BlueGartr's yearly Rafflecopter© fundraiser has begun!

Click here to view the donation thread, and for further details. $5 or more in donations enters you into our raffle to win some great prizes!

All donations go towards server costs to keep our site running with minimum ads. We thank you for your support in order to continue to provide you with an incredible Final Fantasy XI wiki experience.

Seekers of Adoulin
MissionsQuestsCoalitionsAssignmentsReive
SkirmishDelveIncursionVagarySinister ReignApex
Rhapsodies of Vana'diel
MissionsEschaDomain InvasionGeas FeteOmen
Battle Content
AmbuscadeA.M.A.N. TroveDynamis DivergenceHigh-Tier Mission BattlefieldsMaster TrialsMonstrosityUnity
GuidesTrust MagicMog GardenMonster RearingJob PointsCrafting
Reforged Armor
Artifact: IL109IL119/+2/+3     Relic: IL109IL119/+2/+3     Empyrean: IL109IL119
Abjurations IL119JSE Necks
Superior Equipment: Su1/Su2/Su3/Su4/Su5
Current Login Campaign Current Login Campaign
Ultimate WeaponsUltimate AugmentsEscutcheons Latest Update Items

Category:JSE Necks

From BG FFXI Wiki
Jump to: navigation, search

Were you looking for JSE Capes or Dynamis Divergence Weapon Augments or Ultimate Weapon Augments?


Beginning the Process

All versions of the equipment crafted from materials obtained in Dynamis - Divergence areas are able to be augmented with a similar Reinforcement Point process as REMA, except there are no key item Key Item requirements.

  • The only requirement to begin this process is to have previously entered any Dynamis - Divergence area at least once.
  • After meeting this requirement, trade your item to Oboro.
  • Note: When you begin the augmentation process, you immediately lose any signatures that were on these pieces of equipment.
  • Furthermore, after you begin to augment a piece of equipment, you can no longer sell a piece of equipment by any means. This includes Trading, Bazaar, or Auction House.
  • You must now choose the path you wish to take to augment your equipment.
  • Neck equipment has only one path to choose from, regardless of the equipment displaying Path A.
  • Weapons have three different paths.
  • CAUTION! Once you choose a weapon path, you may not change to another path without obtaining a new weapon!

Upgrading your Equipment

  • After you follow the steps above, you can now upgrade your Equipment.
  • NQ equipment caps at Rank 15, for a total of 5950 Reinforcement Points to max out the item.
  • HQ1 equipment caps at Rank 20, for a total of 13060 Reinforcement Points to max out the item.
  • HQ2+ equipment caps at Rank 25, for a total of 25150 Reinforcement Points to max out the item.
  • In order to earn Reinforcement Points, you have two methods. You can use a combination of both in order to earn points. You are not limited to one or the other.
  • Method #1 Trade the piece of equipment along with one of the following items in order to earn RP:
  • Wave 1 Monsters: Squadron Monsters are worth 10 RP each, while Leaders are worth 20 RP each.
  • Wave 2 Monsters: Regiment Monsters are worth 20 RP each, while Leaders are worth 40 RP each.
  • Wave 3 Monsters: Normal Volte Monsters are worth 30 RP each, while Volte Leaders are worth 50 RP each.
NQ Necks cap at Rank 15, HQ +1 Rank 20, and HQ +2 Rank 25.
JSE Necks
Item Job Description Max Rank Maximum Augments Augment-Icon.png
Warrior's Beads icon.png Warrior's Beads WAR Accuracy+15 Attack+15 "Fencer"+1 15 HP +50 STR & DEX +10 "Dbl. Atk." +5%
+1 Accuracy+20 Attack+20 "Fencer"+1 20 HP +75 STR & DEX +12 "Dbl. Atk." +6%
+2 Accuracy+25 Attack+25 "Fencer"+1 25 HP +100 STR & DEX +15 "Dbl. Atk." +7%
Monk's Nodowa icon.png Monk's Nodowa MNK Accuracy+20 "Kick Attacks" attack +10 15 DEX & MND +10 Kick Attacks +15 Physical Damage Limit +6%
+1 Accuracy+25 "Kick Attacks" attack +15 20 DEX & MND +12 Kick Attacks +20 Physical Damage Limit +8%
+2 Accuracy+30 "Kick Attacks" attack +20 25 DEX & MND +15 Kick Attacks +25 Physical Damage Limit +10%
Cleric's Torque icon.png Cleric's Torque WHM MP+30 "Cure" potency +5% "Erase"+1 15 INT & MND +10 Enmity -15 "Fast Cast" +6%
+1 MP+40 "Cure" potency +7% "Erase"+1 20 INT & MND +12 Enmity -20 "Fast Cast" +8%
+2 MP+50 "Cure" potency +10% "Erase"+1 25 INT & MND +15 Enmity -25 "Fast Cast" +10%
Sorcerer's Stole icon.png Sorcerer's Stole BLM Magic Accuracy+20 "Magic Atk. Bonus"+3 15 INT & MND +10 Magic Burst DMG +6% Magic Burst ACC +15
+1 Magic Accuracy+25 "Magic Atk. Bonus"+5 20 INT & MND +12 Magic Burst DMG +8% Magic Burst ACC +20
+2 Magic Accuracy+30 "Magic Atk. Bonus"+7 25 INT & MND +15 Magic Burst DMG +10% Magic Burst ACC +25
Duelist's Torque icon.png Duelist's Torque RDM Magic Accuracy+20 Enfeebling Magic effect +5 "Dispel"+1 15 INT & MND +10 Enh. Mag. eff. dur. +15% Enf. Mag. eff. dur. +15%
+1 Magic Accuracy+25 Enfeebling Magic effect +7 "Dispel"+1 20 INT & MND +12 Enh. Mag. eff. dur. +20% Enf. Mag. eff. dur. +20%
+2 Magic Accuracy+30 Enfeebling Magic effect +10 "Dispel"+1 25 INT & MND +15 Enh. Mag. eff. dur. +25% Enf. Mag. eff. dur. +25%
Assassin's Gorget icon.png Assassin's Gorget THF Accuracy+15 Magic Accuracy+15 "Triple Attack" damage +3 15 DEX & AGI +10 Evasion +15 "Trip. Atk." +2%
+1 Accuracy+20 Magic Accuracy+20 "Triple Attack" damage +4 20 DEX & AGI +12 Evasion +20 "Trip. Atk." +3%
+2 Accuracy+25 Magic Accuracy+25 "Triple Attack" damage +5 25 DEX & AGI +15 Evasion +25 "Trip. Atk." +4%
Knight's Beads icon.png Knight's Beads PLD DEF:30 Enmity+5 15 HP +30 VIT & MND +10 Damage taken -5%
+1 DEF:35 Enmity+7 20 HP +45 VIT & MND +15 Damage taken -6%
+2 DEF:40 Enmity+10 25 HP +60 VIT & MND +20 Damage taken -7%
Abyssal Beads icon.png Abyssal Beads DRK Accuracy+5 Attack+30 Magic Accuracy+5 Critical hit rate +2% 15 STR +15 "Store TP" +5 Physical Damage Limit +6%
+1 Accuracy+10 Attack+35 Magic Accuracy+10 Critical hit rate +3% 20 STR +20 "Store TP" +6 Physical Damage Limit +8%
+2 Accuracy+15 Attack+40 Magic Accuracy+15 Critical hit rate +4% 25 STR +25 "Store TP" +7 Physical Damage Limit +10%
Beastmaster Collar icon.png Beastmaster Collar BST Accuracy+15 Magic Accuracy+15
Pet: Accuracy+15 Ranged Accuracy+15 Magic Accuracy+15
15 STR & DEX +10 Physical Damage Limit +6% Pet: "Double Attack" +15%
+1 Accuracy+20 Magic Accuracy+20
Pet: Accuracy+20 Ranged Accuracy+20 Magic Accuracy+20
20 STR & DEX +12 Physical Damage Limit +8% Pet: "Double Attack" +20%
+2 Accuracy+25 Magic Accuracy+25
Pet: Accuracy+25 Ranged Accuracy+25 Magic Accuracy+25
25 STR & DEX +15 Physical Damage Limit +10% Pet: "Double Attack" +25%
Bard's Charm icon.png Bard's Charm BRD Accuracy+20 "Quadruple Attack"+1% 15 DEX & CHR +15 "Store TP" +5 Physical Damage Limit +6%
+1 Accuracy+25 "Quadruple Attack"+2% 20 DEX & CHR +20 "Store TP" +6 Physical Damage Limit +8%
+2 Accuracy+30 "Quadruple Attack"+3% 25 DEX & CHR +25 "Store TP" +7 Physical Damage Limit +10%
Scout's Gorget icon.png Scout's Gorget RNG Ranged Accuracy+15 Magic Accuracy+15 "Snapshot"+2 15 AGI +15 "Store TP" +5 Physical Damage Limit +6%
+1 Ranged Accuracy+20 Magic Accuracy+20 "Snapshot"+3 20 AGI +20 "Store TP" +6 Physical Damage Limit +8%
+2 Ranged Accuracy+25 Magic Accuracy+25 "Snapshot"+4 25 AGI +25 "Store TP" +7 Physical Damage Limit +10%
Samurai's Nodowa icon.png Samurai's Nodowa SAM Accuracy+20 "Store TP"+3 15 STR +15 "Store TP" +5 Physical damage limit +6%
+1 Accuracy+25 "Store TP"+5 20 STR +20 "Store TP" +6 Physical damage limit +8%
+2 Accuracy+30 "Store TP"+7 25 STR +25 "Store TP" +7 Physical damage limit +10%
Ninja Nodowa icon.png Ninja Nodowa NIN Accuracy+15 Ranged Accuracy+15 "Store TP"+3 15 DEX & AGI +10 Daken +15 Physical Damage Limit +6%
+1 Accuracy+20 Ranged Accuracy+20 "Store TP"+5 20 DEX & AGI +12 Daken +20 Physical Damage Limit +8%
+2 Accuracy+25 Ranged Accuracy+25 "Store TP"+7 25 DEX & AGI +15 Daken +25 Physical Damage Limit +10%
Dragoon's Collar icon.png Dragoon's Collar DRG Accuracy+15 Attack+15 Critical hit rate +2%
Wyvern: Lv.+1
15 STR & VIT +10 Physical Damage Limit +6% Wyvern: Damage Taken -15%
+1 Accuracy+20 Attack+20 Critical hit rate +3%
Wyvern: Lv.+1
20 STR & VIT +12 Physical Damage Limit +8% Wyvern: Damage Taken -20%
+2 Accuracy+25 Attack+25 Critical hit rate +4%
Wyvern: Lv.+1
25 STR & VIT +15 Physical Damage Limit +10% Wyvern: Damage Taken -25%
Summoner's Collar icon.png Summoner's Collar SMN HP+30 Damage taken -3%
Avatar: Accuracy+15 Ranged Accuracy+15 Magic Accuracy+15
15 MP +30 Avatar: All Base Stats +15 Blood Pact Damage +6%
+1 HP+40 Damage taken -4%
Avatar: Accuracy+20 Ranged Accuracy+20 Magic Accuracy+20
20 MP +40 Avatar: All Base Stats +20 Blood Pact Damage +8%
+2 HP+50 Damage taken -5%
Avatar: Accuracy+25 Ranged Accuracy+25 Magic Accuracy+25
25 MP +50 Avatar: All Base Stats +25 Blood Pact Damage +10%
Mirage Stole icon.png Mirage Stole BLU Accuracy+15 Magic Accuracy+15 Blue magic skill +10 15 STR & DEX +15 "Store TP" +5 Crit Rate +3%
+1 Accuracy+20 Magic Accuracy+20 Blue magic skill +15 20 STR & DEX +20 "Store TP" +6 Crit Rate +4%
+2 Accuracy+25 Magic Accuracy+25 Blue magic skill +20 25 STR & DEX +25 "Store TP" +7 Crit Rate +5%
Commodore Charm icon.png Commodore Charm COR Ranged Accuracy+15 Magic Accuracy+15 "Snapshot"+2 15 STR & AGI +10 Magic Damage +15 "Magic Attack Bonus" +5
+1 Ranged Accuracy+20 Magic Accuracy+20 "Snapshot"+3 20 STR & AGI +12 Magic Damage +20 "Magic Attack Bonus" +6
+2 Ranged Accuracy+25 Magic Accuracy+25 "Snapshot"+4 25 STR & AGI +15 Magic Damage +25 "Magic Attack Bonus" +7
Pup. Collar icon.png Puppetmaster's Collar PUP Accuracy+20
Automaton: Accuracy+15 Ranged Accuracy+15 Magic Accuracy+15
15 DEX & AGI +10 Physical Damage Limit +6% Automaton: "Mag. Atk. Bns." +15
+1 Accuracy+25
Automaton: Accuracy+20 Ranged Accuracy+20 Magic Accuracy+20
20 DEX & AGI +12 Physical Damage Limit +8% Automaton: "Mag. Atk. Bns." +20
+2 Accuracy+30
Automaton: Accuracy+25 Ranged Accuracy+25 Magic Accuracy+25
25 DEX & AGI +15 Physical Damage Limit +10% Automaton: "Mag. Atk. Bns." +25
Etoile Gorget icon.png Etoile Gorget DNC Accuracy+15 Magic Accuracy+15 "Waltz" potency +5% 15 DEX & CHR +15 "Store TP" +5 Physical Damage Limit +6%
+1 Accuracy+20 Magic Accuracy+20 "Waltz" potency +7% 20 DEX & CHR +20 "Store TP" +6 Physical Damage Limit +8%
+2 Accuracy+25 Magic Accuracy+25 "Waltz" potency +10% 25 DEX & CHR +25 "Store TP" +7 Physical Damage Limit +10%
Argute Stole icon.png Argute Stole SCH Magic Accuracy+20 Magic burst damage +5 15 INT & MND +10 Magic Damage +15 Helix eff. Duration +6%
+1 Magic Accuracy+25 Magic burst damage +7 20 INT & MND +12 Magic Damage +20 Helix eff. Duration +8%
+2 Magic Accuracy+30 Magic burst damage +10 25 INT & MND +15 Magic Damage +25 Helix eff. Duration +10%
Bagua Charm icon.png Bagua Charm GEO Magic Accuracy+20 Geomancy +5 15 MP +30 Luopan Duration +15% Luopan: Absorbs DT +6%
+1 Magic Accuracy+25 Geomancy +6 20 MP +40 Luopan Duration +20% Luopan: Absorbs DT +8%
+2 Magic Accuracy+30 Geomancy +7 25 MP +50 Luopan Duration +25% Luopan: Absorbs DT +10%
Futhark Torque icon.png Futhark Torque RUN Magic Evasion+20 Enmity+5 15 HP +30 STR & MND +10 Damage taken -5%
+1 Magic Evasion+25 Enmity+7 20 HP +45 STR & MND +12 Damage taken -6%
+2 Magic Evasion+30 Enmity+10 25 HP +60 STR & MND +15 Damage taken -7%

This category currently contains no pages or media.



You Might Also Like These Articles