Category:Template Revision

From FFXI Wiki

Templates used in updating the formats of various parts of the wiki.

Monster
{{Adversary Description 2
|Image=           <!-- If you specify the image, it will use it. Otherwise, it will look for the Category Image, followed by the page name -->
|Class=           <!-- Omen, Reisenjima, Escha, NM, etc. If it is a normal mob, leave it blank otherwise the testimonial page link will be in the notes if you dont-->
|Type=            <!-- Arcana, Beasts, Beastmen, Aquans, etc. -->
|Family=          <!-- Crab, Colibri, Crawler, etc. -->
|Main Job=
|Sub Job=         <!-- type the 3 letter abbreviation, and use a comma between each for multiple subs -->
|Adversary Description 2 Row=
{{Adversary Description 2 Row   <!-- insert multiple for multiple mobs on a page of different resistances -->
|Variation=       <!-- If the mob is both from a battlefield and escha or something, AAs or Gods are an example, leave blank otherwise -->
|Physical=        <!-- A, S, R, or just a # -->
|Magical=
|Breath=
|Slashing=
|Blunt=
|H2H=
|Piercing=
|Ranged=
|Fire=
|Wind=
|Thunder=
|Light=
|Ice=
|Earth=
|Water=
|Dark=
}}
|Notes=
}}

==Listings==
{{Adversary Table 2
|Adversary Row 2=
{{Adversary Row 2
|Class=           <!-- NM, VWNM, Delve NM, ZNM, Escha etc.  This formats the bar color and adds categories -->
|Zone=
|Title=
|Crystal=
|Treasure= 
|Steal=  
|Despoil=     
|Battlefield Name=<!--Optional field, Tenzen for example gets the HTBF name -->
|Spawn Type=       <!-- Forced, Lotto, Timed, Fished, Possess (KI, like in Omen for Ou). NOTE: Field auto formats the lead for this for missions, quests, UNMs, etc -->
|Spawn Condition=  <!-- Details -->
|Abilities=       <!--Separate with <br> or commas only -->
|Spells=          <!--Separate with <br> or commas only -->
|Traits=          <!--Separate with <br> or commas only -->
|Level= 
|Aggro=           <!-- yes, no, true, false, y, n, t, f -->
|Link=
|Detects=
|HP=
|MP=              <!-- yes, no, true, false, y, n, t, f -->
|Defense=
|Evasion=
|Magic Defense=
|Assisted By=
|Rifts=
|VW Path=
|VW Tier=
|FFXIDB=          <!-- Only use this if the page title or zone name is not the actual name (disambiguation reasons) -->
}}
}}
==Ability Information==
{{Bestiary Abilities Table
|Bestiary Abilities Row=
{{Bestiary Abilities Row
|Abilities.Name=
|Abilities.Yalms=
<!-- 1P, AoE, Conal, Gaze, etc -->
|Abilities.Area=
<!-- Monster or Player -->
|Abilities.Target=
<!-- Physical, Magical, Breath -->
|Abilities.Class=
<!-- The element or damage type -->
|Abilities.Type=
|Abilities.Effect=
<!-- HP%, Direct of monster, etc -->
|Abilities.Condition=
}}
}}

Insert Adversary Rows or Ability Rows as needed:

{{Adversary Description 2 Row   <!-- insert multiple for multiple mobs on a page of different resistances -->
|Variation=       <!-- If the mob is both from a battlefield and escha or something, AAs or Gods are an example, leave blank otherwise -->
|Physical=        <!-- A, S, R, or just a # -->
|Magical=
|Breath=
|Slashing=
|Blunt=
|H2H=
|Piercing=
|Ranged=
|Fire=
|Wind=
|Thunder=
|Light=
|Ice=
|Earth=
|Water=
|Dark=
}}
==Ability Information==
{{Bestiary Abilities Table
|Bestiary Abilities Row=
{{Bestiary Abilities Row
|Abilities.Name=
|Abilities.Yalms=
<!-- 1P, AoE, Conal, Gaze, etc -->
|Abilities.Area=
<!-- Monster or Player -->
|Abilities.Target=
<!-- Physical, Magical, Breath -->
|Abilities.Class=
<!-- The element or damage type -->
|Abilities.Type=
|Abilities.Effect=
<!-- HP%, Direct of monster, etc -->
|Abilities.Condition=
}}
}}
Bestiary
{{Bestiary Description 2
|Image=           <!-- If you specify the image, it will use it. Otherwise, it will look for the Category Image, followed by the page name -->
|Japanese=
|Type=            <!-- Arcana, Beasts, Beastmen, Aquans, etc. -->
|Related=         
|Main Job=
|Sub Job=         <!-- type the 3 letter abbreviation, and use a comma between each for multiple subs -->
|Crystal=
|Detects=
|Adversary Description 2 Row=
{{Adversary Description 2 Row   <!-- insert multiple for multiple mobs on a page of different resistances -->
|Variation=       <!-- If the mob is both from a battlefield and escha or something, AAs or Gods are an example, leave blank otherwise -->
|Physical=        <!-- A, S, R, or just a # -->
|Magical=
|Breath=
|Slashing=
|Blunt=
|H2H=
|Piercing=
|Ranged=
|Fire=
|Wind=
|Thunder=
|Light=
|Ice=
|Earth=
|Water=
|Dark=
}}
|Notes=
}}

==Ability Information==
{{Bestiary Abilities Table
|Bestiary Abilities Row=
{{Bestiary Abilities Row
|Abilities.Name=
|Abilities.Yalms=
<!-- 1P, AoE, Conal, Gaze, etc -->
|Abilities.Area=
<!-- Monster or Player -->
|Abilities.Target=
<!-- Physical, Magical, Breath -->
|Abilities.Class=
<!-- The element or damage type -->
|Abilities.Type=
|Abilities.Effect=
<!-- HP%, Direct of monster, etc -->
|Abilities.Condition=
}}
}}

== Traits ==
{{Bestiary Traits Table
|Bestiary Traits Row=
{{Bestiary Traits Row
|Traits.Name=
|Traits.Description=
|Traits.Condition=
}}
}}

== Notorious Monsters ==
{{Bestiary NM Table
|Bestiary NM Row=
{{Bestiary NM Row
|NM.Name= 
|NM.Level= 
|NM.Zone= 
|NM.Spawn= 
|NM.Drops= 
|NM.XIDB= 
}}

== Adversaries ==
{{Bestiary Adversaries Table
|Bestiary Adversaries Row=
{{Bestiary Adversaries Row
|Adversaries.Name=
|Adversaries.Level=
|Adversaries.Zone=
|Adversaries.Model=
|Adversaries.Spawns=
}}
}}

==Event Appearances==
{{Bestiary Event Table
|Bestiary Event Row_1=
{{Bestiary Event Row
|Event.Mob= 
|Event.Name= 
|Event.Zone= 
}}
|Bestiary Event Row_2=
{{Bestiary Event Row
|Event.Mob= 
|Event.Name= 
|Event.Zone= 
}}
}}

== Model Variation ==
<Gallery widths="100px" heights="100px" align="center">
Image:FileNameHere| Caption Here
</gallery>
Zones
{{Zone Preliminary
|Table_1=
{{Zone Geography Table
|Zone Geography Row=
{{Zone Geography Row
|Geography.Zone=
|Geography.Entrance_Map=
|Geography.Entrance_Position=
|Geography.Exit_Map=
|Geography.Exit_Position=
}}
}}
|Table_2=
{{Zone Description Table
|Description.Image=
|Description.Japanese=
|Description.Requires=
|Description.Map_Acquisition=
|Description.Timeline=
|Description.Continent=
|Description.Region=
|Description.Zone_Type=
|Description.Activities=
|Description.Restrictions=
}}
}}
== NPC ==
{{Zone NPC Table
|Zone NPC Row_1=
{{Zone NPC Row
|NPC.Name=
|NPC.Map=
|NPC.Position=
|NPC.Notes=  
}}
|Zone NPC Row_2=
{{Zone NPC Row
|NPC.Name=
|NPC.Map=
|NPC.Position=
|NPC.Notes=
}}
}}

== Notorious Monsters ==
{{Zone NM Table
|Zone NM Row=
{{Zone NM Row
|NM.Name=
|NM.Family=
|NM.Main=
|NM.Sub=
|NM.Links=
|NM.Aggressive=
|NM.Detects=
|NM.Minimum_Level=
|NM.Maximum_Level=
|NM.Spawns=1x
|NM.Spawn_Condition=
|NM.Treasure=
|NM.Steal=
|NM.Position=
|NM.Map=
}}
}}

== Adversaries ==
{{Zone Adversaries Table
|Zone Adversaries Row=
{{Zone Adversaries Row
|Adversaries.Name=
|Adversaries.Family=
|Adversaries.Main=
|Adversaries.Sub=
|Adversaries.Links=
|Adversaries.Aggressive=
|Adversaries.Detects=
|Adversaries.Minimum_Level=
|Adversaries.Maximum_Level=
|Adversaries.Spawns=
|Adversaries.Spawn_Condition=
|Adversaries.Treasure=
|Adversaries.Steal=
}}
{{Zone Adversaries Row
|Adversaries.Name=
|Adversaries.Family=
|Adversaries.Main=
|Adversaries.Sub=
|Adversaries.Links=T
|Adversaries.Aggressive=
|Adversaries.Detects=
|Adversaries.Minimum_Level=
|Adversaries.Maximum_Level=
|Adversaries.Spawns=
|Adversaries.Spawn_Condition=
|Adversaries.Treasure=
|Adversaries.Steal=
}}
}}

== Historical Significance ==
== Notes ==
== Maps ==
<gallery widths="100px" heights="100px" align="center">
Image:Map-Name.jpg|Caption
</gallery>