Elemental Debuffs is a category of Black Mage specific Elemental Magic spells that deal no base damage in exchange for reducing the target's Base Stat, corresponding to the element weak to the debuff, and a small Damage Over Time effect at 3 second ticks for a base of 90 seconds which can be extended by Merit Point. The stat reduction and DoT correspond directly to the caster's INT, and is independent of the target's INT.
Spell

Level

Stat Reduced

Stat and DoT by Caster's INT Ranges

1~39

40~69

70~99

100~149

>150

Shock

16

MND

5 1 HP/tick

7 2 HP/tick

9 3 HP/tick

11 4 HP/tick

13 5 HP/tick

Rasp

18

DEX

5 1 HP/tick

7 2 HP/tick

9 3 HP/tick

11 4 HP/tick

13 5 HP/tick

Choke

20

VIT

5 1 HP/tick

7 2 HP/tick

9 3 HP/tick

11 4 HP/tick

13 5 HP/tick

Frost

22

AGI

5 1 HP/tick

7 2 HP/tick

9 3 HP/tick

11 4 HP/tick

13 5 HP/tick

Burn

24

INT

5 1 HP/tick

7 2 HP/tick

9 3 HP/tick

11 4 HP/tick

13 5 HP/tick

Drown

27

STR

5 1 HP/tick

7 2 HP/tick

9 3 HP/tick

11 4 HP/tick

13 5 HP/tick


 Nonopposing elemental debuffs can be stacked, allowing up to three elemental debuffs to be active at one time on a particular enemy (others will have no effect or overwrite currently affecting elemental debuffs, depending on elemental ascendancy).
 Rasp (DEX), Drown (STR), and Frost (AGI) can be applied simultaneously.
 Shock (MND), Burn (INT), and Choke (VIT) can be applied simultaneously.
 With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a Base Stat by 23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage.
 With the above and the Archmage's Sabots +3 equipped: Elemental Debuffs will reduce a Base Stat by 53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.
Equipment
"Elemental magic status ailment effects +n" increases the Base Stat reduction by "n" and increasing the damage over time by "n ÷ 2" HP/tick.
References
Pages in category "Elemental Debuff"
The following 6 pages are in this category, out of 6 total.