Bashmu

From FFXI Wiki
General Notes
  • Spawns with a Water Spikes effect.
    • Able to stagger during this time with Thunder damage to remove spikes.
  • Able to break his heads to stop Magic Shields (after first break), and Physical Shields (after second break)
    • High damage bursts (WS or SC/MB) are able to break the heads.
    • Once the first head breaks, Bashmu gains an Ice Spikes effect
      • Able to remove this effect with Fire damage.
  • Will greatly favor Magic Shield, until first head is broken, at which point will greatly favor Physical Shield as its TP move.
  • Uses chainspell ~25%.
    • If no heads are broken, Bashmu will spam Blizzaga and Waterga V.
    • If one head is broken, Bashmu will spam Blizzaga and Waterga IV
    • If a second head is broken, Bashmu will only spam Blizzard and Water single target spells.
  • Melee accuracy caps at about 1350

Bashmu
Category-Hydra.jpg
Adversary
Type Dragon
Family Hydra
Job Fighter's Mask icon.png Warrior
Sub Job Wizard's Petasos icon.png Black Mage
Class Geas Fete NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Reisenjima
FFXIDB Icon v3.png

     Forced: Examine ??? with a Bashmu's trinket.
All members require Tribulens or Radialens.
Barofield
Nerve Gas
Polar Bulwark
Polar Blast
Pyric Bulwark
Pyric Blast
Serpentine Tail
Trembling
Slowga
Stunga
Blindga
Water V
Waterga V
Waterga IV
Blizzard V
Blizzaga V
Blizzaga IV
Level Aggro Links Detects HP DEF EVA Magic DEF
135 Question Question ~1300
Assisted By Title Traits MP
Question

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Barofield Frontal Magical Damage Element: Wind Deals Element: Wind damage + Weight.
Nerve Gas AoE 10' Magical Damage Inflicts Curse + Poison.
Polar Blast Frontal Breath Damage Element: Ice Deals Element: Ice damage + Paralysis. Left head alive
Polar Bulwark Self Magical Damage Gains Magic Shield. Left head alive
Pyric Blast Frontal Breath Damage Element: Fire Deals Element: Fire damage + Plague. Right head alive
Pyric Bulwark Self Magical Damage Gains Physical Shield. Right head alive
Serpentine Tail Physical Damage Deals physical damage. Rear hate only.
Trembling AoE 5' Physical Damage Deals physical damage + Dispel.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.