A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary
Artifact: iL109 • iL119/+2/+3 Relic: iL109 • iL119/+2/+3 Empyrean: iL109 • iL119/+2/+3
|Ultimate Weapons • Ultimate Weapon Augments • Escutcheons|
|Abjurations iL119 • Superior Equipment • JSE Necks • Divergence Weapon Augments||Guides • Crafting • Trusts • Job Points • Apex Monsters|
From FFXI Wiki
- This ability will charge itself based off the amount of damage taken on the next incoming received attack (within 90s of JA activation) in the form of a damage multiplier.
- Increases damage proportional to half of the lost HP% (rounded down).
- Ex.: If you lose 50% HP, you will do 25% more damage.
- The damage multiplier lasts for 90s.
- Affects both physical and magical attacks.