The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Repair
From FFXI Wiki
|
![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes
- You must have an Automaton Oil, +1, +2, or +3 equipped in the ammo slot in order to use this ability, each use expends one oil.
- Duration and potency of the ability are based on which type of oil is used.
- A base amount of HP is restored and then a regen effect is granted.
- The regen effect from Repair wears off upon zoning and may be dispeled.
- The Merit Point Repair Effect adds +2% per merit, totaling +10% to the initial base amount healed of the Automaton. +3 oil=50%, +2 oil would be 40% of the max HP healed instead.
- Equipment that enhances repair potency actually enhances the regen effect and not the recovery amount.
- The
Pup. Babouches will remove status ailments from the puppet that the Eraser attachment would, essentially a free Maintenance sans erase. - They are available from Gavrie in Whitegate for 50/250/500/1000 gil a piece, and purchasable in stacks of 12.
Recovery Potency
- Automaton Oil 10% max HP
- Automaton Oil +1 20% max HP
- Automaton Oil +2 30% max HP
- Automaton Oil +3 40% max HP
Regen Potency
- Automaton Oil 20 HP/tic for 15 seconds (100 HP)
- Automaton Oil +1 40 HP/tic for 30 seconds (400 HP)
- Automaton Oil +2 60 HP/tic for 45 seconds (900 HP)
- Automaton Oil +3 80 HP/tic for 60 seconds (1,600 HP)
Repair Potency
- Multiply the regen effect by the potency % increase and then add it to the existing effect and calculate. For example, with +50% potency:
- Automaton Oil +3 120 HP/tic for 60 seconds (2,400 HP)
- An even easier way to calculate the math, is to just add 50% of the total to the original amount healed. Automaton Oil +3 80 HP/tic for 60 seconds (1,600 HP) is easier figured as 1,600 + (1600*0.5) = 1600 + (800) = 2,400.
| Equipment Modifying Ability | |||
|---|---|---|---|
| Equipment | Lvl. | Slot | Modifier |
| 54 | Feet | Removes one debuff from the Automaton | |
| 74 | Feet | Removes one debuff from the Automaton | |
| 69 | Ear | Regen potency +20% | |
| 75 | Legs | Regen potency +10% | |
| 99 | Feet | Removes one debuff from the Automaton | |
| 99 | Feet | Removes two debuffs from the Automaton | |
| 99 | Feet | Removes two debuffs from the Automaton | |
| 99 | Feet | Removes three debuffs from the Automaton | |
| 99 | Main | Regen potency +10% | |
| 99 | Ear | Regen potency +10% | |










