From FFXI Wiki
General Notes

Caturae 10.png
Type Arcana
Family Caturae
Job Fighter's Mask icon.png Warrior
Class Geas Fete NM
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 87.5% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
70% 70% 70% 100% 50% 50% 50% 20%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.
The lower the value, the more resistant a mob is to the value.

  • E.g. At 5% a foe takes -95% damage.

Tiers of 50% or less guarantee an elemental spell will be resisted.
A tier of 5% is enfeebling immunity.



Listings by Zone
Zone Rewards Abilities Spells
  Escha - Ru'Aun
FFXIDB Icon v3.png

     Forced: Examine ??? with a Bia's glove.
All members require Tribulens or Radialens.
Pawn's Penumbra
Discord Gambit
Tabbiya Gambit
Diabolic Claw
Level Aggro Links Detects HP DEF EVA Magic DEF
119 XX Question
Assisted By Title Traits MP


Ability Y' Area Target Class Type Effect Copy Image.png Condition
Diabolic Claw 15' 1P Single Physical Damage Three-hit damage and Magic Defense Down Iratham, Kutharei, Raja, Rani variants
Discordant Gambit 15' AoE Magical Damage Element: Dark Damage, Inhibit TP, Knockback Pil, Ruea, Sarbaz
Pawn's Penumbra 30' AoE Magical Damage Element: Dark Damage and resets all job abilities
Tabbiyaa Gambit Self None Heals (~2000 HP) and removes all enfeeble effects. Grants a variable damage immunity shield with a stoneskin effect. Random damage type Piercing Ranged Blunt H2H Slashing Magical Damage removes the shield. Pil variants
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.