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General Notes
  • The use of Flame Armor or Howl will reduce Urmahlullu's resistance values (E.g. 60% Element: Thunder and 130% Element: Light) for a period of time afterwards.
  • These parameters may also drop while casting a spell. Verification Needed
  • After using Howl, Urmahlullu will follow up with either Wild Horn, Ecliptic Meteor, or (under 50%) Amnesiac Blast.
  • If hate is held from the front then those standing behind Urmahlulu will not be hit with Ecliptic Meteor.
  • Melee DDs cap accuracy at ~1350+ with buffs and debuffs.

Behemoth 3.png
Type Beast
Family Behemoth
Job Chaos Burgeonet icon.png Dark Knight
Sub Job Rogue's Bonnet icon.png Thief
Class Geas Fete NM
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
20% 25% 5% 25% 25% 60% 15% 20%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.

Tiers of 50% or less guarantee an enfeeble resist with 5% causing immunity.

See the Resist and Damage Type pages.


Listings by Zone
Zone Rewards Abilities Spells
  Escha - Zi'Tah
FFXIDB Icon v3.png

     Forced: Examine ??? with a Urmahlullu's armor.
All members require Tribulens or Radialens.
Wild Horn
Ecliptic Meteor
Flame Armor
Amnesic Blast
Thunder VI
Thundaga V
Burst II
Level Aggro Links Detects HP DEF EVA Magic DEF
135 Question Question ~360,000 ~1310 110
Assisted By Title Traits MP
Urmahlullu Usurper Evasion Bonus CheckCheck


Ability Y' Area Target Class Type Effect Condition
Flame Armor Monster Status Enhancement Grants Blaze Spikes
Howl Monster Status Enhancement Grants Warcry
Thunderbolt 40' AoE Monster Magical Damage Element: Thunder Damage and Stun.
Removes shadows.
Wild Horn Conal Enemy Physical Damage Frontal damage.
Removes 2-3 shadows.
Amnesic Blast Conal Monster Magical Damage Element: Dark Damage, Amnesia, and Knockback.
Removes shadows.
Ecliptic Meteor AoE Enemy Magical Damage Element: Dark Damage, Blind, Bio, and Paralysis.
Removes shadows.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster

Class: Physical-Magical-Breath-Buff-None · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)

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