Category:Induration

From FFXI Wiki
Induration Skillchain Info
Skillchain Tier: 1
Element: Element: Ice
Gorget: Snow Gorget
Belt: Snow Belt
Related Day: Iceday

Opening with Induration

Closing with Induration

Abilities with Induration

H2H Dagger Sword Great Sword Axe Great Axe Scythe Polearm Katana Great Katana Club Staff Archery Marksmanship Automaton Blue Magic§ Summoning
Tornado Kick (300) - - Frostbite (70) Smash Axe (40) Raging Rush (200) Shadow of Death (70) Impulse Drive (240) Blade: To (100) Tachi: Hobaku (30) Skullbreaker (150) Shattersoul (357) Blast Arrow (200) Blast Shot (200) Chimera Ripper (0 V) Grand Slam (30) Axe Kick (1)
Freezebite (100) Guillotine (200) Zesho Meppo (P) Tachi: Yukikaze (200) Flash Nova (290) Oshala (P) Numbing Shot (290) Mandibular Bite (44) Megalith Throw (35)
Herculean Slash (290) Origin (P) Tachi: Rana (M) Terminus (P) Seedspray (61) Mountain Buster (70)
Frenetic Rip (63)

Abilities in italics have the property as a secondary (or tertiary) property.
The number in parentheses is the skill level required, or in the case of Blue Magic or Summoning, the job level required. Some weapon skills do not have a required skill level, and instead require wielding certain weapons or other requirements: R=Relic, E=Empyrean, M=Mythic/Ergon, and P=Prime.
Automaton weapon skills are dependent on skill level and body used: H=Harlequin/Stormwaker, S=Sharpshot, V=Valoredge.
§ Blue Magic spells require Chain Affinity or Azure Lore active to participate in skillchains.