The Voracious Resurgence | |
| Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
| Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3/+4 Relic: +1/+2 • iL109 • iL119/+2/+3/+4 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Talk:The Voracious Resurgence Mission 11-2
- Chaos is highly susceptible to Sudden Lunge and will outright prevent the phase change where the two npcs turn into fetters and the other ghosts start to trickle in. You can just kill him without that ever happening.
- Just tested this and while sudden lunge does work very well, it doesn't appear that you can skip phase 2. Our BLU kept the boss stun locked during the first phase and we quickly got him down to 1%, at which point he took 0 damage from all attacks, even from Prime weapons. About 5-10 seconds later, he healed and phase 2 started. Beaven (talk)
- This might not be true any more after the June 2023 update. The update notes say "The issue in The Voracious Resurgence wherein certain NPC and monster behavior could be skipped during the final battle."--14:02, 12 June 2023 (edit) (undo)
Zarchery
DUO PLD + PUP
We both used DNC sub jobs for haste and self healing since chaos absorbs all the mp.
Trusts: Arciela II Iroha II were a must. All rest, Whms and rdms (you can resummon trust even if you have hate or engaged) Apply physical damage on Chaos normally until he enters into his second phase.
At that moment:
PLD: hold Chaos while the PUP takes care of the fetters (make sure to hold him away from fetters as much as possible so PUP doesnt recieve AOE dmg from him),
PUP: AUTOMATON: Valoredge (head and frame). Will need 3-4 oils and Light Maneuver x1 to keep your pet alive. Also used fire and wind maneuver. Your Automaton + Iroha II and Arciela II are the main source of damage to kill fetters asap. They will do skillchain + mb so, they will be death fast. Also used Shijin spiral as main ws to add dmg to the job.
If the Healing trusts die re-summon, any mage who can heal is fine to get by. If Iroha II and Arciela II die, try to re summon them or any good Heavy DD that you think can do enought dps to make this done faster.
After killing all fetters, engage Chaos to send Iroha and Arciela to do some dps. Pop PUP SP x2 and continue like this until Chaos finally dies. -- 17:13, 23 June 2024
--Diosax (talk) 20:21, 23 June 2024 (UTC)--
SOLO BLU
BLU/RUN ML31 with Caliburnus and Malignance set. Used Selh'teus, Arciela, Cornelia, Sylvie(U), Monberaux. Used Evasion and Magic Evasion food (Serving of popotoes con queso). Fully buffed with barthunder, barparalyse and Lux rune. I used the Caliburnus sword for the whole fight and still doing 30-35k Savage Blade WS. Tried to keep all buff at first but he dispel a lot and ended up simply keeping HasteII, Cocoon, Tusk, Barthunder and Nature at least. White Wind kit was needed a couple of time to avoid trust dying too fast, because they did a lot !! I recalled at least 2-3 time each trust. Sudden Lunge do buy some time, Magic Hammer landed with limited MP return (500MP) but still Selh'teus and Monberaux was keeping my MP at proper level. Used a couple of remedy to remove silence. Should have set and try Silent Storm on this one. Always tried to get back Monberaux, Selh'teus or Arciela in priority for help on heal and focus on damage. Challenging fight and I got down to red HP 2-3 times. --LordAttilas (talk) 10:44, 27 August 2024 (UTC)
BLU/DRG + GEO/WHM
2box, both ML21, mostly pre-Omen gear with a few updates. GEO used Vex+Frailty, entrusted Fury at start of phase 2, helped clear fetters but otherwise mostly bubbles/erase/-na/occasional curaga. BLU used Erratic Flutter, N.Meditation, Magic Fruit, Blank Gaze, Sweeping Gouge, Diffusion+MG at start of phase 2, and occasionally Magic Barrier. Might've gone DNC+BRD if I'd understood the fight better to start. Cornelia, Selh'teus, Arciela, Apururu. Misc notes:
- Tank/main DD should fight with their back to the broken steps behind where Chaos spawns to mitigate knockback (conal?) and avoid fetter -meva aura. Anyone not taking hate fights from behind and can avoid some AoE from this position + clears fetters. Hybrid gear is helpful to mitigate faster spells/TP moves.
- Casts all Absorb spells, various debuff -gas, -ga IV, Impact, Meteor (second phase), Mighty Guard, and the hybrid elemental BLU abilities. Uses Chainspell. Meva+resist gear works well to mitigate debuffs. Repeated stuns had reduced duration but never saw a resist.
- Full dispel does wipe food
- Fetter -DT may stack, positions are predetermined
- Chaos may clear one or more debuffs on certain/any TP move use? Noted Sweeping Gouge wearing early aligned with TP move usage on a couple uses.
- Black Sanctus is an unremovable 5? count Doom that ticks down by 1 each subsequent time he uses it. NPCs will tank application/one count of it for you. Possibly used on a timer if you don't kill fast enough to trigger scripted HP% use.
- Trusts with AoE HP/MP restore abilities make contending with constant AoE damage + whatever ability reduces MP significantly easier. Arciela also nice for para, addle, dispel. Don't have Monberaux but probably works well here.
Two DDs or DD+BRD/COR should make short work of him with the right trusts and is significantly faster than solo DD due to the fetters. Chaos doesn't have much HP, dies very quickly with fetters down and would explode to anyone with even moderately upgraded Odyssey gear. More messy than difficult, but could get unlucky with debuffs and AoE damage. EP is not lost on death so there's no meaningful penalty for failure, just head back and try again.
Aside: both characters swapped off Prime weapons to fight Garazu-Horeizu. I noted an absurdly long Sleep debuff active when they exited the first BC. Primes are not required while fighting him but there's definitely something in that fight that intends for you to have them equipped. Mavii (talk) 19:04, 20 October 2024 (UTC)
ML36 RDM/NIN Solo
- Heavily geared - Nyame R15, Empyrean +3, Malignance, TP Bonus offhand. Stayed in hybrid DT set the entire fight.
- Mpu Gandring stage 2.
- Caliburnus stage 2 would have been a much better choice for this fight specifically, because Savage Blade is a much better WS than Evisceration and also feeds much less TP to Chaos.
- Took advantage of Alter Ego Expo campaign for increased Trust HP/MP.
- Much more difficult without campaign, but likely still possible, especially if you have Monberaux.
- Ate nothing, since Chaos's full dispel removes food effects.
- Core trusts: Valaineral, Selh'teus, Qultada, Ulmia, Kupipi.
- Swap Kupipi for Monberaux or a Unity healer (Apururu/Yoran-Oran) if you have them.
- AoE healing is essential for this battle. If trusts get wiped out, always resummon Valaineral and Selh'teus first.
General Strategy
- Try to engage with your trusts positioned as far from the tank (Valaineral) as possible to prevent supports from taking too much damage from conal AoEs. Summon Valaineral last in the party order.
- Chaos is quite vulnerable to enfeebles. Always make sure Dia III, Paralyze II, Slow II, Addle II are on.
- Chaos is vulnerable to Silence (requires 2 Immunobreaks, 1 with Chironic Hose).
- Be careful how often you Silence Chaos, because he will build resistance ranks the more you Immunobreak him. I would recommend applying Silence immediately after Chainspell, but leaving him unsilenced otherwise.
- Chaos will clear his enfeebles at several points in the fight:
- When he uses Benediction and changes to phase 2.
- When he uses Chainspell.
- When he uses his full dispel TP move.
- Chaos is vulnerable to Silence (requires 2 Immunobreaks, 1 with Chironic Hose).
- Watch for Mighty Guard and ensure it gets Dispelled.
- Use Panacea if hit with dangerous enfeebles from Impact, Tenebral Crush, etc.
- Chaos has access to Silent Storm and can use it to Silence the entire party. Be ready to recover from this by using Echo Drops and resummoning healer trusts to let them Silena the party.
- When recovering from a full Dispel, make sure you get Haste II, Shell V, and Temper II up immediately. If Qultada and Ulmia died, resummon them to get capped magic haste / Chaos Roll.
DPS on fetters is key once Phase 2 starts. Once fetters start spawning, swap to each one and equip Naegling to start spamming Savage Blade (the fetters take full damage from normal weapons). Make sure to apply Dia III to each fetter you target. TP Bonus offhand is absolutely essential, it will greatly increase Savage Blade damage.
While killing fetters, make sure you keep shadows up if you have Chaos on you. With shadows up and Paralyze/Slow/Addle on, Chaos is surprisingly passive and will struggle to gain TP/cast spells. At any given time, once all fetters have been cleared, swap back to Chaos and reequip your Prime Weapon to continue dealing damage.
In my experience, it seems like several of the heroes are allowed to spawn in immediately after Phase 2 starts (and quickly get doomed/spawn more fetters), while some heroes are allowed to spawn at specific Chaos HP thresholds. I couldn't determine the exact spawn times, but my last hero spawned at around 15-20% HP.
As long as you stay alive and keep up the damage on fetters/Chaos, he should eventually fall. With capped DT and good Magic Evasion, Chaos's attacks are easily survivable.