From BG FFXI Wiki
Jump to: navigation, search

General Notes
  • While lanterns are up, Has access to Mayhem Lantern: AoE Charm + ~500 AoE damage. Additionally inflicts potent Shock and bestows an Attack Boost on those charmed.
    • Not a gaze attack; this attack can still hit players that have turned around.
    • Due to the DoT from Shock you can not sleep those who are charmed by this move.
  • Lanterns can be removed by a sufficiently high damage magic burst or skillchain
  • HP Veil can be removed with skillchain
  • Lanterns regenerate throughout the fight
  • Susceptible to stun
  • Can use Deathgnash, leaving target critical HP and resets the target's hate

Family Orobon
Class Geas Fete NM
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.

Tiers of 50% or less guarantee an enfeeble resist with 5% causing immunity.

See the Resist and Damage Type pages.


Listings by Zone
Zone Rewards Abilities Spells
  Escha - Zi'Tah
     Trade a Kamohoalii's fin to the ??? at ( - )
All members require Tribulens.
Vile Belch
Seismic Tail
Mayhem Lantern
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
    1 FFXIDB Icon v3.png Question Question     Gravity, Bind Element: Dark
Assisted By Title Absorbs Immune

Ability Information

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Gnash 1P Physical Damage Inflicts damage equal to 50% of target's HP.
Ignores shadows.
Deathgnash 1P Physical Damage Inflicts damage equal to 90% of target's HP. Additional Effect: Removes Enmity.
Ignores shadows.
Vile Belch AoE Magical Damage Inflicts Silence + Plague.
Ignores shadows.
Seaspray AoE Conal Magical Damage Element: Water Inflicts damage.
Additional Effect: Slow.
Ignores shadows.
Seismic Tail 10' AoE Physical Damage Inflicts damage.
Removes three shadows.
Mayhem Lantern AoE Magical Damage Inflicts damage and charms players.
Additional Effect: Shock and attack boost.
Ignores shadows.
Lanterns attached to Orobon
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

You Might Also Like These Articles