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Silver Sea Remnants II

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  • The entrance area for the Silver Sea Remnants II can be reached by using the northeast teleporter on the Nyzul Isle map of the Alzadaal Undersea Ruins.
  • In Silver Sea Remnants II, the only monsters initially present are Archaic Ramparts. All additional monsters spawn as Reinforcements instantly upon aggroing (sound aggro) or shortly after performing an offensive action against an Archaic Rampart. In some instances, the monsters spawned will differ depending on whether the rampart was aggroed or linked.
  • Note: Archaic Ramparts/Gear/Gears have extended link/aggro range during nighttime and certain weather conditions.



Notorious Monsters & Drops

Notorious Monsters
Notorious Monster Location(s) Plans Dropped
Voracious Carrion F1 (west) Primacy Plans x1
Apkallu Avenger F1 (east) Tutelary Plans x1
Seafarer Piliproon F1 (center) Primacy Plans x1-2
Fomor Windwalker F2 (center) Primacy Plans x1-2
Stoneplate Ghalimad F2 (west) Tutelary Plans x1-2
Quickdirk Kahladijn F2 (east) Primacy Plans x1-2
Lunatic Psycheflayer F3 (north) Tutelary Plans x1-2
Argent-eyed Orobon F3 (south) Primacy Plans x1-2
Long-Armed Chariot F3 (east/west) Primacy Plans x1-2
Tutelary Plans x0-1
Boss Monsters
Boss Available Drops
Dvergr C: Ate's Sollerets, Genta Gote, Genta Kabuto, Genta Sune-Ate, Idi's Gloves, Namru's Dastanas, Namru's Tiara, Neit's Crown, Neit's Pigaches
R: Ate's Cuirass, Genta-No-Hakama, Genta Hara-Ate, Idi's Trousers, Namru's Jubbah, Namru's Shalwar, Neit's Slops
R: Linen Coin Purse
Bloodthirsty Dweorg C: Ate's Cuirass, Genta-No-Hakama, Genta Gote, Genta Hara-Ate, Idi's Gloves, Idi's Trousers, Namru's Dastanas, Namru's Jubbah, Namru's Shalwar, Neit's Slops
U: Ate's Sollerets, Genta Kabuto, Genta Sune-Ate, Namru's Tiara, Neit's Crown, Neit's Pigaches
G: Linen Coin Purse


















Optimized Plans Farming

Primacy Plans

The following route will acquire 6-11 Primacy Plans and 0-1 Tutelary Plans. This is the best path for farming Primacy Plans in any area.

Tutelary Plans

The following route will acquire 3-6 Tutelary Plans and 3-6 Primacy Plans. A better optimized path for farming Tutelary Plans can be taken in Bhaflau Remnants II.

First Floor

1F Pathos Unlocks (Western Path)
Enemies Unlocks
Doomed Sub Job, Job Abilities, VIT
Qiqirn (BLM) Magic, Head/Neck, Sub Job
Qiqirn (THF) Legs/Feet, Job Abilities, Sub Job
Imp MND, INT
1F Pathos Unlocks (Eastern Path)
Enemies Cell
Apkallu Job Abilities, DEX, VIT
Qiqirn (BLM) Magic, Head/Neck, Sub Job
Qiqirn (THF) Legs/Feet, Job Abilities, Sub Job
Imp MND, INT










Central Start Room

  • The initial Runic Lamp appears in this room.
  • From this room either the West or East path may be taken. Once a door to one of the paths is opened, the other will lock.


West Path (Primacy Plans) East Path (Tutelary Plans)



Silver Sea Remnants 1F

Southern Rooms













Second Floor

Silver Sea Remnants 2F
2F Pathos Unlocks
Enemies Unlocks
Ashu Talif Crew (RDM) CHR, HP
Ashu Talif Crew (PLD) STR, VIT, MP
Ashu Talif Crew (THF) DEX, AGI, HP
Ashu Talif Crew (DRK) STR, MP
Ashu Talif Crew (MNK) DEX, AGI, HP
Ashu Talif Crew (BLM) INT, MND, MP













Large numbers of Ashu Talif Crew will spawn throughout this floor. Unlocking the door to the east section will lock the door to the west section and vice versa. After entering the east or west paths, unlocking the door to the north room will lock the door to the south room and vice versa.


Central Area

  • Ramparts roaming the four central halls will each spawn 3 Ashu Talif Crew.
    • West side north to south: THF x3 -> PLD x3 -> DRK x3 -> RDM x3
    • East side north to south: RDM x3 -> DRK x3 -> PLD x3 -> THF x3
    • If a rampart is linked instead of aggroed or pulled directly, the Ashu Talif will spawn as an alternate job. RDM or THF will spawn as MNK, and DRK or PLD will spawn as BLM.
      • An easy way to force rampart links is to hold one rampart from a set of Ashu Talif without killing it, sneak up the party member with hate as they kite ahead of it, then kite the rampart through a corner where Ashu Talif have not yet spawned. The sneaked party member will not aggro the ramparts, and the rampart chasing them will link both of the corner ramparts causing the alternate spawns to occur.
      • Another effective way to link the ramparts is to aggro it as it is moving away from you towards the corner and the other rampart, since they both move into the corner at the same time. By the time you aggro it, the other rampart will be in linking range.
  • After defeating one Archaic Rampart of MNKs in the central area (rampart and 3 MNK reinforcements), a stationary rampart will pop in the south room of the central loop at (H-9) which spawns Fomor Windwalker (NM).


West Path (Tutelary Plans) East Path (Primacy Plans)

West Path

  • After defeating the first encountered Rampart and its 3 reinforcements (if spawned), a rampart will pop at the rear of the room. Engaging this rampart will spawn Stoneplate Ghalimad (NM).
    • Stoneplate Ghalimad is a PLD fomor and will use Invincible once.
    • This NM has very high defense and hits will often do 0 damage when he has Protect on. Having Dispel and Enspell will drastically shorten this fight.

Northwest Room

Southwest Room

East Path

  • After defeating the first encountered Rampart and its 3 reinforcements (if spawned), a rampart will pop at the rear of the room. Engaging this rampart will spawn Quickdirk Kahladijn (NM).

Northeast Room

Southeast Room



Third Floor

3F Pathos Unlocks (North/South Rooms)
Enemies Unlocks
Orobon Body, Rings/Earrings, HP, MP
Psycheflayer Weapons, Ranged, Magic
3F Pathos Unlocks (East/West Rooms)
Enemies Cell
Archaic Gear Weapons, Hands, Head/Neck, Body
Archaic Gears Ranged, Back/Waist, Earrings/Rings, Legs/Feet







Silver Sea Remnants 3F

All monsters are located in the north, south, east, and west large rooms. Connecting hallways and rooms have no monsters present. Opening the door to leave the north or south rooms locks the door to the opposite room.


North Room (Tutelary Plans) South Room (Primacy Plans)

North Room

South Room











East Room and West Room

  • Both rooms have Four Archaic Ramparts which each spawn 1 Archaic Gears and 3 Archaic Gear.
  • Defeating one random of the four Archaic Gears in either room pops an additional Archaic Rampart which spawns Long-Armed Chariot (NM). Can pop LAC on either side, but not both.
  • Can avoid linking the singles: as soon as you enter the room put sneak on and go left or right along the wall to the closest pillar to the rampart. There are lines on the floor before and after the pillar. Go to the line closest to the rampart. Provoke it and only the triple Gears and the rampart will attack you. The three singles stay unaggro'd in a line. You don't have to pull back. You can provoke them one at a time from that pillar and they won't link. Do the same thing for the other side. This is dependent on it being daytime. Can also work during nighttime, but if weather is present.




Fourth Floor

4F Pathos Unlocks
Enemies Unlocks
Archaic Gear Weapons, Hands, Head/Neck, Body
Archaic Gears Ranged, Back/Waist, Rings/Earrings, Legs/Feet








Silver Sea Remnants 4F

East/West Paths

Central Area

  • The room which connects both the east and west paths at H-9 contains one additional Archaic Rampart which spawns Dvergr (NM). If you bring the rampart to too low of HP (under ~20%) too quickly, the rampart can have a significant delay (took over 10 minutes in one instance) in using Reinforcements. This rampart has extremely low hp. Recommend provoking it or some other non-melee action to get hate so it will spawn Dvergr as killing the rampart before the Dvergr spawns will prevent Bloodthirsty Dweorg from popping on next floor. The condition for the presence of this rampart is likely linked to the time taken between teleporting to F4 and opening the Gilded Doors to the central connecting room, so you should proceed immediately to the unlocking this door before tackling the rest of the floor. Verification Needed
    • Dvergr has significant Fast Cast and can use most dvergr TP moves including Thundris Shriek. Addle or Pining Nocturne greatly increase its casting time. Recommend full time MDT/MDB gear if it uses Cackle (magic defense down) or Necrobane/Necropurge (curse that greatly reduces HP) as its nukes can one shot most without MDT/MDB gear on under those conditions.



Fifth Floor

If Dvergr was spawned in the fourth floor, the final boss, Bloodthirsty Dweorg, will spawn upon entering the last room. If Dvergr was not previously spawned, it will spawn here instead of Bloodthirsty Dweorg.

  • Casts Blaze Spikes, Elemental Debuffs, single target tier V nukes, Drain, Aspir II, Firaga III, Flare, and single target and AoE enfeebles at Chainspell speed. Addle or Pining Nocturne greatly reduces its casting time.
    • If the target is out of melee range, it will continue to cast spells at Chainspell speed with minimal delay between spells.
  • Uses all Dvergr TP moves including Cackle
    • Cackle will need to be erased quickly if possible (or have its effects prevented with Diabolos' Dream Shroud) as it is frequently immediately followed by a powerful nuke.
    • Recommended to use Sacrifice on the player which Bloodthirsty Dweorg is currently attacking after Cackle if a WHM is present.
    • Recommend full time MDT/MDB gear if it uses Cackle (magic defense down) or Necrobane/Necropurge (curse that greatly reduces HP) as its nukes can one shot most without MDT/MDB gear on under those conditions. Shadow Ring + Engulfer Cape is incredibly useful.
    • Defeating this boss will yield the title Moon Maven.







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