A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Geo-Refresh
From FFXI Wiki
| |||||
---|---|---|---|---|---|
Description: | Gradually restores MP for party members within area of effect. | ||||
Type: | Geomancy | Skill: | Geomancy | ||
Target: | Party | Element: | |||
Casting Time: | 8 seconds | Recast Time: | 24 seconds | ||
Cost: | 126MP | Duration: | |||
Range: | |||||
Cumulative Enmity: | Volatile Enmity: | ||||
Command: | /ma "Geo-Refresh" <stpc> | ||||
Spell/Job Level Information | |||||
Job | Level | Condition | |||
Geomancer | 34 | La Theine Plateau (H-10) Go through Ordelle's Caves (use Proto-Waypoint warp if available) use exit 3 South East side. |
Notes
- After learning the spell Indi-Refresh and reaching level 34 Geomancer, head to (H-10) in La Theine Plateau via Ordelle's Caves exit 3 and click the Geomantic Reservoir while on Geomancer to learn Geo-Refresh.
- Quickest access: La Theine Plateau Proto-Waypoint.
- Nexus Cape can be used to reach this if someone can escort you.
- Alternative access: Ordelle's Caves Survival Guide Warp, this places you on Map 1.
- Take the East path at the fork which will take you to Map 3, then take the exit path leading south at (H-9) which will lead you back to Map 1.
- From here, go to the SE corner room and drop down the hole at southern border of (H-11), putting you on (H-11) of Map 3. Watch out for sight-aggro level 83-89 beetles.
- Go to the small path leading East to reach Map 2 and exit to La Theine Plateau at (G-10).
- The Geomagnetic Reservoir is south of a Geomagnetic Fount in the same area.
- With 0 skill (lowest potency): +1 MP per tick
- With 900 skill (maximum potency): +6 MP per tick
- Eminent Bell grants an additional: +3 MP per tick
- Dunna and Nepote Bell grant an additional: +5 MP per tick
- Idris grants an additional: +10 MP per tick