Category:Banish Spells

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Banish GUI.png Banish spells are a White Magic nuking staple. As one might expect, they have a variety of other effects when used against Undead enemies:

  • Increased damage (Does 50% more damage against undead enemies)
  • The Undead typically have a variety of different bonuses/penalties for different weapon types (Special Defenses). Different Banish spells reduce these Special Defenses by a set percentage for a certain amount of time, both of which increase with higher tier spells.
  • This effect will overwrite itself, but only with an equivalent tier Banish or higher.

So, for instance, if you are fighting a group of Skeletons with Piercing damage dealers, your White Mage could almost double kill speed if they Banish III'd every monster. At the same time, casting Banish III when in a group of Monks fighting the same enemies would reduce kill speed.

Spell Name -SDR Duration
Banish -32/64 15 seconds
Banish II -45/64 30 seconds
Banish III -62/64 45 seconds
Banishga -32/64 15 seconds
Banishga II -45/64 30 seconds
Example: In the case of a Skeleton with 50% Piercing resistance, casting Banish III would make it take (1 - 50%×62÷64)) = 98.5% of normal damage.
Example: In the case of a Hound with a 25% Slashing damage taken Bonus, casting Banish would make it take (1 + 25%×32÷64)) = 112.5% of normal damage.

Enhancing Gear

There are currently several pieces of gear (Cleric's Mitts/+1, Cleric's Mitts +2, and Fenian Ring) that enhance Banish's special defense reduction potency against undead when worn while nuking. These appear to work in a term separate from the original Banish Special Defense reduction term that further reduces the special defense of Undead monsters. None of these are thought to increase effect duration at all.

Equipment -SDR
Fenian Ring -1/8
Cleric's Mitts/+1 -1/8
Cleric's Mitts +2 -Question
Example: So, in the case of a Skeleton with 50% Piercing resistance, casting Banish would make it take (1 - 50%×32÷64)) = 75% of normal damage. Wearing Fenian Ring and casting Banish would make it take (1 - 50%×32÷64×7÷8)) = 78.5% of normal damage.
This is technically: SDF reduction = floor( 32 × 7 ÷ 8 ) ÷ 64

Afflatus Misery

Taking damage with Afflatus Misery up provides a unique damage bonus to the Banish spell line, which caps at a 2x modifier (200% normal damage). Unlike Afflatus Solace and Holy damage modification through HP Healed, Misery modification is based purely on the damage taken from the last hit. This bonus scales up from a 1x modifier and seems to take about 250 damage or -25% HP to fully charge.

References

Pages in category "Banish Spells"

The following 6 pages are in this category, out of 6 total.



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