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Talk:Kei
Strategy
8boxing the key to Kei
Quick write up: Entire Alliance has no less than empy +2 or better gear except the whm and 2nd cor in party 2.
-Party 1
Pld/War (Tanking/assist healing alliance, front line)
Geo/Whm (Indi-Refresh, Geo-Haste, Entrust Frailty on Sam, Magic casting/Bursting Water, none attacker stands in back line)
Sam/Drg (Masamune Main Weapon Full Augment, Main attacker/damage dealer, front line, primary only attacker no one else except tank doing what they need to do to maintain hate can be done without and not much worry, it’s ok if Sam has full hate if well built)
Rdm/Blm (Buffs, debuffs, magic casting/bursting Ice, None attacker, back line)
Cor/Dnc (Sam and Tacti. Rolls, None attacker, front line)
Brd/Dnc (Haste/refresh songs, none attacker, front line)
-Party 2
Whm/Rdm (Main Alliance healer/Re-raiser, none attacker, back line)
Cor/Dnc (Whm refresh support, none attacker, back line)
Have the front line members in on Kei, attacking with Sam doing Fudo > Kasha > Shoha > Fudo repeatedly, if chain breaks just keep repeating. Casters/Mber's keep casting on the SC's. Once Dancing Fullers comes around at 75,50,25,10... soon as they hit all frontline members run out of 10 yalms away from Kei to avoid the death attack. If someone gets caught up in the attack, whm will pick up immediately to jump back in the fight. A well built tank can hold Kei while weakened no problem and straight back into the fight immediately. Once group reaches around a certain mark, Kei will start bashing sam with a knock back attack, just put back against an edge and hold firm, continue to run out of Dancing Fullers as needed. Can add members to this alliance and fill it up for a faster win having others contribute support, magic attack, bursting following the water/ice attack path. Main thing is letting the Sam do what they need to do and maintain hate on Kei. - 16:06, 6 October 2026 (UTC) Soliserio
Solo SAM
SAM/RUN solo fight. Flabrax2, Barstone, Seafood Gratin for extra MEVA. When pushing through a Threshold switch to Seigan + Third Eye. Holding Meditate and Sekkanoki may help, as I got stuck a few times Kei Regening me having to wait for heals from trusts.
Stay in a MEVA hybrid set, reach preferably 4hit build, to counter lack of MA/Zanshin. Norifusa +1 could be used to keep regen off indefinitely, using Masamune was able to do 6 steps fairly consistently however. I have a Gearswap to a set with 20% more HP, which when switched to triggers trust Cures, can be used to push through a Threshold even under 2500 HP, switch to set, trigger cure to survive Dancing Fullers, Third Eye if he should immediately try to melee after fullers.
Trusts:
Joachim
Ulmia
Monberaux
Koru-Moru
Kupipi
Takes around 30-40 minutes. https://youtu.be/uPx62dK9ml4
--NoScrying (talk) 13:54, 11 January 2024 (UTC)
Pet
(tank) SCH GEO COR SMN SMN
Have GEO nuke to kill Kei's regen. SCH make Impaction/Fragmentation skillchains and summoners burst Thunderstorm. --Safiyyah (talk) 23:39, 18 March 2019 (EDT)
DD
MNK, GEO, COR, BRD, Healer
4 step SC to break shield and double light, have geo dismiss bubble on any skillchain that would break a damage threshold(75/50/25/10) and monk stay in alone with cureskin up, should have about 300-500 HP to spare after eating a 2500 damage fullers. Mantra to have more extra HP if its up, but not mandatory. Extra march to counteract the slow is helpful. TK > Shijin > Shijin > VS with Godhands or Asuran > TK > VS > VS without. --Trumpet (talk) 03:02, 20 September 2020 (EDT)
Magic Burst
RUN, GEO, SCH, BLM, BLM, BRD or COR/WHM or another BLM
RUN subs BLU because only shitty RUNs in Omen don't, unless they are DDing. Which you don't really do so much with a bunch of mages.
GEO uses indi focus, geo malaise, and entrusts acumen. Keeps the tank alive with the aid of a long Regen V.
BRD or COR heals if it is there.
Pretty much just ignore the objectives and burn your way up to Kei. SCH does frag and BLMs MB
thunder. Once benediciton has gone off the SCH should 1-hour and it burn it down. RUN should then use Gambit, Rayke, and run away from Fullers and then run back in. Very easy fight. --Spicyryan (talk) 20:20, 5 March 2017 (EST)
Kei element
There IS a way to tell when he will change his element/spikes.
Let's assume he starts off in fire, casting fire spells and blaze spikes are active. This can be easily seen and you will know he will be in fire mode. However, if he casts aero based spells WHILE in fire mode, he will change to aero mode after it successfully finishes casting. You can still cast water while he is casting so his regen won't go up, then swap to blizzard after he finishes casting.
TL;DR - he changes mode based on his last spell he successfully casts. It won't change if its the same element as his spikes of course. -- 11:45, 14 March 2017 Rehn