Claret

From FFXI Wiki
General Notes
  • Does not auto attack. Instead it gains 1,000+ TP every 9 seconds through a powerful native regain effect.
  • Possesses notably enhanced movement speed.
  • Will place the highest player on auto-follow and stand next to them.
  • Possesses a poison aura of 100/tick for any players directly near it which lasts for a few ticks after moving out of range.
  • Possesses an auto-regen effect of ~50/tick.
  • Claret does not have the same melee damage type penalties of an ordinary Slime. Instead taking much more Physical Damage damage than the nearby clots.
  • Takes greatly enhanced Magical Damage magical damage. Roughly double the damage or more compared to nearby Clots.
    • The resistance values listed are estimates. Information Needed
  • Susceptible to Blind, Gravity, Paralyze, Poison, Stun, Slow.
  • Immune to Break, Bind, and Sleep.

Claret
Slime 3.png
Adversary
Type Amorph
Family Slime
Job Fighter's Mask icon.png Warrior
Class Zeni NM
Information Needed Verification Needed Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 200% Question 100% 75% 75% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
115% 130% 115% 85% 115% 115% 115% 85%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Mount Zhayolm
FFXIDB Icon v3.png

     Forced: Trade Pectin to the ??? in tunnel at (J-8)
Digest
Epoxy Spread
Fluid Spread
Fluid Toss
Mucus Spread
None
Level Aggro Links Detects HP DEF EVA Magic DEF
82-83 Question Question ~15,500 100
Assisted By Title Traits MP
Auto-Regen
Regain
XX