HP recovered while healing
From FFXI Wiki
When resting by default players recover 10 hp per tick.
Known Effects of Statistic
- Having Signet active will add an additional amount per tick in area's covered. In this condition the base recovery rate increases 3 HP every 10 levels (11, 21, 31 etc) while adding an increases of 1 HP per tick for every 300 maximum HP, capping at +5 with Max HP of >1200.
- Base hHP with Signet would be ((Player level/10)*3)T + (T(T+(Max Player HP/300))/T) before 1200 HP.
(Needs testing to see if rounded up or down)
Where T = # of Ticks
|Vagabond's Tunica :||HP recovered while healing +1|