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Quetzalcoatl

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General Notes
  • Posses an enAspir effect which may drain up to 70+ MP per hit.
  • Will use Hundred Fists multiple times.
  • Subbing Runefencer and using Lux runes with Pflug and Barsleep is an effective way of dealing with the sleep spam from Cyclone Wing.
  • Fighting from behind will cause Spike Flail to be used, but this is preferential for speeding up the kill if you can mitigate the damage.
  • Fighting from behind stops the use of the full dispel from Horrid Roar and long terror from Absolute Terror.
  • Cipher: Ygnas, Cipher: Arciela, and Cipher: Selh'teus are useful for their AoE heals which will also wake other players.

Quetzalcoatl
Wyrm 2.png
Adversary
Type Dragon
Family Wyrm
Job Beast Helm icon.png Beastmaster
Sub Job Temple Crown icon.png Monk
Wizard's Petasos icon.png Black Mage
Class Domain Invasion NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 60% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
100% 100% 100% 130% 100% 100% 100% 5%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Reisenjima
FFXIDB Icon v3.png

     Battlefield: Domain Invasion
     Timed: Every 15 Minutes
Speak to Shiftrix and receive an Elvorseal.
Familiar
Hundred Fists
Absolute Terror
Cyclone Wing
Sable Breath
Horrid Roar
Spike Flail
Dispelga
Slowga
Silencega
Sleepga
Elemental Tier III -aga
Elemental -ja
Level Aggro Links Detects HP DEF EVA Magic DEF
119 Question Question
Assisted By Title Traits MP
Quetzalcoatl's Sibilus Quetzalcoatl Plucker En-Aspir CheckCheck

Abilities

Ability Y' Area Target Class Type Effect Condition
Absolute Terror 1p Magical Damage Element: Dark Inflicts Terror. Ignores shadows.
Cyclone Wing AoE Magical Damage Element: Dark Damage and inflicts Sleep. Wipes shadows.
Sable Breath Conal Breath Damage Element: Dark HP dependent damage. Ignores shadows. Enemy Front
Horrid Roar 1p Magical Damage Element: Dark Dispels positive statuses and removes Enmity. Wipes shadows.
Spike Flail AoE Physical Damage High damage and Knockback. Removes three shadows. Enemy Rear
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster

Class: Physical-Magical-Breath-Buff-None · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)



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