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Ultimate Weapons • Ultimate Augments • Escutcheons  Latest Update Items 
Monstrosity Items Now Supported!
From BG FFXI Wiki
Rejoice! BG Wiki will now be adding both Monipulators and Instincts as part of the regular update information! Here's what we missed!
This page was created to show that monstrosity items will now be updated on patch days. As of June 25 2014 this page is up to date but in the future please refer to the Monstrosity page for more accurate and up to date information.
Monstrosity Items
Monipulators
Instincts
Name  Icon  Stack  Description 

Rabbit Instinct I  1  HP+2% AGI+5 Attack+10 Cost:2  
Rabbit Instinct II  1  HP+3% DEX+5 Evasion+15 Cost:4  
Rabbit Instinct III  1  DEX+5 AGI+5 DEF+20 "Double Attack"+2% Cost:6  
Behemoth Instinct I  1  AGI+10 +50 Attack+5% Cost:10  
Behemoth Instinct II  1  HP+10% Accuracy+20 "Resist Stun"+60 Cost:12  
Behemoth Instinct III  1  "Triple Attack"+10% Lightning Elem. "Magic Atk. Bonus"+30 Physical damage taken 5% Cost:14  
Tiger Instinct I  1  Evasion+5 "Resist Bind"+30 "Double Attack"+1% Cost:4  
Tiger Instinct II  1  DEX+10 "Resist Stun"+15 Haste+2% Cost:6  
Tiger Instinct III  1  AGI+5 Haste+3% Movement speed +8% Cost:8  
Sheep Instinct I  1  HP+5% Attack+10 DEF+15 Cost:4  
Sheep Instinct II  1  MP+50 CHR+5 DEF+30 Cost:6  
Sheep Instinct III  1  HP+10% Accuracy+10 "Resist Sleep"+50 Cost:8  
Ram Instinct I  1  MP+3% INT+5 "Magic Def. Bonus"+10 Cost:4  
Ram Instinct II  1  VIT+20 "Resist Silence"+20 Magic damage taken 5% Cost:6  
Ram Instinct III  1  VIT+5 "Resist Petrify"+30 Damage taken 10% Cost:8  
Dhalmel Instinct I  1  MND+5 Attack+20 "Cure" potency +10% Cost:4  
Dhalmel Instinct II  1  HP+2% VIT+5 Potency of "Cure" effects received +10% Cost:6  
Dhalmel Instinct III  1  MP+100 Magic Accuracy+20 "Cure" potency +20% Cost:8  
Coeurl Instinct I  1  "Resist Stun"+25 Lightning Elem. "Magic Atk. Bonus"+5 Spell interruption rate down 15% Cost:6  
Coeurl Instinct II  1  "Magic Atk. Bonus"+7 "Resist Petrify"+25 "Double Attack"+3% Cost:8  
Coeurl Instinct III  1  MP+100 INT+13 "Fast Cast"+7 Cost:10  
OpoOpo Instinct I  1  Accuracy+5 Attack+10 Haste+1% Cost:8  
OpoOpo Instinct II  1  Evasion+10 DEF+5 Haste+3% Cost:10  
OpoOpo Instinct III  1  HP+3% STR+5 Sleep: "Regain"+10 Cost:12  
Manticore Instinct I  1  +30 "Store TP"+5 Breath damage dealt +20% Cost:6  
Manticore Instinct II  1  INT+8 +30 Magic critical hit rate +15% Cost:8  
Manticore Instinct III  1  MND+15 "Resist Gravity"+30 "Fast Cast"+10 Cost:10  
Buffalo Instinct I  1  HP+5% VIT+9 DEF+30 Cost:6  
Buffalo Instinct II  1  STR+9 Attack+20 Critical hit damage +5% Cost:8  
Buffalo Instinct III  1  HP+15% Critical hit rate +10% Enemy critical hit rate 20% Cost:10  
Marid Instinct I  1  Accuracy+10 Attack+20 Physical damage taken 3% Cost:8  
Marid Instinct II  1  STR+8 DEF+20 Enemy critical hit rate 30% Cost:10  
Marid Instinct III  1  DEF+30 Physical damage taken 5% Knockback Reduction+2 Cost:12  
Cerberus Instinct I  1  Attack+30 "Resist Sleep"+75 Haste+2% Cost:10  
Cerberus Instinct II  1  MP+100 "Resist Silence"+75 "Fast Cast"+8 Cost:12  
Cerberus Instinct III  1  All elemental resistances +50 Physical damage taken 3% "Triple Attack"+3% Cost:14  
Gnole Instinct I  1  +30 Haste+3% Full Moon: "Regain"+2 Cost:8  
Gnole Instinct II  1  HP+4% Evasion+20 "Store TP"+10 Cost:10  
Gnole Instinct III  1  Accuracy+15 Attack+50 "Magic Atk. Bonus"+10 Cost:12  
Funguar Instinct I  1  HP+2% +20 "Resist Sleep"+40 Cost:4  
Funguar Instinct II  1  +30 DEF+20 "Double Attack"+1% Cost:6  
Funguar Instinct III  1  HP+3% "Resist Blind"+40 "Double Attack"+3% Cost:8  
Treant Instinct I  1  AGI+5 Evasion+10 "Fast Cast"+1 Cost:2  
Treant Instinct II  1  HP+5% INT+10 MND+10 Cost:4  
Treant Instinct III  1  Magic Accuracy+10 "Magic Atk. Bonus"+10 Spell interruption rate down 20% Cost:6  
Morbol Instinct I  1  DEF+30 "Resist Poison"+20 "Regen"+3 Cost:6  
Morbol Instinct II  1  HP+5% STR+5 Status ailment resistance +20 Cost:8  
Morbol Instinct III  1  DEX+10 MND+10 "Regen"+5 Cost:10  
Mandragora Instinct I  1  DEX+5 Accuracy+10 Haste+1% Cost:2  
Mandragora Instinct II  1  MND+5 Attack+10 DEF+10 "Double Attack"+1% Cost:4  
Mandragora Instinct III  1  HP+3% "Subtle Blow"+3 Haste+3% Cost:6  
Sabotender Instinct I  1  +30 Attack+15 "Store TP"+3 Cost:4  
Sabotender Instinct II  1  +30 DEF+15 Light Elem. Magic Accuracy+15 Cost:6  
Sabotender Instinct III  1  "Subtle Blow"+3 Potency of "Cure" effects received +20% Occasionally absorbs light damage Cost:8  
Flytrap Instinct I  1  +20 "Resist Gravity"+30 Haste+1% Cost: 6  
Flytrap Instinct II  1  STR+3 +20 Light Elemental "Magic Atk. Bonus"+10 Cost:8  
Flytrap Instinct III  1  +20 "Resist Silence"+30 "Double Attack"+4% Cost:10  
Goobbue Instinct I  1  HP+2% STR+15 "Slow"+5 Cost:4  
Goobbue Instinct II  1  Attack+15 "Store TP"+3 Critical hit rate +5% Cost:6  
Goobbue Instinct III  1  Accuracy+20 "Store TP"+5 Critical hit damage 3% Cost:8  
Rafflesia Instinct I  1  +20 Attack+30 "Resist Paralyze"+30 Cost:8  
Rafflesia Instinct II  1  INT+5 Earth Elemental "Magic Atk. Bonus"+10 "Occult Acumen"+5 Cost:10  
Rafflesia Instinct III  1  STR+13 "Arcana Killer"+1 Enhances effect of "Drain" and "Aspir" by 10% Cost:12  
Panopt Instinct I  1  MP+150 +30 "Magic Atk. Bonus"+5 Cost:8  
Panopt Instinct II  1  MND+10 +40 "Fast Cast"+10 Cost:10  
Panopt Instinct III  1  INT+10 Wind Elemental "Magic Atk. Bonus"+10 "Refresh"+1 Cost:12  
Bee Instinct I  1  AGI+5 Attack+10 Evasion+5 Cost:2  
Bee Instinct II  1  HP+2% MP+50 INT+5 Cost:4  
Bee Instinct III  1  STR+10 VIT+5 Haste+3% Cost:6  
Beetle Instinct I  1  HP+3% VIT+10 DEF+15 Cost:2  
Beetle Instinct II  1  STR+7 "Undead Killer"+1 "Resist Sleep"+30 Cost:4  
Beetle Instinct III  1  "Stoneskin"+50 Enemy critical hit damage 15% "Refresh"+1 Cost:6  
Crawler Instinct I  1  HP+3% Attack+5 "Resist Slow"+30 Cost:4  
Crawler Instinct II  1  +30 Accuracy+5 Physical damage taken 2% Cost:6  
Crawler Instinct III  1  STR+10 Fire Elemental "Magic Atk. Bonus"+10 Breath damage dealt +10% Cost:8  
Fly Instinct I  1  AGI+5 Attack+5 Evasion+20 Cost:4  
Fly Instinct II  1  STR+10 DEX+10 Accuracy+10 Haste+1% Cost:6  
Fly Instinct III  1  HP+1% DEF+20 "Double Attack"+3% Cost:8  
Scorpion Instinct I  1  Accuracy+5 Attack+25 Earth Elemental "Magic Atk. Bonus"+10 Cost:4  
Scorpion Instinct II  1  STR+10 "Double Attack"+1% Critical hit damage +5% Cost:6  
Scorpion Instinct III  1  STR+20 Accuracy+10 "Resist Poison"+80 Cost:8  
Spider Instinct I  1  HP+2% Evasion+10 "Double Attack"+1% Cost:6  
Spider Instinct II  1  Evasion+10 Critical hit rate +5% Haste+3% Cost:8  
Spider Instinct III  1  Accuracy+5 Attack+3% Critical hit damage +10% Cost:10  
Antlion Instinct I  1  VIT+5 +50 DEF+30 Cost:6  
Antlion Instinct II  1  "Resist Blind"+50 Earth Elemental "Magic Atk. Bonus"+10 Spell interruption rate down 30% Cost:8  
Antlion Instinct III  1  DEF+30 "Resist Bind"+50 "Double Attack"+3% Cost:10  
Diremite Instinct I  1  INT+5 Attack+30 "Arcana Killer"+1 Cost:8  
Diremite Instinct II  1  Haste+4% "Occult Acumen"+5 Enhances effect of "Drain" and "Aspir" by 10% Cost:10  
Diremite Instinct III  1  STR+9 "Store TP"+10 Dark magic casting time 10% Cost:12  
Chigoe Instinct I  1  Accuracy+5 Evasion+20 "Triple Attack"+1% Cost:6  
Chigoe Instinct II  1  AGI+10 INT+5 Haste+5% Cost:8  
Chigoe Instinct III  1  DEX+15 "Fast Cast"+10 "Triple Attack"+2% Cost:10  
Wamoura Instinct I  1  HP+3% DEF+20 Physical damage taken 5% Cost:6  
Wamoura Instinct II  1  +100 "Resist Virus"+100 Magic damage taken 3% Cost:8  
Wamoura Instinct III  1  INT+10 "Conserve TP"+3 Damage taken 5% Cost:10  
Ladybug Instinct I  1  DEX+7 +40 Daytime: Evasion+30 Cost:6  
Ladybug Instinct II  1  "Resist Silence"+30 Haste+3% Sunny weather: "Regen"+2 Cost:8  
Ladybug Instinct III  1  "Resist Gravity"+30 "Triple Attack"+3% Windy weather: +100 Cost:10  
Gnat Instinct I  1  +20 "Store TP"+7 Haste+2% Cost:8  
Gnat Instinct II  1  DEX+16 +25 "Fast Cast"+7 Cost:10  
Gnat Instinct III  1  Evasion+25 "Triple Attack"+1% Haste+5% Cost:12  
Lizard Instinct I  1  HP+1% VIT+5 DEF+20 Cost:2  
Lizard Instinct II  1  STR+4 Attack+14 "Store TP"+3 Cost:4  
Lizard Instinct III  1  HP+10% Attack+1% DEF+30 Cost:6  
Raptor Instinct I  1  HP+1% Attack+5 Haste+3% Cost:2  
Raptor Instinct II  1  HP+3% STR+4 Accuracy+20 Cost:4  
Raptor Instinct III  1  Evasion+20 "Double Attack"+1% Haste+3% Cost:6  
Adamantoise Instinct I  1  HP+5%+100 "Resist Sleep"+75 Cost:8  
Adamantoise Instinct II  1  +100 "Resist Amnesia"+75 "Stoneskin"+200 Cost:10  
Adamantoise Instinct III  1  +100 "Resist Stun"+75 Damage taken 3% Cost:12  
Bugard Instinct I  1  DEF+30 "Double Attack"+1% "Store TP"+3 Cost:4  
Bugard Instinct II  1  HP+5% Physical damage taken 2% "Conserve TP"+4 Cost:6  
Bugard Instinct III  1  VIT+5 Attack+25% Slow+10% Cost:8  
Eft Instinct I  1  INT+8 "Magic Def. Bonus"+3 "Fast Cast"+4 Cost:4  
Eft Instinct II  1  MP+50 "Magic Atk. Bonus"+7 Physical damage taken 2% Cost:6  
Eft Instinct III  1  DEX+10 AGI+10 "Refresh"+1 Cost:8  
Wivre Instinct I  1  VIT+15 Evasion30 DEF+100 Cost:6  
Wivre Instinct II  1  HP+3% Breath damage taken 10% "Stoneskin"+150 Cost:8  
Wivre Instinct III  1  STR+5 "Store TP"+18 Physical damage taken 2% Cost:10  
Peiste Instinct I  1  +30 "Resist Petrify"+30 Haste+2% Cost:6  
Peiste Instinct II  1  "Resist Amnesia"+30 Water Elemental Magic Accuracy+30 "Double Attack"+3% Cost:8  
Peiste Instinct III  1  "Resist Poison"+50 Water Elemental "Magic Atk. Bonus"+30 "Subtle Blow"+10 Cost:10  
Slime Instinct I  1  DEF+20 Resist Bind+20 Physical damage taken2% Cost:4  
Slime Instinct II  1  Element: Water+70 Attack+15 Physical damage taken2% Cost:6  
Slime Instinct III  1  HP+5% Resist Stun+20 Physical damage taken5% Cost:8  
Hecteyes Instinct I  1  HP+1% DEX+3 Accuracy+15 Cost:4  
Hecteyes Instinct II  1  MP+1% INT+10 Magic Accuracy+10 Cost:6  
Hecteyes Instinct III  1  Magic Attack Bonus+5 Resist Sleep+70 Refresh+2 Cost:8  
Flan Instinct I  1  MP+5% INT+5 Resist Silence+40 Cost:6  
Flan Instinct II  1  Magic Accuracy+15 Magic Attack Bonus+10 Fast Cast+10 Cost:8  
Flan Instinct III  1  MND+5 Magic Accuracy+10 Quick Magic+12 Cost:10  
Slug Instinct I  1  HP+3% VIT+20 Physical damage taken 2% Cost:4  
Slug Instinct II  1  STR+7 DEF+50 Water Elemental Magic Attack Bonus+10 Cost:6  
Slug Instinct III  1  Absorb water damage Cost:20  
Sandworm Instinct I  1  HP+3% Element: Earth+120 Attack+22 Cost:6  
Sandworm Instinct II  1  DEX+12 Element: Thunder+120 Accuracy+20 Cost:8  
Sandworm Instinct III  1  HP+5% Attack+50 Earth Elemental Magic Attack Bonus+20 Cost:10  
Leech Instinct I  1  STR+2 DEX+2 Double Attack+1% Cost:2  
Leech Instinct II  1  Element: Water+75 Haste+2% Critical hit rate+1% Cost:4  
Leech Instinct III  1  Ice Elemental Magic Attack Bonus+15 Cost:6  
Crab Instinct I  1  HP+200 MND+5 Element: Water+30 Cost:4  
Crab Instinct II  1  Magic Defense Bonus+2 Critical damage taken15% Spell interruption rate down+10% Cost:5  
Crab Instinct III  1  VIT+10 Accuracy+5 DEF+10% Cost:6  
Pugil Instinct I  1  DEX+3 Accuracy+5 Critical hit rate+3% Cost:3  
Pugil Instinct II  1  MND+10 Conserve MP+20 Water Elemental Magic Accuracy+20 Cost:4  
Pugil Instinct III  1  Accuracy+35 Elemental magic casting time5% Water Elemental Magic Attack+10 Cost:5  
Seamonk Instinct I  1  INT+7 Accuracy+3% Critical hit rate+3% Cost:5  
Seamonk Instinct II  1  Magic Attack Bonus+1% Magic Defense Bonus+1% Occult Acumen+5 Cost:7  
Seamonk Instinct III  1  Magic Accuracy+15 Drain and Aspir potency+20% Cost:9  
Uragnite Instinct I  1  Damage taken5% Cost:4  
Uragnite Instinct II  1  DEF+10% Cure Potency received+5% Spell interruption rate down+40% Cost:8  
Uragnite Instinct III  1  HP+6% Enemy critical hit rate30% Convert physical damage taken to TP+1.2% Cost:16  
Orobon Instinct I  1  Accuracy+17 DEF+3% Cure potency+10% Cost:7  
Orobon Instinct II  1  HP+7% Magic Defense Bonus+7 Elemental magic casting time7% Cost:8  
Orobon Instinct III  1  Haste+3% Store TP+10 Subtle Blow+15 Cost:10  
Ruszor Instinct I  1  HP+300 Magic damage taken5% Cost:8  
Ruszor Instinct II  1  STR+8 DEX+8 VIT+8 AGI+8 INT+8 MND+8 CHR+8 Ice Elemental Magic Accuracy+40 Cost:10  
Ruszor Instinct III  1  Magic Attack Bonus+5% Resist Paralyze+80 Cost:15  
Toad Instinct I  1  HP+50 AGI+7 Evasion+13 Cost:2  
Toad Instinct II  1  Elemental magic casting time10% Cost:5  
Toad Instinct III  1  Haste+20% Cost:30  
Craklaw Instinct I  1  Not yet implemented. Cost:255  
Craklaw Instinct II  1  Not yet implemented. Cost:255  
Craklaw Instinct III  1  Not yet implemented. Cost:255  
Bird Instinct I  1  STR+5 "Resist Sleep"+15 "Double Attack"+1% Cost:3  
Bird Instinct II  1  AGI+5 +30 Critical hit rate +3% Cost:5  
Bird Instinct III  1  HP+2% Evasion+20 Haste+3% Cost:7  
Cockatrice Instinct I  1  AGI+5 Accuracy+5 Evasion+5 Cost:2  
Cockatrice Instinct II  1  HP+3% VIT+10 DEF+15 Cost:4  
Cockatrice Instinct III  1  Attack+20 "Double Attack"+2% Critical hit damage +3% Cost:6  
Roc Instinct I  1  +40 Accuracy+10 Mambo+2 Cost:5  
Roc Instinct II  1  STR+15 "Double Attack"+1% "Store TP"+6 Cost:7  
Roc Instinct III  1  Evasion+30 "Resist Silence"+40 Physical damage taken 5% Cost:9  
Bat Instinct I  1  STR+5 +30 Accuracy+10 Cost:2  
Bat Instinct II  1  HP+2% AGI+5 Evasion+15 Cost:4  
Bat Instinct III  1  Attack+10 "Double Attack"+2% Nighttime: Accuracy+40 Cost:6  
Hippogryph Insinct I  1  DEX+10 Accuracy+20 Evasion+10 Cost:6  
Hippogryph Insinct II  1  HP+3% Attack+20 Haste+3% Cost:8  
Hippogryph Insinct III  1  "Resist Gravity"+30 "Triple Attack"+3% Critical hit damage +5% Cost:10  
Apkallu Instinct I  1  Accuracy+10 DEF+5% Haste+3% Cost:8  
Apkallu Instinct II  1  INT+10 Evasion+10 Physical damage taken 5% Cost:10  
Apkallu Instinct III  1  DEF+20 Physical damage taken 5% Converts 1% of physical damage taken to TP Cost:12  
Colibri Instinct I  1  Magic Accuracy+10 "Magic Atk. Bonus"+5 Madrigal+2 Cost:6  
Colibri Instinct II  1  +30 Evasion+3 "Fast Cast"+10 Cost:8  
Colibri Instinct III  1  "Magic Def. Bonus"+5 Haste+2% Grants one additional song effect Cost:10  
Amphiptere Instinct I  1  +100 Evasion+40 "Resist Bind"+30 Cost:8  
Amphiptere Instinct II  1  "Resist Sleep"+50 Magic damage taken 7% Occasionally absorbs wind damage Cost:10  
Amphiptere Instinct III  1  "Triple Attack"+3% HP+5% Wind elemental magic accuracy+10 Cost:12  
Slime Instinct I  1  Attack+5 Haste+1% Potency of "Cure" effects received +3% Cost:1  
Slime Instinct II  1  INT+3 Fire Elemental Magic Accuracy+3 Fire Elemental "Magic Atk. Bonus"+3 Cost:2  
Slime Instinct III  1  VIT+10 DEF+10 Damage taken 1% Cost:3  
Spriggan Instinct I  1  VIT+5 +20 Haste+1% Cost:1  
Spriggan Instinct II  1  HP+1% INT+5 +20 Cost:2  
Spriggan Instinct III  1  Accuracy+10 Attack+10 Evasion+10 Cost:3  
Hume's Instinct I  1  STR+2 DEX+2 VIT+2 AGI+2 INT+2 MND+2 CHR+2 Cost:3  
Elvaan's Instinct I  1  STR+3 MND+3 Cost:3  
Tarutaru's Instinct I  1  MP+2% INT+3 Cost:3  
Mithra's Instinct I  1  DEX+3 AGI+3 Cost:3  
Galka's Instinct I  1  HP+2% VIT+3 Cost:3  
Hume's Instinct II  1  STR+2 DEX+2 VIT+2 AGI+2 INT+2 MND+2 CHR+2 Physical damage taken 2% Cost:4  
Elvaan's Instinct II  1  STR+3 MND+3 Magic damage taken 3% Cost:4  
Tarutaru's Instinct II  1  MP+2% INT+3 "Refresh"+1 Cost:4  
Mithra's Instinct II  1  DEX+3 AGI+3 Physical damage taken 2% Cost:4  
Galka's Instinct II  1  HP+2% VIT+3 "Regen"+1 Cost:4  
Warrior's Instinct  1  STR+10 Attack+25 "Double Attack"+5% Cost:15  
Monk's Instinct  1  HP+10% AGI+10 "Subtle Blow"+10 Cost:15  
White Mage's Instinct  1  MND+10 "Magic Def. Bonus"+10 "Regen"+1 Cost:15  
Black Mage's Instinct  1  INT+10 "Magic Atk. Bonus"+10 Elemental magic casting time 10% Cost:15  
Red Mage's Instinct  1  Magic Accuracy+5 "Magic Def. Bonus"+5 "Resist Petrify"+30 "Fast Cast"+10 Cost:15  
Thief's Instinct  1  DEX+10 "Resist Gravity"+30 "Triple Attack"+3% Cost:15  
Paladin's Instinct  1  VIT+10 "Resist Sleep"+30 Physical damage taken 3% Cost:15  
Dark Knight's Instinct  1  STR+10 Attack+50 "Resist Paralyze"+30 Cost:15  
Beastmaster's Instinct  1  CHR+10 "Resist Slow"+30 "Resist Amnesia"+30 Cost:15  
Bard's Instinct  1  CHR+5 "Resist Silence"+30 Enemy critical hit rate 5% Cost:15  
Ranger's Instinct  1  AGI+10 Accuracy+25 "Resist Poison"+30 Cost:15  
Samurai's Instinct  1  "Resist Blind"+30 "Store TP"+10 "Conserve TP"+10 Cost:15  
Ninja's Instinct  1  DEX+5 AGI+5 "Resist Bind"+30 "Subtle Blow"+10 Cost:15  
Dragoon's Instinct  1  HP+5% Accuracy+40 "Conserve TP"+10 Cost:15  
Summoner's Instinct  1  MP+10% "Resist Slow"+30 "Refresh"+1 Cost:15  
Blue Mage's Instinct  1  STR+3 DEX+3 VIT+3 AGI+3 INT+3 MND+3 CHR+3 Status ailment resistance +10% "Regen"+1 Cost:15  
Corsair's Instinct  1  AGI+5 "Resist Paralyze"+30 "Resist Amnesia"+30 Cost:15  
Puppetmaster's Instinct  1  DEX+5 "Resist Slow"+30 "Resist Amnesia"+30 Cost:15  
Dancer's Instinct  1  Accuracy+15 Evasion+15 "Resist Slow"+30 "Subtle Blow"+7 Cost:15  
Scholar's Instinct  1  INT+5 "Resist Silence"+30 "Occult Acumen"+15 Cost:15  
Geomancer's Instinct  1  HP+10% "Conserve MP"+10 Elemental magic casting time 10% Cost:15  
Rune Fencer's Instinct  1  AGI+5 "Magic Def. Bonus"+20 "Regen"+2 Cost:15 