Category:Siege Turret

From FFXI Wiki


General Notes
  • Turrets in Campaign have an additional 50 Magic Defense (150 total).
Siege Turret
Bestiary
Japanese シージターレット
Type Beastmen
Typical Job
Crystal
Detects
Orcish Turret Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 70% 70% 70% 50% 70% 100% 70%
Quadav Turret Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 70% 85% 70% 70% 70% 50% 70%
Yagudo Turret Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
70% 50% 70% 70% 85% 50% 70% 70%
A: Absorbs · S: Susceptible · R: Resists
During battle some monsters may change resistances.

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.

Abilities

Ability Y' Area Target Type Condition
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Traits

Notorious Monster

Adversaries

Event Appearances

Name Event Zone
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).

Pages in category "Siege Turret"

The following 3 pages are in this category, out of 3 total.