Fleetstalker

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General Notes
  • As a Yztarg Fleetstalker may attack with one of three auto-attacks:
    • Single target three hit damage with an additional effect of Defense Down (-20%)
      • Overwrites Cocoon and various other defense boosting abilities.
    • Conal AoE damage, knockback, and reduces player TP.
    • Conal AoE damage and Stun
  • Gains an aura effect following Soulshattering Roar during which it's Attack and Magic Attack power increase.
    • Aura is removed by first doing Water elemental damage to proc a Blue.png then using a weapon skill from behind immediately after. If timed properly a Red.png will proc and the aura will be removed.
      • Magical weapon skills are more effective since they can't miss.
      • While it's rock aura is in effect, it gains a Perfect Dodge and Invincible effect before/during/and after it uses TP moves and casting spells. Timing is sporadic.
      • Also becomes immune to magic spells sporadically receiving either resists or 0 damage from nukes.
  • Casts primarily Element: Earth Earth and Element: Fire Fire based elemental spells and enfeebles
    • During Chainspell Two-Hour ability Fleetstalker will switch to primarly casting Firaga III and Fire V, but occasionally may cast other high tier fire nukes.
    • May also cast Breakga.
  • Possesses the move Beastruction, but rarely seems to use it, and only at low HP.
  • Weak to Element: Water Water damage and magic bursts.

Fleetstalker
Yztarg 2.png
Adversary
Type Beast
Family Yztarg
Job Fighter's Mask icon.png Warrior
Sub Job Wizard's Petasos icon.png Black Mage
Warlock's Chapeau icon.png Red Mage
Class Geas Fete NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
25% 70% 70% 85% 100% 50% 130% 85%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.

Tiers of 50% or less guarantee an enfeeble resist with 5% causing immunity.

See the Resist and Damage Type pages.

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Escha - Zi'Tah
FFXIDB Icon v3.png

     Forced: Examine ??? with a Fleetstalker's claw.
All members require Tribulens or Radialens.
Divesting Stampede
Hellfire Arrow
Soulshattering Roar
Incensed Pummel
Beastruction
Addle
Breakga
Silencega
Slowga
Graviga
Dispelga
Quake II
Stonega III
Stonega IV
Stoneja
Flare II
Fire V
Fire VI
Firaga III
Firaga IV
Firaja
Level Aggro Links Detects HP DEF EVA Magic DEF
135 XX Question 100
Assisted By Title Traits MP
CheckCheck

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Divesting Stampede AoE Enemy Physical Damage Defense Down, Magic Defense Down, Knockback
Soulshattering Roar AoE Self Question Damage + Terror, Fleetstalker gains an aura as well as an attack and magic attack boost
Hellfire Arrow AoE Conal Magical Damage Element: Fire Damage, Burn, Knockback
Incensed Pummel 1P Enemy Physical Damage Damage + Stat Down
Beastruction 20' AoE Self Physical Damage Reduces remaining HP to 1, Gravity, Encumbrance, Knockback around <35%
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.


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