# FSTR

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## fSTR

fSTR is a variable in the damage calculation formula for melee attack. fSTR is the calculated damage bonus/penalty from the character's STR - enemy VIT.

• fSTR is calculated by fSTR2/2. So, melee attack needs roughly 4~6 STR to increase fSTR value by 1.
• When the value of (STR - VIT) is high, fSTR can be approximated by (character STR - enemy VIT+4)/4.
• fSTR's lower and upper cap values are affected by Weapon Rank.
The lower cap of fSTR is - Weapon Rank.
Exception: Rank 0 weapons have a lower cap of -1.
The upper cap of fSTR is (Weapon Rank+8).

### Calculation

fSTR can be calculated using the following table. In table below, the ΔSTR value denotes the (STR - VIT) value.

fSTR
ΔSTR range  fSTR approximation
12 or greater (ΔSTR + 4) / 4
6 to 11 (ΔSTR + 6) / 4
1 to 5 (ΔSTR + 7) / 4
-2 to 0 (ΔSTR + 8) / 4
-7 to -3 (ΔSTR + 9) / 4
-15 to -8 (ΔSTR + 10) / 4
-21 to -16 (ΔSTR + 12) / 4
-22 or less (ΔSTR + 13) / 4

## fSTR2

fSTR2 is a variable in the damage calculation formula for ranged attack. fSTR2 is the calculated damage bonus/penalty from the character's STR - enemy VIT only when ranged attack is being used.

• Depending on the size of the (STR - VIT) value, it takes roughly 2 ~ 3 more STR to increase fSTR2 by 1.
• When the (STR - VIT) value is high, fSTR2 can be approximated by (character STR - enemy VIT+4)/2.
• fSTR2's lower and upper cap values are affected by Weapon Rank.
The lower cap of fSTR2 is - (Weapon Rank) x 2.
Exceptions:
Rank 0 weapons have a lower cap of -2.
Rank 1 weapons have a lower cap of -3.
The upper cap of fSTR2 is (Weapon Rank+8) x 2

### Calculation

fSTR2 can be calculated using the following table.
In table below, the ΔSTR value denotes the (STR - VIT) value.

 fSTR2 ΔSTR range fSTR2 approximation 12 or greater (ΔSTR + 4) / 2 6 to 11 (ΔSTR + 6) / 2 1 to 5 (ΔSTR + 7) / 2 -2 to 0 (ΔSTR + 8) / 2 -7 to -3 (ΔSTR + 9) / 2 -15 to -8 (ΔSTR + 10) / 2 -21 to -16 (ΔSTR + 12) / 2 -22 or less (ΔSTR + 13) / 2

Lower and Upper caps
fSTR and fSTR2 hit: