv65: 2HP => 5MP
 Lv75: 2HP => 6MP
 Lv85: 2HP => 7MP
 Lv95: 2HP => 8MP
 The effect changes to "Sublimation: Complete" when the total MP stored is equal to 50% of your maximum HP or when the player's HP falls to orange level (<50%).
 After beginning accumulation, using the ability a second time will immediately return all accumulated MP (the status does not need to change to complete in order to return the accumulated MP).
 You also receive 1 additional tick worth of MP without losing HP for it.
 HP gear cannot be switched in and out for the total % MP stored to be increased
 Stored MP can remain for up for 120 minutes and does not vanish upon switching zones, although it can be dispelled.
 Does not stack with the spells Refresh or Refresh II and cannot be overwritten by them, however Refresh III will overwrite either charging or full sublimation. Does stack with other forms of Refresh such as rolls or songs.
 Items that enhance the sublimation effect will take an additional HP for an additional MP.
 While Sublimation is available to scholar as a sub job, the effect is limited by the sub job level (i.e. 2 HP => 3 MP/tick at level 99 with level 49 scholar sub job).
Equipment Modifying Ability...  
Equipment Piece  Modifier 
Scholar's Mortarboard  Drains 1 more HP/tick to charge 1 more MP/tick 
Scholar's Mortarboard +1  Drains 1 more HP/tick to charge 1 more MP/tick 
Academic's Mortarboard  Drains 2 more HP/tick to charge 2 more MP/tick 
Academic's Mortarboard +1  Drains 2 more HP/tick to charge 2 more MP/tick 
Academic's Mortarboard +2  Drains 3 more HP/tick to charge 3 more MP/tick 
Academic's Mortarboard +3  Drains 4 more HP/tick to charge 4 more MP/tick 
Argute Gown  Drains 1 more HP/tick to charge 1 more MP/tick 
Argute Gown +1  Drains 1 more HP/tick to charge 1 more MP/tick 
Argute Gown +2  Drains 2 more HP/tick to charge 2 more MP/tick 
Pedagogy Gown  Drains 2 more HP/tick to charge 2 more MP/tick 
Pedagogy Gown +1  Drains 3 more HP/tick to charge 3 more MP/tick 
Pedagogy Gown +2  Drains 4 more HP/tick to charge 4 more MP/tick 
Pedagogy Gown +3  Drains 5 more HP/tick to charge 5 more MP/tick 
Siriti  Drains 1 more HP/tick to charge 1 more MP/tick 
Savant's Earring  Drains 1 more HP/tick to charge 1 more MP/tick 
Woltaris Ring  Drains 1 more HP/tick to charge 1 more MP/tick 
Woltaris Ring +1  Drains 2 more HP/tick to charge 2 more MP/tick 
Embla Sash  Drains 3 more HP/tick to charge 3 more MP/tick 