From FFXI Wiki
General Notes
  • The Unity warp NPC requires the Boarding permit or you will not be offered the warp.
  • Starts the fight at 50% HP and center head. Will regain 25% HP twice as the fight goes on.
  • Uses the "1 Hour" Animation in two situations. First after both heads are recovered, and again any time an Active Shield (Pyric/Polar) Wears off. The Animation appears to simply be a visual signal for his already known mechanics, and does not power him up in any noticeable way.
  • Has access all Hydra family skills including Nerve Gas (wide aoe Curse/Poison)
  • Melee accuracy caps at ~1370 with buffs.

Type Dragon
Family Hydra
Job Fighter's Mask icon.png Warrior
Class Unity NM
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 0% 112.5% 87.5% 87.5% 87.5% 87.5%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
60% 60% 100% 100% 60% 100% 100% 100%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings by Zone
Zone Rewards Abilities Spells
  Wajaom Woodlands
     *Spawn at Ethereal Junction (K-9), (I-8), (I-9)
  • 3,100 Unity Accolades
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
135     FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune

Ability Information