Oathsworn Blade (Battlefield)

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Battlefield Information
Location: Ra'Kaznar Turris Level Restriction: None
Entry Item: Oathsworn Blade Participation: 6 Members
Entry Currency: 250 Potpourri Time Limit: 60 Minutes
Title: Founder's Pride  
Drops:
  • None
Personal Pool:

Enemies

Name Qty Notes
August
Humanoid
1

Level 157.
Has two stances, a normal stance, and a buffed Winged Stance that he enters after using the move Daybreak. In this Winged Stance, he gains a -25% DT.
He uses Daybreak after each Naakual is killed, and the Winged Stance lasts as long as the previous Naakual was alive.
At every 10% of his HP, he will spawn a random Naakual which hasn't yet been defeated. This begins at 90%. While a Naakual is alive, he gains a 99% DT along with a potent regen.
Upon the death of the final Naakkual, August is restored to 30%, and stays in the Winged Stance for the remainder of the battle.
August uses No Quarter at 20% and 10% of HP.

Normal Stance TP Moves:

  • Alabaster Burst: (AoE) Element: Light damage that gives a -33% DEF down dia effect (unknown HP/tick).
  • Null Field: (AoE) Element: Light damage that has a range of 27.5" that will dispel a random number of buffs varying from 1 to 3.
  • Tartaric Sigil: (AoE) damage that applies amnesia effect for up to 45 seconds.

Winged Stance TP Moves:

  • Fulminous Fury: (AoE) Element: Thunder damage that has up to a 15 second Terror effect.
  • Noble Frenzy: (AoE) Element: Light damage.
  • No Quarter: 10,000 damage split amongst a tight conal.
Teodor
Humanoid
1

Level 156.
Has en-dispel and en-silence.
Spawns at 30% of August's HP.
Spawns in with a 6.5 minute aura.
Has very high movement speed towards targeted enemy.
Only Naakual that doesn't activate a -DT or regen in August.

During The Aura:

  • He has an unremovable en-doom effect. With one of his auto-attacks, the en-doom effect can hit you from 25" away and has roughly a 6" radius explosion hitting anyone within range at the same time.
  • During the aura it is near impossible to land any debuffs except Dark based ones due to him absorbing Dark damage during aura.
  • Grants Dread spikes effect that cannot be dispelled.

TP Moves:

  • Hemocladis: (AoE) Element: Dark damage with large range.
  • Frenzied Thrust: (AoE) Physical Damage damage with smaller range and less damage.
  • Open Coffin: AoE Element: Dark damage and inflicts Bio.
  • Ravenous Assault: (AoE) Element: Dark damage that drains HP.
  • Sinner's Cross: (AoE) Element: Dark damage.
Bztavian
Vermin
1

En-poison effect that is -60 HP/tick, cannot be counteracted with Poison potion or Elshimo Pachira Fruit.
Due to the Naakual spawning with an aura up, it does not have access to Droning Whirlwind (this is the move that puts the aura up in other content).

During The Aura:

  • 30+ Blink shadows that gets regenerated after every TP move.

TP Moves:

  • Mandibular Lashing: (Conal) Element: Wind damage and Stun.
  • Vespine Hurricane: (Conal) Element: Wind damage, Knockback, Magic Defense Down, and Attack Down.
  • Stinger Volley: (Conal) Element: Wind damage, Paralyze, and Curse (Recovery) (5~10 sec).
  • Incisive Denouement: (1P) Severe Element: Wind damage. Throat stab + hate reset.
  • Incisive Apotheosis: (Conal) Element: Wind damage, Throat stab + hate reset + weakness effect.
Rockfin
Aquan
1

Has a DEF down single target auto attack.
Has a special mechanic for Protolithic Puncture. If this move happens and it must 'travel' to the next person on enmity list, it either has over 1000 TP/tick regain OR it can TP move without TP back to back without anyone feeding TP. It will spam Marine Mayhem to insta KO everyone.
Due to the Naakual spawning with an aura up, it does not have access to Carcharian Verve (this is the move that puts the aura up in other content)

During The Aura:

  • Within 20" of the enemy gives a Drown effect that is approximately -250 STR down.

TP Moves:

  • Protolithic Puncture: (1P) Severe Element: Water damage. Throat stab Water damage + Enmity reset.
  • Aquatic Lance: (Conal) Element: Water damage, applies DEF and MDEF down.
  • Pelagic Cleaver: (AoE) Element: Water damage, gives HP Down.
  • Tidal Guillotine: (Conal) Element: Water a special 2 step move that deals water damage, but also can 1 hit KO you. Step 1 of the move deals Water damage then the very next frame ingame is a HP check. If your HP is below 50% HP, you die. Even if the move dealt 0 damage. If you're above 50% you survive and only see that you took damage.
  • Marine Mayhem: (AoE) Instant KO to anyone within 5" and 20".
Gabbrath
Lizard
1

Bite auto attack provides a -20% to -25% DEF down effect.
Gains attack boost with Batholithic Shell that is very difficult to dispel.
Due to the Naakual spawning with an aura up, it does not have access to Blistering Roar (this is the move that puts the aura up in other content)

During The Aura:

  • Provides a permanent -33% attack down aura while within 20".
  • Burn effect that gives players -250 INT Down (approximate number).

TP Moves:

  • Pyroclastic Surge: (AoE) Element: Fire damage, Addle.
  • Batholithic Shell: Gains Blaze Spikes, Stoneskin, Haste, Attack Bonus, and Magic Attack Bonus. Player may dispel buffs.
  • Volcanic Stasis: (Conal) Element: Fire damage, Stun, and Dispels four enhancements.
  • Tyrannical Blow: (AoE) Element: Fire damage and Plague.
  • Searing Serration: (1P) Element: Fire damage. 4 hit Physical/Magic hybrid damage (Fire) that gives all stats down.
  • Incinerating Lahar: (AoE) Element: Fire with a Weakness effect ranging from 10-30 seconds..
Yggdreant
Plantoid
1

Has a 20" Dia that is roughly a -33% DEF down.
Has a special "mechanic" if it must 'travel' to the next person on enmity list. If this enemy must travel to the next person it either has over 1000 TP/tick regain OR it can TP move without TP back to back without anyone feeding TP. It will then use Tiiimbeeer as much as possible.
Due to the Naakual spawning with an aura up, it does not have access to Uproot (this is the move that puts the aura up in other content)

During The Aura:

  • Rasp aura that is roughly -250 DEX down.

TP Moves:

  • Canopierce: (AoE, 15') Element: Earth damage that deals roughly 7500 damage split among targets in range.
  • Potted Plant: (AoE) Element: Earth damage, Bind, and potent Slow.
  • Firefly Fandango: (AoE, 15') Element: Light damage, Paralysis, Flash, and Max MP Down.
  • Root of the Problem: (AoE) Element: Dark damage, gives unremovable all stat down (roughly -250) and absorbs buffs (this includes stealing Shell effect or Protect etc).
  • Tiiimbeeer: (AoE) Element: Earth damage that gives a 10 count doom.
Waktza
Bird
1

During The Aura:

  • Has a 20" Avoidance down aura meaning you cannot Block, Parry or gain effects from Foil.

TP Moves:

  • Brownout: (Conal) Element: Thunder damage, Blind (-50 Accuracy), and Slow.
  • Reverberating Cry: (AoE) Element: Thunder damage, Magic Defense Down, and Magic Evasion Down.
  • Reverse Current: (AoE) Element: Thunder damage with a potent Stun effect lasting up to 15s.
  • Sparkstorm: (Conal) Element: Thunder damage, -50 Accuracy Down, -50 Magic Accuracy Down, and TP Reduction.
  • Static Prison: (AoE) Element: Thunder damage, with Paralyze and up to 4 buff dispel.
Cehuetzi
Beast
1

Bite auto attack provides DEF down, another auto attack provides MDef down.
Due to the Naakual spawning with an aura up, it does not have access to Polar Roar (this is the move that puts the aura up in other content)

During The Aura:

  • Potent Paralyze effect to anyone within 20" - estimate 50% proc rate.

TP Moves:

  • Permafrost Requiem: (AoE) Element: Ice damage with up to a 30s Terror (This terror is Ice based and can be resisted with enough Ice resistance/Meva).
  • Biting Abrogation: (AoE) Element: Ice damage that has Knockback and dispels 4 buffs at once.
  • Brain Freeze: (Conal) Element: Ice damage and Amnesia.
  • Glacial Tomb: (AoE) Element: Ice damage with Encumberance (gear lock).
  • Glassy Nova: (AoE) Element: Ice damage with Full Dispel (even food) as well as -150~ stat down.

Notes

  • The first Naakual spawns at 90% of August's HP, and it will be level 150.
  • The following Naakuals spawn at 10% increments of August's HP (80%, 70%, etc) and each subsequent Naakual will be one level higher than the previous.
  • Due to them gaining 1 extra level their HP also increases. HP starts off around 3.2m and ends around 4.1m with Teodor.
  • August has 16m HP.
  • All values provided in regards to potency of debuffs and auras appear to be the final number of the last Naakual in the spawn order. Potency of the auras get stronger as the fight goes on.

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