A.M.A.N. Trove • Ambuscade • Delve • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary
Voracious Resurgence • Rhapsodies of Vanadiel • Seekers of Adoulin • Wings of the Goddess • Treasures of Aht Urhgan • Chains of Promathia • Rise of the Zilart • Bastok • San d'Oria • Windurst
Artifact: iL109 • iL119/+2/+3 Relic: iL109 • iL119/+2/+3 Empyrean: iL109 • iL119/+2
|Abjurations iL119 • Superior Equipment • JSE Necks • Divergence Weapon Augments|
|Ultimate Weapons • Ultimate Weapon Augments • Escutcheons||Guides • Crafting • Trusts • Job Points • Exemplar Points • Apex Monsters|
Steps are one of Dancer's primary ability classes and all share one recast timer. They are used to enfeeble enemies with various Dazes, while obtaining Finishing moves that can exchanged for Flourishes.
Steps have an interesting "stacking" delay system, an explanation of which can be found on the Daze page. The only thing that affects the duration per step and duration cap are Dancer Job Points, which increase both the cap and the duration per step (including the initial Step) by 1 second per job point level.
Step Accuracy Enhancements
Step Accuracy depends on your melee hit rate (including your normal Accuracy equipment). All Steps tested have shown an innate 10 Accuracy bonus, which can be further enhanced through various pieces of equipment, merits, and Presto. Step Accuracy can also be meritted up to 5 times, for a total of 15 additional Step Accuracy.
- Example: A level 50 Dancer has a 90% hit rate against a particular monster, which gives them a 95% Step land rate due to the +10 Step Accuracy innate bonus.