Talk:Lilith

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Normal

Completed on Normal with RUN/SAM, NIN/WAR, WHM/SCH, RDM/BLM. Easy fight, 2 party strategy used to expose warden as long as it was not Haudrale. If Haudrale was spawned we just reformed and RUN tanked both Lilith and Warden with ease. We found killing Haudrale took too long due to his resistance to our damage types, bringing a source of Ranged damage would likely allow you to fight off any Warden. Whenever we got Aquila we found that silencing her only made things more annoying and instead opted to enfeeble her as much as possible and fought through her magic. During the main fight RDM focused on keeping Lilith enfeebled to minimize her actions and keeping Dread Spikes off whenever they were applied/re-applied. NIN waited to allow all gyves to spawn and boss to be re-positioned; though this was optional and mostly done to make things less chaotic. All 6 Gyves (3 dark, 3 light) were stacked on one side of the arena then after they were spawned Lilith was brought to the opposite side to prevent Doom/Zombie from affecting melee members (we spawned all 3 dark, swapped sides, then in P2 she was run back and the 3 remaining gyves were spawned before returning her to the other side to kill). Gyves did not make Lilith immune to damage, only 3 Light Gyves spawned, she did take noticeably less damage but this did not affect our ability to clear on any run. --Zedix (RUN)