From FFXI Wiki
General Notes
  • Light skillchains have a chance to trigger White!!.png, which removes both one hour abilities and the aura.
  • Uses Malestrom immediately upon spawning.
  • This summons 2 Kanavid (Sea Monks), and will resummon them if they are defeated after each use.
  • The Kanavid will only attack whoever popped Bakunawa unless they are acted upon.
  • The Kanavid are susceptible to gravity, but immune to sleep.

Category-Sea Monk.jpg
Type Aquan
Family Sea Monk
Job Fighter's Mask icon.png Warrior
Sub Job Temple Crown icon.png Monk
Class Unity NM
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
130% 130% 150% 130% 150% 130% 50% 130%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.

Tiers of 50% or less guarantee an enfeeble resist with 5% causing immunity.

See the Resist and Damage Type pages.



Listings by Zone
Zone Rewards Abilities Spells
  Sea Serpent Grotto
FFXIDB Icon v3.png

     Rift Locations: (J-8), (I-10), (D-9)
     Unity Notorious Monster: 2,100 Unity Accolades
Cross Attack
Hard Membrane
Ink Jet
Level Aggro Links Detects HP DEF EVA Magic DEF
125 Question Question
Assisted By Title Traits MP
Kanavid x2 XX


Ability Y' Area Target Class Type Effect Copy Image.png Condition
Cross Attack 1P Player Physical Damage 2-hit damage.
Absorbed by two shadows.
Hard Membrane Self Monster Status Enhancement Gains Evasion Bonus.
Ink Jet Conal Player Magical Damage Element: Dark Damage and Blind.
Ignores shadows.
Maelstrom AoE Monster Magical Damage Element: Water Damage and STR Down.
Removes shadows.
Regeneration Self Monster Status Enhancement Gains Regen.
Tentacle 1P Player Physical Damage 1-hit damage. Absorbed by one shadow.
Whirlwind AoE Monster Magical Damage Element: Wind Damage and VIT Down.
Removes shadows.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.